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Social Media CAN Increase Student Engagement, But Is It?

Social Media CAN Increase Student Engagement, But Is It? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

“Earlier this week, Eric Stoller proclaimed that "Social Media Increases Student Engagement" on Inside Higher Ed . He went on to describe how we have adopted all these new tools, but questions wheth...”


Via Kim Flintoff, Paulo Moekotte, Ivon Prefontaine, Dean J. Fusto
Valerie Hill's insight:

Digital citizenship has become essential and (IMHO) most social media is trivial self-promoting fluff.  Of course, there is the occasional long lost relative or well-deserving viral story buried under hundreds of posts.  Educators certainly must model best practices.  Read "The Circle" if you are interested in the pitfalls of social media.

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Paulo Moekotte's curator insight, March 31, 9:25 AM
What are the fundamental questions:What are the intentions of those involved?How we are defining engagement?How we are measuring engagement?
Ivon Prefontaine's curator insight, March 31, 10:54 AM

The section entitled moving past corporate Facebook speak is intriguing. Are we acknowledging that corporate aims and educational aims are not always congruent with each other.

 

The key questions are sound and point us to the larger question about our relationship with technology. Do we enter into these relationships freely and with choice?

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5 Ways Virtual and Augmented Reality Are Changing Medicine

5 Ways Virtual and Augmented Reality Are Changing Medicine | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Video games and entertainment aside, virtual and augmented reality have huge potential to change how diseases and chronic conditions are diagnosed and treated.
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Oculus Rift Fueling New Vision for Virtual Reality in K-12

Oculus Rift Fueling New Vision for Virtual Reality in K-12 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
After decades of false starts and unkept promises, makers of virtual-reality technology could be ready to give students a new and potentially powerful way to learn.
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Digital Literacy, Information Literacy and Connectivism

Digital Literacy, Information Literacy and Connectivism | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

This article [http://designerlibrarian.wordpress.com/2014/04/24/digital-vs-information-literacy/ ] contains a nice summary and comparison of digital literacy and information literacy. The author makes the point that digital literacy and information literacy share many common charact...


Via Elizabeth E Charles, Dean J. Fusto
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3 Different Things You Can Do With Google Classroom - Edudemic

3 Different Things You Can Do With Google Classroom - Edudemic | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Google’s advance in the education field has brought to schools around the globe affordable devices and effortless access to educational content. Google’s latest solution for learning is called Google Classroom. Although Google Classroom will be available at the beginning of the school year to all schools that have adopted Google Apps for Education, the Mountain …
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'Minecraft' might actually come to virtual reality after all

'Minecraft' might actually come to virtual reality after all | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Earlier this year when the Facebook purchase of Oculus VR went down, there were more than a few detractors but none as prominent as the man behind
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Virtual humans: helping us to talk about ourselves

Virtual humans: helping us to talk about ourselves | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Hi, I'm Ellie. Thanks for coming in today. I was created to talk to people in a safe and secure environment. I'm not a therapist, but I'm here to learn about people, and would love to learn about y...
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The Distracted Generation Infographic - e-Learning Infographics

The Distracted Generation Infographic - e-Learning Infographics | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Distracted Generation Infographic: Tools and Tips to Get Children Refocused!

Via Susan Bainbridge
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ManufacturingStories's curator insight, August 7, 3:34 PM

For more resources on STEM Education visit http://bit.ly/1640Tbl

Kent Lundgren's curator insight, August 20, 4:26 AM

Något nytt i denna artikel om det "nya" digitala samhället? #digiskol

Vanessa Camilleri's curator insight, August 21, 11:22 AM

People always seem to be complaining about this... our children are distracted... who wants to read when they can play games, but in effect children tend to copy their parents. By instilling a passion for reading from a young age we can try to balance out the claim that the young children do not like books or reading. One story a day... just like the apple, helps develop the creativity in children. It doesn't hurt by having the children making up their own stories and writing them together with their parents! 

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From cameras to keycards, everyday devices killed off by the smartphone

From cameras to keycards, everyday devices killed off by the smartphone | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The smartphone has left a long list of redundant gadgets in its wake. But what things could it never displace? By Samuel Gibbs
Valerie Hill's insight:

Great discussion idea for students (thanks, @edublogs).  The comments are a good example of global digital participatory culture.

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David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)

David W. Deeds' presentation for Moodle MOOC Virtual Conference 2014 (MMVC14)! Teaching/Training with 3D Virtual Worlds (in Schools) uses the what does/doesn't…
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#DMLTrust Webinar 3 Write-Up: Social-Emotional Literacies and Digital Citizenship

#DMLTrust Webinar 3 Write-Up: Social-Emotional Literacies and Digital Citizenship | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
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Enough Postmodernism already - Creative Review (blog)

Enough Postmodernism already - Creative Review (blog) | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Creative Review (blog) Enough Postmodernism already Creative Review (blog) Perhaps a natural progression from postmodernism, and moving further away from computer-generated illustration, is a much more hands-on, freeform approach demonstrated by a...
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5 simple tips for turning teens into proper digital citizens - Daily Genius

5 simple tips for turning teens into proper digital citizens - Daily Genius | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
teens, teenagers, digital citizens
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A Computer Program Has Passed the Turing Test For the First Time

A Computer Program Has Passed the Turing Test For the First Time | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
This is big. A computer program has successfully managed to fool a bunch of researchers into thinking that it was a 13-year-old boy named Eugene Goostman. In doing so, it has become the first in the world to have successfully passed the Turing Test.
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Army develops 3D printers to feed the troops | The Times

Army develops 3D printers to feed the troops | The Times | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Battle-weary soldiers could soon be producing nourishing meals on the front line using a 3D printer that is being developed by the US army
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Welcome to the World’s first Virtual Bitcoin Expo | Bitcoinist.net

Welcome to the World’s first Virtual Bitcoin Expo | Bitcoinist.net | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Virtual Bitcoin Expo 2015 is the biggest event of the year! By the number of participants, and exhibitionists, this event will provide easy access to the
Valerie Hill's insight:

Bitcoin----isn't it fascinating?  We don't know the identity of the person(s) who started the first "crypto-currency".  Here I am sharing information that I don't fully understand.   Aren't we all?  Oh...I long for the days when the "go to" place was the library.

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The Trichordist

The Trichordist | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Artists For An Ethical and Sustainable Internet #StopArtistExploitation
Valerie Hill's insight:

Because the hierarchy of information has already toppled, this site is intriguing.  How difficult will it be to balance respect for intellectual property with "information wants to be free?"  Very difficult, indeed.

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Technology Meets Literacy at District 47's First Annual Transliteracy Conference

Technology Meets Literacy at District 47's First Annual Transliteracy Conference | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
More than 300 teachers and administrators from Crystal Lake Elementary District 47 and surrounding schools turned out for the district's first annual Transliteracy conference last week.
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Makerspaces: A Revolution in Sustainable Production

Makerspaces: A Revolution in Sustainable Production | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Makerspaces: A Revolution in Sustainable Production
Valerie Hill's insight:

Like many people, I am still contemplating the definition of #makerspace and it keeps popping up in relation to libraries as community centers.

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Museums See Different Virtues in Virtual Worlds

Museums See Different Virtues in Virtual Worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Metropolitan Museum of Art and the Brooklyn Museum — both ambitious cosmopolitan art institutions — have taken diverging paths on the Internet.
Valerie Hill's insight:

I agree that digital content is "a layer" not the ultimate goal.  Much of life is spent online, making it crucial to understand how to navigate layers of meaning and choose the best content/form.

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Second Life Viewer with Oculus Rift DK2 Support on the Way

Second Life Viewer with Oculus Rift DK2 Support on the Way | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A developer is working on an unofficial application to allow Second Life (2003) to be played with the Oculus Rift DK2. David Rowe developed the first unofficial Second Life viewer to offer Oculus Rift DK1 support nearly a year ago, and many months before Linden Lab, the company behind Second Life, added support to the official… Read the full article …
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Make Your Presentations Pop with These Free Tools

Make Your Presentations Pop with These Free Tools | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
These days audiences expect more from presentations. Here are four of my favourite free tools to take your basic presentations and make them pop.
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15 Sites and Apps Kids Are Heading to Beyond Facebook

15 Sites and Apps Kids Are Heading to Beyond Facebook | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Advice from Common Sense Media editors. Next-generation apps that let users text, video-chat, shop, and share their pics and videos are attracting teens like catnip.
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Create Your Own Personalized Podcast Using Voxer - Joe Mazza

Create Your Own Personalized Podcast Using Voxer - Joe Mazza | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
I recently started “voxing” with 9 other educators around the country. If you’re unfamiliar, voxing is when you use the free mobile app “Voxer” to participate in a “walkie-talkie-like” conversation with your friends and colleagues, only it’s more like a group text on your phone. The conversation is chronological, archived inside the app, allows you not …
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8 Critical Skills For A Modern Education

8 Critical Skills For A Modern Education | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

"Pearson sent us this report recently–Exploring the Learning Curve. The big idea here is the changing skill needs for students globally. It is based on this idea of an index–a Global Index of Cognitive Skills and Education Attainment. The report explains:
'The Global Index of Cognitive Skills and Educational Attainment compares the performance of 39 countries and one region (Hong Kong) on two categories of education: Cognitive Skills and Educational Attainment. The Index provides a snapshot of the relative performance of countries based on their education outputs.'”


Via Beth Dichter
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David Hain's curator insight, June 26, 12:35 AM

Critical skills that will secure a positive future, for you or your kids!

WEAC's curator insight, June 26, 8:39 AM

Short and to the point, this list provides great food for thought. DId you expect to see digital literacy as one of the top skills for a modern education?

Audrey's curator insight, July 10, 11:28 AM

These would seem to correlate with Thomas Friedman's    "The world is flat" idea.  Basically we need to value and  respect all human beings as those  people at the bottom of the tree last century wont always be there:  

 

Emotional intelligence (feel things from others point of view).  Communication (learn to speak  another person's language). Problem-solving (Listen to and understand someone else's pain and joy); Team-working (the ability to liaise with others as humans who feel pain, cry, hurt just as you do).  

 

Basically the emphasis seems to be on humanity as one rather group rather than the superficial differences.  The idea is for human beings to leave the savannah.

Curating for www.homeschoolsource.co.uk

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Three Awesome Games That Help Kids Make Games

Three Awesome Games That Help Kids Make Games | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
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