Le “transmedia“, mot à la mode dans les milieux numériques, et son géniteur, le jeu à réalité alternée, ont-ils été détournés de leur mission originelle, la subversion, la remise en cause de la réalité consensuelle ?
Alexandre Pierrin's insight:
Excellent article de Rémi Sussan sur les origines du transmédia et ses liens avec le cyber-punk... et le transhumanisme !
"Ecoutez le futur pour mieux y participer" est le slogan de ce projet
Alexandre Pierrin's insight:
L’histoire commence avec les enregistrements vocaux des participants. Futurecoast propose des ressources pédagogiques en ligne autour de la thématique du changement climatique afin que tout le monde puisse s’informer sur le sujet. Ils sont ensuite invités à faire partager une vision personnelle du futur sous forme de message vocal.
Between the 23rd of September and the 18th of October, I have been supervising with Lucie Poirot the writing, the direction and the edition of the first cuban transmedia webfiction of all times ! Here you can read the blog of this project.
Getty's “Transmedia in five steps” (Infographic) VizWorld.com Getty Images has a section of their website devoted to Transmedia—it seems the term is getting around, from film and TV studios to the primary sources of content storytellers, in this...
In an interview with Asi Burak, Co-President of Games for Change, we discussed the past, present and future of gaming for social change. As Co-President of Games for Change, Asi leads on the curation, development and execution of programs and services...
Asi Burak, Games for Change: The concept of “gaming for good” or games for social impact / learning was in very early stages 10 years ago. The Serious Games movement started in 2002, and Games for Change followed suit in 2004 with the premise that games could live beyond entertainment and contribute to improve our society. In essence – to make the world a better place.
The early advocates and creators that bought into this premise looked at gaming through a new lens – they are not just a pastime, but becoming a mature and diverse medium, and just as we are accustomed to documentaries, non-fiction books or graphic novels, games could help us better understand the world around us and relate to real-world issues.
Better yet, as a participatory medium, games are very good in demonstrating cause and effect relations, breaking down complex systems, presenting multiple perspectives and at times serving as an open-ended environment that invites learning and exploration....
Quipu-Project is a transmedia documentary project that aims to collect and share the stories of those affected by the sterilization policy which targeted over 300,000 indigenous women without their consent applied in Peru in the late 90s.
"Almost all of the academic and practice-based literature on transmedia storytelling is focused on fiction-based narratives. In this context, transmedia projects are seen to provide an opportunity for fictional narratives to be dispersed across
All are independent projects, not native to any institution, but each represents a way of telling complex stories, trusting the "subjects" or on the other hand participatory/local storytelling, humor and satire, or innovation in narrative.
The following is a talk I gave June 1 in Toronto which sprang from my ongoing interest in The Hunger Games as a transmedia campaign. I wrote an earlier blog post, ‘Why The Hunger Games is Not Harry Potter, and Why You Should Care,’ in response to finishing the novels, which were far more disturbing than I had expected. Further mulling on Geoffrey Long’s How to Ride a Lion: A Call for a Higher Transmedia Criticism and Jeff Gomez & Fabian Niciezo’s “6 Reasons Why ‘the Avengers’ is Crushing it at the Box Office” resulted in this case study on ‘Transmedia Engagement: Participatory Culture to Activism.’ Your thoughts are welcome!
The documentary filmmakers and media producers who are venturing out into the world of transmedia or interactive storytelling have advanced storytelling, but have spent much time, elbow grease, and sweat on their projects.
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