Transliteracy: Physical, Augmented, & Virtual Worlds
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3D opportunity serves it up: Additive manufacturing and food

3D opportunity serves it up: Additive manufacturing and food | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
With manufacturers increasingly experimenting with the use of 3D printing in the food industry, there are several long- and short-term implications that must be examined.
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HTC Vive Review: An extremely vivid experience inside a VR world

HTC Vive Review: An extremely vivid experience inside a VR world | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
There I was, floating above a sunken ship at the bottom at the sea—confused as to where I should navigate to next.
Valerie Hill's insight:
I got try the HTC Vive and agree it is an awesome experience.  Drawing in 3D was super cool!  
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Bill Gates is Creating VR Content, Bullish on Potential for Education

Bill Gates is Creating VR Content, Bullish on Potential for Education | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Former Microsoft CEO and Founder, Bill Gates has been vocal in the past in his support of virtual reality, but it appears he is now putting his money where his mouth is.
Speaking at the ASU GSV Summit in San Diego, CA Bill Gates revealed that he has been working on virtual reality content on his own recently – presumably in relation with his charitable foundation, The Bill and Melinda Gates Foundation.
“I’m just starting [using VR] for some of the videos I do where I go out to a refugee camp or I go to a developing country,” he said “so people will have more of a sense that they can see what it was like and look around and feel it.” The results of these “early stage things” he says has been “a lot of engagement,” which encourages him for its uses in other places, like education.
“School is about motivation,” Gates told the crowd, “and if we can use [VR] to draw people in then that’s incredibly valuable.”

Skip to minute 36 to hear Bill Gates discuss VR and education. 
Looking at the educational landscape, Gates sees VR playing a big role in teaching design and engineering. “Virtual reality can make things more engaging,” he said, “there are lots of places where [VR] will play a practical role and hopefully draw people in.”
Despite his optimism, Gates doesn’t think that all subjects will translate well to virtual reality. The “pedagogy” of subjects like math and science “won’t change much just because we put it in a virtual reality framework.” If you make things “too animated” or “too colorful” he says it can detract from “what you’re really trying to get done which is the attention to a few basic concepts.”
Gates believes that “lower end” solutions like Google Cardboard will be important for adoption because “we won’t have to wait a whole decade before the accessibility is there,” but he stressed a need for shared higher end equipment in schools saying we should have “that in a lot of locations as well.”
In 1996 we saw former President Bill Clinton sign a bill that opened up over $2 billion in grant money to help bring computers and other technology into schools. That program challenged every school to connect each one of its students with technology, in a mission to “make every young person technologically literate.” We are still understanding the far reaching effects of this program but it is safe to say that it positively impacted an entire generation, and likely has played a huge role in the boom of technological innovation over the last two decades. A similar program with virtual reality technology could help spark a whole new generation of innovation with technology.
Gate’s foundation has yet to announce any efforts to that effect, but it is worth noting that its education strategy centers around supporting innovation that improves the quality and effectiveness of educational efforts, so it will be interesting to see if his continued interest in the medium will translate into [...]
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Half Of Kids Can’t Tell The Difference Between Virtual Reality And Regular Reality

Half Of Kids Can’t Tell The Difference Between Virtual Reality And Regular Reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A Stanford University lab studying the effects of virtual reality in children has found that kids think it's real.
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Virtual Reality Storytelling | Kate Gardner | TEDxPrincetonU

How is virtual reality (VR) changing the future of storytelling? Kate explores how viewers are drawn into an immersive story and why virtual reality wil
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A futuristic vision of the age of holograms

A futuristic vision of the age of holograms | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Explore a speculative digital world without screens in this fanciful demo, a mix of near reality and far-future possibility. Wearing the HoloLens headset, Alex Kipman demos his vision for bringing 3D holograms into the real world, enhancing our perceptions so that we can touch and feel digital content. Featuring Q&A with TED's Helen Walters.
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Exploring Virtual Reality and Education: Edorble for VR

Exploring Virtual Reality and Education: Edorble for VR | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
We're building Edorble for virtual reality headsets. Here's why we're excited about it.
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The Oculus Rift has finally started shipping to customers

The Oculus Rift has finally started shipping to customers | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Oculus Rift is on its way to pre-ordering customers, the CEO of the virtual reality company has announced.

Writing on Twitter, Oculus VR chief executive Brendan Iribe confirmed that the very first consumer version of the Rift headset has been shipped.

Via Peter Mellow
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Microsoft's Minecraft to be used as artificial intelligence testing ground - GeekWire

Microsoft's Minecraft to be used as artificial intelligence testing ground - GeekWire | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
David Bignell, Tim Hutton, Katja Hofmann and Matthew Johnson are part of the Minecraft artificial intelligence project. (Photo by Scott Eklund/Red Box Pict
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Use your fingers to play in Vive's world with the Manus VR glove

Use your fingers to play in Vive's world with the Manus VR glove | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Manus VR glove promises to take handheld controllers out of virtual reality, allowing players to use natural hand and finger motions within immersive, digit...
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About | Join The National Day Of Unplugging – March 4-5, 2016

About | Join The National Day Of Unplugging – March 4-5, 2016 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:
This may be super hard to do!  Much of our work and daily living takes place in digital formats.  Good luck unplugging! Enjoy a book or a walk but don't stress out if you simply must juggle your incoming in order to avoid the consequences of a mountain on Sunday or Monday. A campaign for a plan to rid thousands of emails and trivial social media would get my vote.  #Digitalcitizenship means balance all year. 
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Mark Zuckerberg Has A Plan To Bring Facebook Users Into Virtual Reality - Forbes

Mark Zuckerberg Has A Plan To Bring Facebook Users Into Virtual Reality - Forbes | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Facebook has a new team dedicated to building ways for people to have social experiences in virtual reality and to engage with the social network in virtual settings.
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The Islands of Enlightenment Projects

The Islands of Enlightenment Projects | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Islands of Enlightenment Project  is a virtual world hosted at the Western New York Regional Information Center ( WNYRIC )  and available to districts in Western New York. Thes
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Guinness Record Set With 25 Continuous Hours in Virtual Reality - Road to VR

Guinness Record Set With 25 Continuous Hours in Virtual Reality - Road to VR | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Guinness World Records, an organisation journalling the extraordinary (and often insane) stunts people will pull for notoriety, and now the book has
Valerie Hill's insight:
After trying HTC VIVE myself, there is no way I want to do this!
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Is Virtual Reality Too Dangerous For Kids? Expert opinion from Professor Banks of University of California

Is Virtual Reality Too Dangerous For Kids? Expert opinion from Professor Banks of University of California | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Interesting article on Digital Trends tackles the big question, is Virtual
Reality safe for our kids. As a mum of two boys who are often on the Google
Cardboard and Gear VR I found this article rather compelling. For decades
now, we’ve imagined a future where we can plug into a fully
three-dimensional virtual world.  Virtual reality opens the door to true
escapism with a whole new level of immersive experience. It will let us be
with people, attend events, and visit places that are physically out of
reach. The educational possibilities are endless, but as excitement about
the dawn of virtual reality continues to heat up, there’s one group that
could be left out in the cold – children.The majority of VR headset
manufacturers are setting age limits. The Oculus Rift and Samsung’s Gear VR
 headset have a 13+ age rating. Sony’s PlayStation VR is not to be used by
children under the age of 12. And though HTC doesn’t specify an age limit,
it does warn against allowing young children to use the Vive.Parents like
me and those working in VR content as well as frustrated children
everywhere wonder why these age limits have been set. What are the risks?
Is this a precautionary measure, arbitrary legalese, or is there real
danger we should be aware of? Martin Banks, Professor of Optometry, Vision
Science, Psychology, and Neuroscience at the University of California,
Berkeley spoke to Digital Trends on the matter of child safety and Virtual
Reality.“ S o far I’ve seen no so-called smoking gun, no concrete evidence
that a child of a certain age was somehow adversely affected by wearing a
VR headset. My guess is that all they’re doing is saying that kids are
developing and development slows down when they reach adolescence, and so
lets just play it safe and say that while these kids are undergoing
significant development, we’ll advise people not to let them use it.”
Virtual reality is relatively new, and we still don’t know much about the
long-term effects yet on adults let alone on our children, so it's not
surprising brands and manufacturers are being cautious. Professor Banks
goes on to to compare a child using a mobile phone vs. a virtual reality
device.“ Let’s contrast a kid using a VR headset compared to a kid using a
smartphone. When they use the smartphone they typically hold it very close
to them and so they have to focus their eye close,” explains Prof. Banks.
“You might think that with the VR headset they’d have to do the same thing
because the image is close to the eye, but [VR headsets] have optics in the
setup that make the stimulus effectively far away, so, in terms of where
the eye has to focus, you have to actually focus fairly far away to sharpen
the image in the headset.” That means VR headsets may be less of a problem
than books or smartphones. Professor Banks go on to touch upon these key
points:-
* The virtual can detect real eyesight problems early - In the real
world the two eyes get slightly different views,” Professor Peter
Howarth, a Senior Lecturer, optometrist and vision expert, explained
to Digital Trends. “For a normal child, this gives rise to the
development of the sensory capability to judge depth by using
stereopsis. I can’t see that the intermittent use of a VR system by a
normal child would adversely affect this.”
* Most known risks are shared with adults - “There will be issues for
children that are the same as for adults, and one of these is
visually-induced motion sickness (VIMS), This comes about because the
image you’re viewing gives the brain the visual signals it receives
when you’re actually moving – and these can give rise to motion
sickness.”
* Kids can use VR safely, but use caution - "My opinion is that it’s
more lawyers talking than scientists talking,” says Prof. Banks. “But
never say never. I’m not going to say that there’s definitely no
risk, because we can’t know that."

Read the full article: 
http://www.digitaltrends.com/virtual-reality/is-vr-safe-for-kids-we-asked-the-experts/#ixzz46hY5HI18
 
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Hands-on: 'Project Arena' Aims for Competitive VR Motion Combat for Oculus Touch & HTC Vive

Hands-on: 'Project Arena' Aims for Competitive VR Motion Combat for Oculus Touch & HTC Vive | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Project Arena is a competitive ‘full-body’ VR experience from CCP. Using the Oculus Touch controllers, this eSports experiment is far removed from the space simulation themes
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Athabasca University Press - Learning in Virtual Worlds: Research and Applications

Athabasca University Press - Learning in Virtual Worlds: Research and Applications | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
AU Press publishes scholarly monographs, journals and websites. Electronic publications of AU Press are freely available online via open access.
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Literacy in the Disciplines

Literacy in the Disciplines | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
This page is a digital home for teachers and teacher educators to find resources about literacy in the disciplines. Resources include podcasts and video interviews. What does literacy look like in mathematics, science, art, history, and many other disciplines? Bookmark this page and subscribe to our feed to find out.   The Disciplinary Literacy Interview Project…
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Virtual reality realism: Why 2016 might not be VR's big year

Virtual reality realism: Why 2016 might not be VR's big year | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The next 12 months for virtual reality is simply going to be huge. That's what it says in the script, at least. Facebook's Oculus Rift is set to finally launch its consumer-ready hardware in the springtime and what should follow – with all that multinational beef, social reach and global good will behind it –…
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There’s a new social network where you can hang out with real people in virtual reality

There’s a new social network where you can hang out with real people in virtual reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Instead of hanging out with your friends in real life, why not spend time with them in outer space? vTime, the first virtual reality social network, wants to make that possible. Developed by Starship Group, a VR/AR innovation company, the service launched on Google Cardboard on Mar. 11. and the app works on the Samsung Gear VR too.  The socia
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Intel is reportedly working on a new augmented reality headset

Intel is reportedly working on a new augmented reality headset | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Intel is reportedly jumping into the world of augmented reality with a new headset. The company is using its RealSense 3D camera technology in the AR headset, according to the W...
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Minecraft and Immersive Learning Environments for School Librarians | American Association of School Librarians (AASL)

Minecraft and Immersive Learning Environments for School Librarians | American Association of School Librarians (AASL) | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The school library should already be a center for information, for technology and for creation in a school. Those aspects uniquely position the library program to create an ad hoc television studio. Because many schools and districts don't have the money to invest in a state-of-the art studio, this webinar will focus on how to create a functional studio on a tight budget. We will focus on software, hardware and other preparation work required for creation of a studio, focusing specifically on a Windows environment using free vMix software, but also presenting some information on using a Mac-based environment. It will also show how the studio can be used to help students create projects. We will talk about creating a daily live or taped news show, student-created video presentations, and student documentaries.
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Microsoft HoloLens

Microsoft HoloLens | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.
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A Quest for Exceptional Immersive Learning Spaces at All Levels

A Quest for Exceptional Immersive Learning Spaces at All Levels | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
When:
March 11, 2016 @ 08:00 AM – 09:50 AM


Where:
Second Life UTRGV 1


Second Life http://maps.secondlife.com/secondlife/UTRGV%201/200/4/22 TOOLS AND PRODUCTS Panel Marie Vans/Amvans Lapis (Avatar) Valerie Hill/Valibrarian Gregg (Avatar) Three panelists illustrate a variety of 3D virtual worlds and immersive learning spaces as examples of engaging learners in activities… Read More
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Several virtual world experts will join me in this panel.  Participants will see examples of various virtual world platforms and discover benefits and limitations.

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