Transmedia
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Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, April 30, 2014 6:52 AM


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

Henrik Safegaard - Cloneartist's curator insight, May 1, 2014 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma

How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, April 2, 2014 11:57 PM


Mona Shattell:  "How does one go about an interdisciplinary project spanning art and science? How might this look? we set out to explore how mental health advocacy, video game design, and documentary filmmaking could come together to enhance understanding and fight stigma about mental illness."

Dr. Pamela Rutledge's curator insight, April 3, 2014 4:07 PM

Eager to learn more about 'For the Records' and it's dynamics--interactivity, audience participation, multiple threads--and where the gaming elements intersect with the other elements.  All the things that create a rich sense of narrative transportation and multi-sensory experience may go a long way to shift perceptions through empathy.

Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Transmedia | Scoop.it

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Harold Thwaites's curator insight, February 25, 2014 10:50 PM

Turn on your phone in the movies. A first but maybe not the last?

ELorenzut's curator insight, February 27, 2014 8:59 PM

Esto ya lo ví, pero me parece que se impone.

jose antonio gabelas's curator insight, January 4, 2015 1:30 PM

añada su visión ...

Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours"

Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours" | Transmedia | Scoop.it

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danielle's curator insight, March 26, 2014 5:45 AM

the importance of UCD!

António Maneira's curator insight, April 10, 2014 1:32 PM

Great transmedia projects!

Bill L Watson's curator insight, February 16, 2015 10:03 PM

Was talking about this yesterday. Good insights. 

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Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours"

Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours" | Transmedia | Scoop.it

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danielle's curator insight, March 26, 2014 5:45 AM

the importance of UCD!

António Maneira's curator insight, April 10, 2014 1:32 PM

Great transmedia projects!

Bill L Watson's curator insight, February 16, 2015 10:03 PM

Was talking about this yesterday. Good insights. 

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Television reinvented

Television is setting new records across the world, driven by the development of digital equipment and by innovative content which break down boundaries betw...
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Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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Thinking beyond screens

Thinking beyond screens | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, April 27, 2014 2:20 PM


Simon Staffans:  "When Latitude released their ”Future of Storytelling II” research report last year, some things stood out as pretty exceptional to me. One of them was that of all the people they’d talked to – mostly tech-savvy persons in Brazil, the US and the UK – a total of 94% said they wanted storytellers to actively move their narratives into the real world as well. I.e., the screen is no longer enough; stories should touch you physically as well, be a part of the world around you."

Joyce Valenza's curator insight, April 28, 2014 7:39 AM

Excited about moving storytelling beyond the screen!

Karen B Wehner's curator insight, April 29, 2014 2:21 PM
Interesting new frontier evolving at the real-world edges of transmedia storytelling. The Digital Rocking Chair's insight:

 

Simon Staffans:  "When Latitude released their ”Future of Storytelling II” research report last year, some things stood out as pretty exceptional to me. One of them was that of all the people they’d talked to – mostly tech-savvy persons in Brazil, the US and the UK – a total of 94% said they wanted storytellers to actively move their narratives into the real world as well. I.e., the screen is no longer enough; stories should touch you physically as well, be a part of the world around you."

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Precinct 13 – Episode 2. A Behind the Scenes look at a live Transmedia project

Precinct 13 – Episode 2. A Behind the Scenes look at a live Transmedia project | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, March 31, 2014 3:20 AM


Nathan Anderson:  "Following the release of Precinct 13, Episode 2 early this month, I wanted to take the opportunity to give some insights into how the project was produced, how it evolved from Ep 1 and the various challenges and highlights along the way."

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, March 1, 2014 3:09 AM


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, March 20, 2014 4:24 AM


Kevin Ohannessian:  "One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR ecosystem is vast--and growing."

Rescooped by Kyra Hall-Gelly from Transmedia: Storytelling for the Digital Age
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Five transmedia projects - spring 2014

Five transmedia projects - spring 2014 | Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, March 21, 2014 10:09 PM


Simon Staffans:  "[...] as the evolution of media and multiplatform storytelling apparently never slows down, here’s a continuation of my mini-series of looking at interesting projects in the transmedia / multiplatform / cross media vein."

Prof. Stefan Heijnk's curator insight, March 22, 2014 4:52 AM

Cool.

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We Can Be Heroes: Tim Kring for the Future of StoryTelling 2012

See the full playlist of FoST Films here: https://www.youtube.com/playlist?list=PLs6Vd3jEmIsv4gOD2VT-t08MkfUZRSuA9&feature=view_all The huge success and robu...
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