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Math3Dpromo

Valerie Hill's insight:

Visualizing Math in 3D is a good example of how a virtual environment may sometimes provide opportunities one cannot experience in a physical environment. For example, it is not impossible for students to physically touch a billion cubes. In a 3D world, we can walk inside them, build them. move them and visualize them in ways our limited space does not allow.

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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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Augmented Reality Coloring Pages- ClassTechTips.com

Augmented Reality Coloring Pages- ClassTechTips.com | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

After reading this article in the New York Times yesterday I started thinking about one of my favorite coloring apps for children.  No matter how old or young you are coloring requires a combination of skills that can be applied in various situations.  Combining coloring with augmented reality is an easy way to introduce this exciting technology to students.  The colAR Mix app (available for iOS and Android devices) is a super fun choice with plenty of free options.


Via John Evans, Kim Flintoff
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Kim Flintoff's curator insight, April 17, 10:18 PM

The lesson here for higher ed is about developing familiarity with new technologies.  The possibilities for AR across all disciplines are immense, but often students (and teachers) find it difficult to initially connect with a use that allows them to start to conceive of how it can be used.  Something as ubiquitous as colouring is used in many contexts (think of the Anatomy colouring book used by many health practitioners to learn about systems and connections).

Jarrod Johnson's curator insight, April 18, 8:15 PM

Just bought a colouring in book for Sophie that does this. The fact that I can make my own is cool.

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Players Built An MMO Inside of Second Life, And It Looks Wild

Players Built An MMO Inside of Second Life, And It Looks Wild | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Woah. This trailer for Remnants of Earth is about as Second Life as you can get, but still—it’s an MMO inside of an MMO, and it looks bonkers.
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Virtual world technologies to enhance climate risk management on Aust…

Improved climate risk decision-making and management in agriculture is critical to the well-being and long-term sustainability of farming communities and futur…

Via Helen Farley
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Introducing 2DSS Mode for Second Life

Introducing 2DSS Mode for Second Life | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
There’s been a lot of excitement recently around our integration of the Oculus Rift with Second Life. The addition of HMD (head-mounted display) mode offers a new level of immersion for 3D experiences, but what about people who want less immersion? Today, we’re happy to announce a new way to explore...
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Rescooped by Valerie Hill from Virtual University: Education in Virtual Worlds
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Barriers and Enablers to the Use of Virtual Worlds in Higher Educatio…

Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began usi…

Via Helen Farley
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Helen Farley's curator insight, March 28, 3:38 AM

A paper some colleagues and I wrote recently #virtualworlds #secondlife #edtech #edchat #edu

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Oculus Rift Fueling New Vision for Virtual Reality in K-12

Oculus Rift Fueling New Vision for Virtual Reality in K-12 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
After decades of false starts and unkept promises, makers of virtual-reality technology could be ready to give students a new and potentially powerful way to learn.
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Getting Real About Virtual Worlds

Getting Real About Virtual Worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
In today’s virtual worlds, working face-to-face is progressively rare. Many companies have implemented daily virtual meetings as ways to bring everyone together to review operations, solve problems...
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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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Never break presence: New AMD technology platform for immersion and responsiveness in VR environments

Never break presence: New AMD technology platform for immersion and responsiveness in VR environments | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.

Via Kim Flintoff
Valerie Hill's insight:

The term "presence" is essential to virtual environments and perhaps will become a necessary element of information literacy.  Whether or not one has an avatar is irrelevant.  We all live in virtual worlds on mobile devices, in several digital "places".  Virtual reality will simply add a seamless layer to the thought processes involved in "being there".  The philosophical question is:  Does reality take place in the mind or the body?  Without the mind, there is no life....we are but a shell.  

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Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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The selfie obsession: Get a real life 3D image of… yourself

The selfie obsession: Get a real life 3D image of… yourself | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The selfie mania has reached a whole new level, with a German company, offering people to buy real 3D models of themselves. Fifty-four cameras take a body scan, with the image being sent to a 3D printer.

Via David W. Deeds
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David W. Deeds's curator insight, February 23, 9:41 PM

We'll be 3D printing the pics next. ;)

Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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What happens when Microsoft meets Minecraft?

What happens when Microsoft meets Minecraft? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Microsoft and Minecraft are two of the biggest entities in their respective fields -- software and gaming. While the former captures most desktop users, the latter has become an almost obsessive fascination for kids and even many adults.

Via David W. Deeds
Valerie Hill's insight:

I've worked with 10 year olds in Minecraft and witnessed the amazing potential of immersive learning environments not only to recreate the physical world but to create anything we mortals can imagine through simulating the boundaries of the physical world or breaking through them.

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David W. Deeds's curator insight, February 24, 7:40 AM

Interesting stuff! 

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Content Curation Through Virtual World Communities

Content Curation Through Virtual World Communities | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Event Details Start: 20 March 2015 15:00 Venue: SL-Idahonia Categories: Best Practices-15 Tags: Panel Discussion
Valerie Hill's insight:

Learn about the intersection of content curation and virtual worlds at the Virtual Worlds Best Practices in Education 2105 Conference.

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iOptik contact lenses augment your eyes and allow for futuristic immersive virtual reality

iOptik contact lenses augment your eyes and allow for futuristic immersive virtual reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A Washington-based company thins the line between sci-fi and reality with its eye enhancing iOptik virtual reality contact lenses.
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Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020

Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Virtual reality and augmented reality are exciting - Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic..
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How to hypergrid

How to hypergrid | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
In order to travel the hypergrid, you must first start your travels on a hypergrid-enabled grid. You can create a...
Valerie Hill's insight:

Check out the educational simulations as well as those for other purposes.

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Virtual Toronto by TRP360

Virtual Toronto by TRP360 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Our Virtual Toronto is the only simulation you can enter for free to explore and interact with the environment and others in real time. Showcasing Toronto's districts and tourist attractions.
Valerie Hill's insight:

Great example of the potential for 3D simulation across distance.

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Rescooped by Valerie Hill from Virtual University: Education in Virtual Worlds
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Facebook storms into the world of Virtual Reality

Facebook storms into the world of Virtual Reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Facebook storms into the world of Virtual Reality

Via Helen Farley
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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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Step into the Cube: Virginia Tech's giant virtual reality room

A 50 x 40-foot box isn’t even big enough to fit the scoreboard in Virginia Tech’s Lane Stadium. But for me, the room looks like the giant venue, full of 60,000 spectators in the midst of evacuating. The audience is represented by tiny boxes, torrents of them streaming through a simple replica of one wing, mixing and jostling each other as they pass. If I walk slowly, I can match their pace. A little faster, and my speed multiplies, until walking briskly in the Cube shoots me through the stadium and straight into empty blue space.


Via Kim Flintoff
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Rescooped by Valerie Hill from Transliteracy & eLearning
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Learning Apps Outstrip School Oversight, and Loss of Student Privacy Is Among the Risks

Learning Apps Outstrip School Oversight, and Loss of Student Privacy Is Among the Risks | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Apps Outstrip

Via Sally Tilley
Valerie Hill's insight:

Sometimes I think privacy is already dead and nobody noticed. http://vhill.edublogs.org/2013/07/31/privacy-died-and-nobody-mourned/

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Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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5 Controllers That Help You Touch the Virtual World

5 Controllers That Help You Touch the Virtual World | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Virtual Reality is a really neat idea but it's also problematic. The Oculus Rift, HTC Vive and Samsung Galaxy Gear VR all let us see new, virtual worlds but none of them let us touch it. How do you physically feel what's not really there?

Via David W. Deeds
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David W. Deeds's curator insight, March 7, 7:44 AM

Here we go! 

Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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Is Apple Making a Virtual Reality Headset?

Is Apple Making a Virtual Reality Headset? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Recently uncovered job listings suggest that Apple is moving toward the development of some type of virtual reality hardware.

Via David W. Deeds
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David W. Deeds's curator insight, March 3, 7:27 AM

More on the Apple Oculus rival.

Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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Virtual reality's secret third front

Virtual reality's secret third front | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Hypergrid Business
Virtual reality's secret third front
Hypergrid Business
The other is video game-style virtual reality, where the 3D graphics are generated by computer and the users can fully interact with the world.

Via David W. Deeds
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David W. Deeds's curator insight, February 23, 9:39 PM

Thanks to Hypergrid Business.

Rescooped by Valerie Hill from Content Curation World
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Content Curation Takes Time

Content Curation Takes Time | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Via Robin Good
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Filomena Gomes's curator insight, April 18, 9:52 AM
Robin Good's insight:

 

 

Notwithstanding the viral content-marketing tam-tam keeps selling the idea of content curation as a miracle-shortcut to work less, produce more content and get all of the benefits that an online publisher would want to have, reality has quite a different shade.

To gain reader's attention trust and interest, it is evidently not enough to pull together a few interesting titles while adding a few lines of introductory text.

 

Unless your readers are not very interested themselves into the topic you cover, why would they take recomendations from someone who has not even had the time to fully go through his suggested resources?

Superficially picking apparently interesting content from titles or even automatically selecting content for others to read is like recommending movies or music records based on how much you like their trailers or their cover layouts.

 

Can that be useful beyond attracting some initial extra visibility?

 

How can one become a trusted information source if one does not thoroughly look and understand at what he is about to recommend?

This is why selling or even thinking the idea of using content curation as a time and money-saver is really non-sense.

Again, for some, this type of light content curation may work in attracting some extra visibility in the short-term, but it will be deleterious in the long one, as serious readers discover gradually that content being suggested has not even been read, let alone being summarized, highlighted or contextualized.

Content curation takes serious time.

 

A lot more than the one needed to create normal original content.

To curate content you need to:

Find good content, resources and references. Even if you have good tools, the value is in searching where everyone else is not looking. That takes time.

Read, verify and vet each potential resource, by taking the time needed to do this thoroughly.

Make sense of what that resource communicates or represents / offers and be able to synthesize it for non-experts who will read about it.

Synthesize and highlight the value of the chosen resource within the context of your interest area.

Enrich the resource with relevant references, and related links for those that will want to find out more about it.

Credit and attribute sources and contributors.

 Preserve, classify and archive what you want to curate.

Share, distribute, promote the curated work you have produced. Creating it is not enough.


(While it is certainly possible to do a good curation job without doing exactly all of the tasks I have outlined above, I believe that it is ideal to try to do as many as these as possible, as each adds more value to the end result you will create.)

 

These are many more steps and activities than the ones required to create an original piece of content.

Curation is all about quality, insight and attention to details.

It is not about quantity, speed, saving time, producing more with less.

 
Robert Kisalama's curator insight, April 18, 11:37 AM

truly Curation should not be  merely aggregating different links without  taking off time to reflect indeed it is very to end up like some one buying clothes impulsively only to realise you could have done without some of them.

Nedko Aldev's curator insight, Today, 2:24 PM

 

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Rescooped by Valerie Hill from ASG: Full STEAM Ahead!
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A Complete Guide to Social Media Images

A Complete Guide to Social Media Images | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Relevant social media-isms, including image size guidelines, helpful tips & stats - that can help you navigate through the most popular social channels easily.

There’s no doubt modern businesses need to be social. But it’s really hard to be successful and keep track  image sizes, character limits, pixel requirements, engagement windows, and hashtag optimization, to name a few. It turns out there are methods behind all the madness, so we’ve compiled relevant social media-isms – including image size guidelines and helpful tips & stats – that can help you navigate through the most popular social channels easily...


Via Lauren Moss, David W. Deeds
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Venkatesh Iyer (venkyiyer.com)'s curator insight, October 22, 2014 11:14 PM

Have had several of these; every time I get he "latest" one I get rid of the old ones.

Rachel Turner Dool's curator insight, October 26, 2014 6:45 AM

A great, handy resource. 

David W. Deeds's curator insight, February 18, 9:28 AM

Thanks to Lauren Moss.

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Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds

Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”
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