Transmedia
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Rescooped by Colour by Numbers from Digital Cinema - Transmedia
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Game of Thrones Case Study

HBO needed to raise awareness for it’s new show "Game of Thrones", an adaptation of George RR Martin’s epic fantasy novels.

Via Sandrine Joly, Digital Cinema in Transition
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Rescooped by Colour by Numbers from Tracking Transmedia
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Well How Fab is This! Rob Pratten's Transmedia Project Pitch Sheet. Thanks Rob!

Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"

Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, May 20, 2013 5:38 PM

Thanks Rob! Fantastic share!

XYEYE's curator insight, May 20, 2013 5:57 PM
Cool!
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Should games have stories?

Should games have stories? | Transmedia | Scoop.it
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
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Music to murder to: crime writers on their killer soundtracks - The Guardian

Music to murder to: crime writers on their killer soundtracks - The Guardian | Transmedia | Scoop.it
The Guardian
Music to murder to: crime writers on their killer soundtracks
The Guardian
These days crime writers are more likely to be seen at gigs than literary events.
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Fact. Disruptive Transmedia Network

Fact. Disruptive Transmedia Network | Transmedia | Scoop.it
Fact. Disruptive Transmedia Network, by Mathias Abramovicz: updated automatically with a curated selection of articles, blog posts, videos and photos. (Fact. Disruptive Transmedia Network is out!
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Rescooped by Colour by Numbers from Digital Cinema - Transmedia
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the transmedia of fringe

the transmedia of fringe | Transmedia | Scoop.it
After five seasons, two universes, and multiple timelines, Fringe ended its run January 18, 2013 on Fox. I’m proud to say I stuck with this show to the very end. More than anything – like other fan...

Via Sandrine Joly, Digital Cinema in Transition
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Jason Bateman confident there's lots more 'Arrested Development' to come & episodes designed for linear viewing, says Hurwitz

Jason Bateman confident there's lots more 'Arrested Development' to come & episodes designed for linear viewing, says Hurwitz | Transmedia | Scoop.it

"Actor Jason Bateman says the new "Arrested Development" will likely pull in relatively strong audience numbers, now that it's no longer being held to the benchmarks of prime-time network TV...

 

"It was incredibly ambitious and complex, what (Hurwitz) and his writers constructed and scheduled to shoot ... it's like a big, huge puzzle, it's really admirable," said star Jason Bateman in a recent interview.

"He's just got incredible taste and talent.... There's such a faith in him by us, he's just completely unsatisfied with anything that is not worthy of accolade."

 

But Hurwitz wasn't able to pull off his convoluted vision completely, as he revealed to fans on Twitter.

 

"Done! Just finished the final mix last night. In two weeks 'Arrested Development' will be yours to do with as you please," he tweeted last week.

"Except for one thing! You gotta watch them in order. Turns out I was not successful in creating a form where the setup follows the punch line."..."



Read more: http://www.ctvnews.ca/entertainment/jason-bateman-confident-there-s-lots-more-arrested-development-to-come-1.1289009#ixzz2TvIuviqo


Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, May 21, 2013 6:53 AM

ahhh the punch line! the set-up/punch line structure of comedymake it the most challenging genre to transpose into fragmented non-linear spatial design... 

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New Media Matters: A hashtag primer - Macon Telegraph (blog)

New Media Matters: A hashtag primer - Macon Telegraph (blog) | Transmedia | Scoop.it
New Media Matters: A hashtag primer
Macon Telegraph (blog)
Don't even get me started on whether or not your small business should be using social media to realize its goals. It's like asking if your car needs fuel.
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Rescooped by Colour by Numbers from Transmedia: Storytelling for the Digital Age
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Framed: putting context in the player's hands [A new approach to interactive storytelling]

Framed: putting context in the player's hands [A new approach to interactive storytelling] | Transmedia | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, May 8, 2013 4:22 AM

A detailed look at the creative process behind a new approach to interactive storytelling in video games.

Hanson Zandi's curator insight, May 8, 2013 7:40 AM

With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.

Deanya Lattimore Schempp's curator insight, May 11, 2013 9:17 AM

Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets.  I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.