Transliteracy: Physical, Augmented, & Virtual Worlds
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Top Ed-Tech Trends of 2012: MOOCs | Inside Higher Ed

Top Ed-Tech Trends of 2012: MOOCs | Inside Higher Ed | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

2012 was the Year of the MOOC

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Future of Libraries: Beyond Gutenberg A Librarian's MOOC Scrapscoop
Discover Topics Valerie Hill is following
Digital Delights for Learners Social Media Content Curation Metaverse NewsWatch Digital Citizenship in Schools Infotention Buffy Hamilton's Unquiet Commonplace "Book"
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Museum of Virtual Media Exhibit and Tour

In November 2012, librarians sponsored a tour at the Community Virtual Library which teleported individuals (as avatars) to the Museum of Virtual Media (MVM)...
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Valibrarian - 3D Sci-Fi Library Exhibit in Inworldz

Valerie Hill's insight:

Inworldz Community Library built a 3D Science Exhibit which is an example of 3D immersive and interactive simulation in libraries.

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Information overload?; • Wearable sports technology raises safety concerns

Information overload?; • Wearable sports technology raises safety concerns | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Safety advocates say the concept of high-tech displays for goggles — and for other sports eyewear — is information overload run amok, particularly when people are using them at high speeds. Yet Oakley, based in Foothill Ranch, Calif., is one of a handful of sports eyewear companies betting that thrill seekers and athletes crave the equivalent of a cockpit dashboard while skiing, snowboarding, cycling and running. The companies are in the vanguard of the next wave of personal technology, called wearable computing, which promises to further shrink the barrier between users and the information they seek."


Via Howard Rheingold
Howard Rheingold's curator insight, April 24, 4:31 PM

If you think the desktop Web and the smartphone were occasions for info-overload, get ready for wearable computing, which isn't waiting for the 2014 release of Google Glass. On ski slopes and on the roads, we're about to embark on a societal experiment regarding the dangers of fragmented attention. How many people will master multiple streams of incoming information while racing down a hill or driving on a freeway? And how many will crash?

Ken Morrison's comment, April 25, 8:40 PM
I was excited when I first heard about this. Yet, I was on my bike listening to a podcast. One true value that I can see is if they allowed a third-party app that lets you connect to the lodge. If a skier is going at [ speed > x ] and then stops moving and then stays there for [time < X ], it might be time to send medical aid. WIth GPS, etc, that could be done. No other scerios seemed appealing to me while I was flying on my bike. Good audio should be enough.
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Math in 3D: Exhibit & Tour by UW Avalumni Cooper MacBeth

Visualization of math in 3D presents opportunities for student learning that are not possible in the physical world.  For example, a person cannot easily picture a billion cubes or walk inside them...
Valerie Hill's insight:

New media formats are emerging in libraries and librarians have never been afraid to embrace them.

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Metaliteracy.org

Metaliteracy.org | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

Metaliteracy- another name to add to my literacy nomenclature list.  I feel like apps, upgrades, ipads, and digital culture have become my "metalife".  No complaints, just "metasmiles".

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The 50+ Best Ways to Curate and Share Your Favorite Social Media and News Content

The 50+ Best Ways to Curate and Share Your Favorite Social Media and News Content | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
There's so much information online just begging to be curated: news, social media, images, video, websites... the list goes on. Reading great content from my favorite blogs and websites is one of m...
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The iPhone Killed My Creativity

The iPhone Killed My Creativity | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The iPhone's strengths may wind up killing our creativity.
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Bill Gates Has a Solution for Higher Education: Yoda | Inside Higher Ed

Bill Gates Has a Solution for Higher Education: Yoda | Inside Higher Ed | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

More teachers, smaller classes, and less focus on the gadgets and apps-  yes! Technology is great--with purpose.

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Thomas Friedman is wrong about MOOCs (essay) | Inside Higher Ed

Thomas Friedman is wrong about MOOCs (essay) | Inside Higher Ed | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

As virtual environments rapidly rise, perhaps physical environments will be appreciated (even cherished) as something unique and valuable.  Wisdom may only be acquired through balance of the individual and society, the abstract and the concrete, and the countless other opposing tensions we encounter in life.

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Math3Dpromo

Valerie Hill's insight:

Visualizing Math in 3D is a good example of how a virtual environment may sometimes provide opportunities one cannot experience in a physical environment. For example, it is not impossible for students to physically touch a billion cubes. In a 3D world, we can walk inside them, build them. move them and visualize them in ways our limited space does not allow.

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20 uses of virtual worlds in education - EdTech Times

20 uses of virtual worlds in education - EdTech Times | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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7 ways augmented reality will improve your life

7 ways augmented reality will improve your life | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Confused about what augmented reality is? In short, it’s a way to use technology to redefine space, and it places a virtual layer over the world with geographic specificity ensuring a good fit. Check out the video below — in real life, the woman is holding what appears to be a simple box of LEGOs. But when seen through an AR viewer, the box comes to life, serving as a platform for a beautiful carousel. It’s not that you’re imagining things — AR uses computer animation to bring objects to life.


Via Kim Flintoff
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What Does It Take to Make Content All The Time?

What Does It Take to Make Content All The Time? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Content marketing? That takes a lot of time, doesn’t it?

Are you in a hurry to get somewhere? Yes. Content marketing takes time. And getting it right takes a lot of work, and by work, I mea...
Valerie Hill's insight:

But doesn't high quality content actually require time (as in revision, refection, more revision)?  Intellectual freedom and global participatory culture have revolutionized our information consumption.  We are "prosumers" now- no longer "consumers" of information.  I would like to read a blog post on perseverance and quality versus speed and quantity.  But then, who has time to read it?

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Future of Learning: Futurist Speaker Gerd Leonhard at Learning Technologies 2013 (Edited)

This video is an edited version of http://youtu.be/ui9V995RHrc without the intro and the audience discussion; recorded at https://www.annotag.tv/learningtech...

Via John Shank
John Shank's curator insight, April 16, 5:02 PM

Very thought provoking - how will libraries respond to these trends and tech. development?

Valerie Hill's comment, May 5, 1:49 PM
He uses the image of an info tornado coming. I am beginning to think my role includes information disaster preparation!
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Interactive Entertainment 2013 | Matters of Life and Death

Interactive Entertainment 2013 | Matters of Life and Death | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Announcing IE2013 – Matters of Life and Death

Interactive Entertainment is Australasia’s longest running games and digital entertainment conference, and embodies the spread of disciplines which contribute to the field. IE welcomes computer scientists, designers, artists, technicians and academics across the spectrum.

 

This year’s Interactive Entertainment conference will be hosted by RMIT University in Melbourne, from September 30 to October 1.

 

This year’s conference embraces some of the recent changes in games discourses both inside and outside the academy, and turns its attention to “Matters of Life and Death”. In a field concerned with entertainment, seriousness has hovered on the edges of discussion and helped us interpret technologies of leisure. If we reframe seriousness as ‘matters of life and death’, we can look again at the factors which impact computer games and other interactive entertainment. Questions emerge from this framing and from recent discussions such as: How do we map changes in the economic environment of games? How do designers deal with increasingly mobile, active, tactile play forms? How do scientists evaluate and build for diversifying platforms? How can we study the manufacturing, resourcing and logistics of games distribution – especially when those systems are largely digital?

 

Please visit the full Call for Papers page and the Submissions page for more details.


Via Kim Flintoff
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How The Internet Of Things Will Revolutionize Search

How The Internet Of Things Will Revolutionize Search | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Very soon, we're going to have more data than we will know what to do with, and it will come from the world around us.
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Rescooped by Valerie Hill from Curation in Higher Education
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Repost.Us: A New Way To Syndicate And Discover Content

Excerpted from official website and its "About" page. Here are the key features:

- Content Distribution:
Repost lets bloggers, publishers, and brands distribute their content to new audiences.
- Content Discovery:
Find news, features, videos, and more to repost on your site. And it's free.

Repost allows you to republish complete articles (including images, links, & multimedia) anywhere quickly, easily, and legally – just like video.
With Repost, you can distribute your content to other publishers, bloggers, and websites. You can also discover a broad range of content to repost on your own site. Whether you’re distributing, discovering, or both, why do you need Repost? That’s easy: More readers, more reach, more revenue.

Repost: it’s syndication reimagined; it’s the wire service reinvented; it’s changing the way content goes viral."

Excerpted from review article on Mashable:
"Repost.Us, a free service that launched earlier this week, provides publishers with a platform to share and embed full articles in the same way that YouTube lets users embed video clips. Websites can add a Repost button to their articles, which others can click on to re-publish all of the content in the article — along with videos, the original publisher's advertising and branding, and any updates to the article that occur afterwards. Repost also provides a directory of content that publishers can search through and publish on their own website.

In short, the goal for Repost, is to make it easy for big and small publishers to profit from sharing complete articles as it is for content producers to share and profit from videos using the embed code from websites like YouTube..."

Check out it: http://www.repost.us

"About" Page: http://www.repost.us/about

Read full review article by Mashable:

http://mashable.com/2013/04/19/repost-startup/

Original video on Vimeo: http://vimeo.com/62295846

 


Via Giuseppe Mauriello, Kim Flintoff
Víctor V. Valera Jiménez's curator insight, April 26, 10:28 PM

Repost te permite volver a publicar artículos completos (incluyendo imágenes, enlaces, y multimedia) en cualquier lugar con rapidez, facilidad y legalmente - como video.

 

Con Repost, puedes distribuir tu contenido a otros editores, autores de blogs y sitios web. También puedes descubrir una amplia gama de contenido a publicar de nuevo en tu propio sitio.

 

Ya sea que esté distribuyendo, descubrir, o ambas cosas, ¿por qué necesita Repost? Eso es fácil: más lectores, más alcance, más ingresos.

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Google releases full Google Glass explainer video

Google releases full Google Glass explainer video | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A video from the Web giant's presentation at SXSW shows what it's like to look through the lens of Google's Project Glass. Read this article by Dara Kerr on CNET News.
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Games Grow Up: Colleges Recognize the Power of Gamification

Games Grow Up: Colleges Recognize the Power of Gamification | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Universities enliven education through the power of play.
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Canvas Network

Canvas Network | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

Interesting that we are all journalists (bloggers) now, all librarians (content curators) now, all movie producers (youtube videographers) now and we can all be professors (what should I call this open source edu- MOOCers?) now.  How we will all make a living is a mystery.

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Pondering Media, Literacy, & Learning in a Networked World

Keynote presentation given at the Regina Teacher's Convention in Regina, Saskatchewan on March 8, 2013
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MOOCs are Not the Enemy. Sorta. | theory.cribchronicles.com

MOOCs are Not the Enemy. Sorta. | theory.cribchronicles.com | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
resistance is NOT futile. the c in cMOOC is for cyborg, all y'all.
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What is digital literacy?

What is digital literacy? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Digital literacy is the topic that made the ETMOOC learning space so irresistible to me… I think as educators we spout off about wanting our students to be digitally literate, but not many of...
Valerie Hill's insight:

All forms of literacy are changing and so is the nomenclature.  Some people like the word "transliteracy" and some don't. "Information Literacy" is still an umbrella term for many but I enjoy this debate. Don't you?

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Infographics & Information Literacy | Transliteracy Librarian

Infographics & Information Literacy | Transliteracy Librarian | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Literacies for the 21st Century Academic Librarian (by Transliteracy Librarian)

Via agentlibrarian
Joyce Valenza's curator insight, February 12, 9:45 PM

add your insight...

Paige Jaeger 's curator insight, March 1, 7:28 PM

Great tools for a "knowledge product." 

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Does Student Affairs Need a Technology MOOC? #saMOOC | Inside Higher Ed

Does Student Affairs Need a Technology MOOC? #saMOOC | Inside Higher Ed | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

A Technology MOOC sounds just about right- open source, no-cost, participatory and convenient.

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Valibrarian - My “So Called” Lives (Physical and Virtual) Gangnam Style

Valerie Hill's insight:

We embed content within content & hyperlink to related content.

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