Transmedia 4 Kids
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Transmedia 4 Kids
Resources & innovative ideas using cross-media/transmedia storytelling methods in children's publishing & Maker Education. Focus on Empathy & web/digital literacy as social engagement
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Museum of London Releases Augmented Reality App for Historical Photos

Museum of London Releases Augmented Reality App for Historical Photos | Transmedia 4 Kids | Scoop.it
Streetmuseum is a new (and free) augmented reality iPhone app created by the Museum of London that allows you to browse historical photographs in various parts of the city.The app leads you to var...
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» Children Play Like Scientists Work

» Children Play Like Scientists Work | Transmedia 4 Kids | Scoop.it
By Katie Scott, Wired UK Young children play like scientists work, according to a new research project at MIT and Stanford University.


via @stephendahlberg
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Horizon Report: Expect Mobile Tech, Game-Based Learning, and Gesture-Based Computing To Be Mainstream in Academia Within Years

Horizon Report: Expect Mobile Tech, Game-Based Learning, and Gesture-Based Computing To Be Mainstream in Academia Within Years | Transmedia 4 Kids | Scoop.it
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Google Plus and the Future of Sharing Educational Resources

Google Plus and the Future of Sharing Educational Resources | Transmedia 4 Kids | Scoop.it
It’s been almost three weeks since the launch of Google Plus and in what is probably a good sign for the future success of the new social network, we haven’t stopped talking about it yet.
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From e-books to immersive story worlds: by Sara Grimes on Prezi

TPL Training Day - April 15, 2011...
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Publishers Grapple With Thorny Issues of Protecting Property and Going Digital - Publishing - The Chronicle of Higher Education

Publishers Grapple With Thorny Issues of Protecting Property and Going Digital - Publishing - The Chronicle of Higher Education | Transmedia 4 Kids | Scoop.it
Collaborate and share—but protect your copyrights. That was the sometimes conflicting message heard at the Association of American University Presses' annual meeting, which ended here on Sunday. Many of the sessions and conversations took a digital turn, too, as attendees compared notes on how to acquire, produce, and market scholarly e-books and journals.

via @saragrimes
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Facebook for kids is monster hit « The Pixel Report

Facebook for kids is monster hit « The Pixel Report | Transmedia 4 Kids | Scoop.it
SHORT STORY SYNOPSIS: In this online game for under-12s, players adopt and customise a monster as their virtual pet. The aim of games and puzzles is to win Rox, which can then be used to buy items for their monster. Set in Monstro City, it features social networking elements, enabling interaction with fellow players.
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E-reader ownership doubles in six months | Pew Research Center's Internet & American Life Project

The percent of U.S. adults with an e-book reader doubled from 6% to 12% between November 2010 and May 2011. Hispanic adults, adults younger than age 65, college graduates and those living in households with incomes of at least $75,000 are most likely to own e-book readers. Parents are also more likely than non-parents to own these devices.
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Well Played 3.0: Video Games, Value and Meaning | ETC-Press

Well Played 3.0: Video Games, Value and Meaning | ETC-Press | Transmedia 4 Kids | Scoop.it
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors again look at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
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Why Mobile is the Future of Playful Learning | Launchpad Toys

Why Mobile is the Future of Playful Learning | Launchpad Toys | Transmedia 4 Kids | Scoop.it
The following article was written for the Joan Ganz Cooney Center's blog, featured on 3/21/11.
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The Arc of Storytelling : Bobette Buster

In our culture, he who tells the best story wins. Creating great narratives that produce epiphanies involves a particular talent that applies far beyond film and changes the way you write books, marketing copy, funding proposals, research reports, sermons, and so much more. Bobette Buster has built and sustained a long, respected career in the film industry by being the best at finding and developing epiphanies in some of the greatest movies we've all enjoyed.
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Call for Entries Festival 2011 open now! | Cinekid

We invite professionals to find production partners, qualitative children's content and to grab the possibility for networking with hundreds of other professionals in the field of child and media. Cinekid opens up the European market for your production.
Cinekid for Professionals will take place in Amsterdam, The Netherlands from October 18th until October 21st 2011.

via @hoppingfun
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Why Maker Faire Matters

Why Maker Faire Matters | Transmedia 4 Kids | Scoop.it
I attend a lot of technology conferences. I attend a lot of education events. At both sorts, we talk a lot about new tools, about the future. But there’s often (at least) one thing missing from either: kids.
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Bedroom Culture Politics by Sara Grimes on Prezi

Presentation for CCA Conference, June 2 2011, Fredericton, NB (Congress 2011)...
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TechCrunch | Moshi Monsters, The Social Networking Game For Kids, Passes The 50 Million Users Mark

TechCrunch | Moshi Monsters, The Social Networking Game For Kids, Passes The 50 Million Users Mark | Transmedia 4 Kids | Scoop.it
Two years ago, Mind Candy was just another online gaming company. It had some minor success with interactive puzzles and an alternative reality game called Perplexcity, but the future wasn't exactly bright.
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MAKER SHED

MAKER SHED | Transmedia 4 Kids | Scoop.it
Welcome to the Maker Shed where you'll find kits, shirts, and other cool things for makers and crafters. Brought to you by MAKE magazine.

(so cool!)
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Mind Candy valued at £125m - Edge Magazine

Mind Candy valued at £125m - Edge Magazine | Transmedia 4 Kids | Scoop.it
Following a sale of stock in London-based Moshi Monsters developer Mind Candy, the company has been revalued at £125 ($200) million.
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MediaShift . Virtual Worlds Are Scary for Parents, Liberating for Kids | PBS

MediaShift . Virtual Worlds Are Scary for Parents, Liberating for Kids | PBS | Transmedia 4 Kids | Scoop.it
There are more than 1 billion users of virtual worlds, online communities where people have avatars and participate in various simulated environments. Even more impressive than that number: Roughly half of those virtual world users are under age 15.
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Project Noah | Networked Organisms And Habitats

Project Noah | Networked Organisms And Habitats | Transmedia 4 Kids | Scoop.it
Project Noah is a tool that nature lovers can use to explore and document local wildlife and a common technology platform that research groups can use to harness the power of citizen scientists everywhere.
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