After reading this article in the New York Times yesterday I started thinking about one of my favorite coloring apps for children. No matter how old or young you are coloring requires a combination of skills that can be applied in various situations. Combining coloring with augmented reality is an easy way to introduce this exciting technology to students. The colAR Mix app (available for iOS and Android devices) is a super fun choice with plenty of free options.
There’s been a lot of excitement recently around our integration of the Oculus Rift with Second Life. The addition of HMD (head-mounted display) mode offers a new level of immersion for 3D experiences, but what about people who want less immersion? Today, we’re happy to announce a new way to explore...
In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.
The term "presence" is essential to virtual environments and perhaps will become a necessary element of information literacy. Whether or not one has an avatar is irrelevant. We all live in virtual worlds on mobile devices, in several digital "places". Virtual reality will simply add a seamless layer to the thought processes involved in "being there". The philosophical question is: Does reality take place in the mind or the body? Without the mind, there is no life....we are but a shell.
The selfie mania has reached a whole new level, with a German company, offering people to buy real 3D models of themselves. Fifty-four cameras take a body scan, with the image being sent to a 3D printer.
Microsoft and Minecraft are two of the biggest entities in their respective fields -- software and gaming. While the former captures most desktop users, the latter has become an almost obsessive fascination for kids and even many adults.
I've worked with 10 year olds in Minecraft and witnessed the amazing potential of immersive learning environments not only to recreate the physical world but to create anything we mortals can imagine through simulating the boundaries of the physical world or breaking through them.
A 50 x 40-foot box isn’t even big enough to fit the scoreboard in Virginia Tech’s Lane Stadium. But for me, the room looks like the giant venue, full of 60,000 spectators in the midst of evacuating. The audience is represented by tiny boxes, torrents of them streaming through a simple replica of one wing, mixing and jostling each other as they pass. If I walk slowly, I can match their pace. A little faster, and my speed multiplies, until walking briskly in the Cube shoots me through the stadium and straight into empty blue space.
Virtual Reality is a really neat idea but it's also problematic. The Oculus Rift, HTC Vive and Samsung Galaxy Gear VR all let us see new, virtual worlds but none of them let us touch it. How do you physically feel what's not really there?
Hypergrid Business Virtual reality's secret third front Hypergrid Business The other is video game-style virtual reality, where the 3D graphics are generated by computer and the users can fully interact with the world.
Relevant social media-isms, including image size guidelines, helpful tips & stats - that can help you navigate through the most popular social channels easily.
There’s no doubt modern businesses need to be social. But it’s really hard to be successful and keep track image sizes, character limits, pixel requirements, engagement windows, and hashtag optimization, to name a few. It turns out there are methods behind all the madness, so we’ve compiled relevant social media-isms – including image size guidelines and helpful tips & stats – that can help you navigate through the most popular social channels easily...
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”
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