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The rise of Transmedia
Content creation in the Convergence Era
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Nuno Bernardo: Transmedia in Documentary Storytelling

Nuno Bernardo: Transmedia in Documentary Storytelling | The rise of Transmedia | Scoop.it
Interesting: MIPBlog | Nuno Bernardo: Transmedia in Documentary Storytelling http://t.co/GtrYCKQv...

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Transmedia Storytelling around the World: Christy Dena

Transmedia Storytelling around the World: Christy Dena | The rise of Transmedia | Scoop.it

In 2009 Christy Dena submitted her PhD titled “Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments”...


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Gamasutra - News - Opinion: Where's that glorious transmedia future?

Gamasutra - News - Opinion: Where's that glorious transmedia future? | The rise of Transmedia | Scoop.it
Gamasutra's Leigh Alexander takes a look at how film and other media are doing at leveraging brands into the world of games, finding slow progress toward that popular transmedia vision.

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Simon Staffans: Why Transmedia is a no-brainer for TV

Simon Staffans: Why Transmedia is a no-brainer for TV | The rise of Transmedia | Scoop.it

When developing a television show – be it a live show, a documentary, a drama series or something else – with social interaction, audience engagement and interactivity in mind, using transmedia storytelling methods make very much sense.

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Modern Mythology: The Story of a Transmedia Revolution (Part 1)

Modern Mythology: The Story of a Transmedia Revolution (Part 1) | The rise of Transmedia | Scoop.it

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Audience Engagement and Content Strategy for Transmedia Storytellers

Audience Engagement and Content Strategy for Transmedia Storytellers | The rise of Transmedia | Scoop.it

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Reflect 2.0: Digital storytelling to develop reflective learning with next generation technologies & practice : JISC

Reflect 2.0: Digital storytelling to develop reflective learning with next generation technologies & practice : JISC | The rise of Transmedia | Scoop.it
The project will consist of four pilot studies. These studies will allow us to gain experience of using a range of different approaches to digital storytelling and also a variety of new technologies for digital storytelling.
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Want to create an ARG? There may soon be an app for that

Want to create an ARG? There may soon be an app for that | The rise of Transmedia | Scoop.it
Lonelygirl15 writer and ARG creator Jan Libby is currently seeking Kickstarter funds for a new alternate reality game experience called Snow Town, but the underlying technology could become a secret weapon for creating transmedia experiences.
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Future of Storytelling Expert Series: Author Xavier Waterkeyn on Communicating Transmedia Value | Latitude Research°

Latitude Research helps clients create engaging content, software and technology that harness the possibilities of the Web. Join us in exploring where the Web can go next and how you can help lead the way.
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Star Wars: The Old Republic — Gaming is the new galactic gamble

Star Wars: The Old Republic — Gaming is the new galactic gamble | The rise of Transmedia | Scoop.it
It may be the largest entertainment production in history. More than 800 people on four continents have spent six years and nearly $200 million creating it. The story runs 1,600 hours, with hundred...Even among its interactive peers, the Old Republic is touted as a great leap forward. Much as the first “Star Wars” movie in 1977 changed film history, its makers hope to create a new gold standard for gaming.

“We want to do to other video games what talkies did to silent films,” said Rich Vogel, co-director of the studio leading the game’s production.

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TRANSMEDIA's key to the future of digital media world.

TRANSMEDIA's key to the future of digital media world. | The rise of Transmedia | Scoop.it
Currently the media landscape is undergoing a profound transformation. So having a system in place to identify relevant opportunities is crucial for navigating tomorrow’s digital world.

Crucially, tomorrow’s customers are no longer passive consumers. They want meaningful experiences through accessibility, immediacy, personalisation and authenticity enabled by transmedia platforms.


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The Year of Transmedia Reading | Good E-Reader - ebook Reader and Tablet PC News

The Year of Transmedia Reading | Good E-Reader - ebook Reader and Tablet PC News | The rise of Transmedia | Scoop.it

As 2011 came to close and predictions were made for the future of the publishing industry, several sources within the industry supported the idea that transmedia reading was going to see huge gains in popularity this year as readers come to expect more from the technology behind e-reading and as authors and publishers clamor to stand out in the vast crowd of ebooks.
So far, one of the largest audiences for transmedia content has been children’s book buyers. Several companies have grown exponentially due to the readily available consumer base who want their children to read engaging content, yet also love the convenience and educational opportunities that digital reading affords them.


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Flurry: Mobile App Usage Up To 94 Minutes Per Day - TechCrunch

Flurry: Mobile App Usage Up To 94 Minutes Per Day - TechCrunch | The rise of Transmedia | Scoop.it

As of December, the usage of mobile apps has skyrocketed to 94 minutes per day, while web consumption dropped to 72 minutes.

Flurry notes that roughly 40 billion applications have been downloaded from the iTunes App Store and Android Market since their debuts. And we’re only at the beginning of the mobile app era. As Flurry’s end-of-year research found, the addressable market for mobile app developers is still in the millions.

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The Story of a Transmedia Revolution: (Part 3) The Rise of The Unbook

The Story of a Transmedia Revolution: (Part 3) The Rise of The Unbook | The rise of Transmedia | Scoop.it

 'In an age of digital storytelling, the distance between author and reader is rapidly shrinking, and the roles those parties play are rapidly changing. One of the most radical concepts that I've come across during my research of transmedia storytelling is the "unbook."'

 

[Other posts from "The Story of a Transmedia Revolution" series can be found @scoopit http://bit.ly/xojQbz (part one) & @scoopit http://bit.ly/yBOSVl (part two) ]


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ZED v. ARG (feat. Transmedia) « ZED Project Journal

ZED v. ARG (feat. Transmedia) « ZED Project Journal | The rise of Transmedia | Scoop.it
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Transmedia Storytelling: Games and Beyond | Transmedia: Storytelling for the Digital Age

Transmedia Storytelling: Games and Beyond | Transmedia: Storytelling for the Digital Age | The rise of Transmedia | Scoop.it
"[...] Star Wars was not a game when it first released, though it utilised that particular medium as it expanded with popularity.

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A Unified Labeling System for Transmedia Projects

A Unified Labeling System for Transmedia Projects | The rise of Transmedia | Scoop.it

Robert Pratten: "I’d like to develop a unified labeling for transmedia projects. The objective is to allow the audience to quickly and easily determine

(a) if this is the kind of project they will like

(b) what is expected of them in terms of time and effort required to enjoy the project."


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Modern Mythology: The Story of a Transmedia Revolution (Part 2)

Modern Mythology: The Story of a Transmedia Revolution (Part 2) | The rise of Transmedia | Scoop.it

The role of the transmedia revolution in the death of ''story-showing."


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Augmented Reality: the future of digital media

Augmented Reality: the future of digital media | The rise of Transmedia | Scoop.it
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

 

[Also check out Speider Schneider's article on QR Codes @scoopit http://bit.ly/oICxKf]


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How to develop television shows for a social and multiplatform world

How to develop television shows for a social and multiplatform world | The rise of Transmedia | Scoop.it
Context is even more King, is something that has been argued lately, especially if talking about multiplatform, cross media and transmedia. Now, what we need to do, is create compelling content in the right context and infuse ...

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Confessions of an Aca/Fan: Archives: On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part One)

Confessions of an Aca/Fan: Archives: On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part One) | The rise of Transmedia | Scoop.it

 two innovative projects which seek to explore the intersections between transmedia storytelling, participatory culture, and education -- Robot Heart Stories and Inanimate Alice. Here's some background on the two projects, taken from their respective home pages:

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Bloody Disgusting Founder and 'V/H/S' Producer Brad Miska On Why the Found-Footage Movie Is Here To Stay

Bloody Disgusting Founder and 'V/H/S' Producer Brad Miska On Why the Found-Footage Movie Is Here To Stay | The rise of Transmedia | Scoop.it
No one would have guessed that, more than a decade after "The Blair Witch Project" broke box-office records to become one the highest grossing independent films of all time, audiences would still flock to found-footage flicks.
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Digital Engagement Through Transmedia Storytelling

Digital Engagement Through Transmedia Storytelling | The rise of Transmedia | Scoop.it
Diving into the purpose of transmedia storytelling, the common definition is that it is meant to extend the brand reach of the product by using multiple stories that are set in a single universe but told across a variety of outlets.

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Transmedia Storytelling: Kids put it all together

Transmedia Storytelling: Kids put it all together | The rise of Transmedia | Scoop.it

publishers would be wise to “think not about platforms, but audiences”. A good story should be be immersive and engaging, regardless of the delivery method. Nowadays, it appears multiple means of getting into the story, via multiple entrance portals, is expected.

Carman clarifies further; “It’s not a novel, it’s not an audio book, and it’s not a movie. It’s all three at one time. For some teen readers – the one’s publishing has lost in a rising tide of video games, movies, TV shows, the Internet, and cell phones — this is the kind of experience that will help them enjoy reading again. It’s a lifeline back to books, if you will. For traditional readers, it’s a new way to imagine what reading can be.”

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Will Apple make iMovie for interactive books?

Will Apple make iMovie for interactive books? | The rise of Transmedia | Scoop.it

It could be a publishing platform for building and making interactive kids books, with an emphasis on simple creation tools; something easy to use and geared toward helping people build their own digital storytelling projects. It could be like a publishing version of iMovie, iPhoto or GarageBand, a set of tools that enables anyone to put together and self-publish interactive books?

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