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"Double Click" degrees will remain the currency of higher ed.

"Double Click" degrees will remain the currency of higher ed. | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

MOOCs may be the rage, but earning a degree illustrates persistence even in the digital age.

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Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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The selfie obsession: Get a real life 3D image of… yourself

The selfie obsession: Get a real life 3D image of… yourself | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The selfie mania has reached a whole new level, with a German company, offering people to buy real 3D models of themselves. Fifty-four cameras take a body scan, with the image being sent to a 3D printer.

Via David W. Deeds
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David W. Deeds's curator insight, February 23, 9:41 PM

We'll be 3D printing the pics next. ;)

Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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What happens when Microsoft meets Minecraft?

What happens when Microsoft meets Minecraft? | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Microsoft and Minecraft are two of the biggest entities in their respective fields -- software and gaming. While the former captures most desktop users, the latter has become an almost obsessive fascination for kids and even many adults.

Via David W. Deeds
Valerie Hill's insight:

I've worked with 10 year olds in Minecraft and witnessed the amazing potential of immersive learning environments not only to recreate the physical world but to create anything we mortals can imagine through simulating the boundaries of the physical world or breaking through them.

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David W. Deeds's curator insight, February 24, 7:40 AM

Interesting stuff! 

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Content Curation Through Virtual World Communities

Content Curation Through Virtual World Communities | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Event Details Start: 20 March 2015 15:00 Venue: SL-Idahonia Categories: Best Practices-15 Tags: Panel Discussion
Valerie Hill's insight:

Learn about the intersection of content curation and virtual worlds at the Virtual Worlds Best Practices in Education 2105 Conference.

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iOptik contact lenses augment your eyes and allow for futuristic immersive virtual reality

iOptik contact lenses augment your eyes and allow for futuristic immersive virtual reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A Washington-based company thins the line between sci-fi and reality with its eye enhancing iOptik virtual reality contact lenses.
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#LitChat: The Most Photographed Barn in America - JeriWB

#LitChat: The Most Photographed Barn in America - JeriWB | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Most Photographed Barn in America excerpt from Don DeLillo's postmodern novel White Noise brings this question to mind--What type of tourist are you?
Valerie Hill's insight:

Somehow transliteracy intersects with the concepts of post modernism and hyperreality which fascinate me.

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I just saw the first movie from Oculus, and it is the future

You’ll have to excuse me. I’m going to sound a little excited now.
Earlier today Oculus announced Story Studio, its in-house production team dedicated to producing virtual reality movies. We’ve...
Valerie Hill's insight:

Watch the video and contemplate how VR will redefine storytelling and cinema.  

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At Sundance, the VR Filmmaking Revolution Is Officially Underway | WIRED

At Sundance, the VR Filmmaking Revolution Is Officially Underway | WIRED | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
If the offerings at this year's Sundace Film Festival are any indication, VR filmmaking is coming—as soon as these folks figure out how to master it.
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It Looked Like A Normal Sculpture, But Once It Starts Spinning, I Can't Believe My Eyes

It Looked Like A Normal Sculpture, But Once It Starts Spinning, I Can't Believe My Eyes | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
This blew me away. I can't stop watching this from start to finish.
Valerie Hill's insight:

3d Printed Fibonacci Sequence Sculptures are an interesting use of innovative technology.

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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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Google Will Stop Selling Glass Next Week

Google Will Stop Selling Glass Next Week | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
The Explorers program is coming to an end

Via Danielle M. Villegas, Kim Flintoff
Valerie Hill's insight:

Google is willing to admit when products aren't right or the world isn't ready.  Example: Google's virtual world Lively (I visited and it was anything but lively!)

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Danielle M. Villegas's curator insight, January 15, 5:23 PM

Maybe it was a good thing that I returned my Google Glass shortly after I received it. I still think it's a good idea, and hopefully with the use of the data gathered through the Explorer Program, they'll be able to fine tune some things that didn't work out so great, and continue to develop what did work well. 

 

What do you think? Do you think Google is pulling it because it failed,, or because this was merely stage 1?  Include your comments below. 

--techcommgeekmom

 

Kanti Kumar's curator insight, January 17, 2:14 PM

Didn't get a chance to test ride it, but hoping will wear an advanced version very soon. 

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Visionary VR Preview - Storytelling in Virtual Reality - YouTube

Visionary VR is revolutionizing storytelling in virtual reality with Visionary Focus, a software toolkit in development that enables content creators to prod...
Valerie Hill's insight:

Storytelling in a virtual 3D space brings new challenges as there is no "off stage".  What an interesting concept- creating the primary storytelling space and secondary spaces designated for interaction, etc.

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How our photo obsession is threatening our memories

How our photo obsession is threatening our memories | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
More photos doesn't mean we have more memories.
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Rescooped by Valerie Hill from Metaverse NewsWatch
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Latest in Professional Military VR Shown at I/ITSEC 2014 Conference - Road to Virtual Reality

Latest in Professional Military VR Shown at I/ITSEC 2014 Conference - Road to Virtual Reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Deep inside the inlands of Florida, a technology conference was held that brought together a collection of virtual reality headsets and simulations that focused primarily on military applications. The event was called I/ITSEC (Interservice/Industry Training, Simulation and Education Conference) and was touted as the “world’s largest modeling, simulation, and training conference”. As Florida has several of military… Read the full article …

Via Mal Burns
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Rescooped by Valerie Hill from 3D Virtual-Real Worlds: Ed Tech
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Virtual reality's secret third front

Virtual reality's secret third front | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Hypergrid Business
Virtual reality's secret third front
Hypergrid Business
The other is video game-style virtual reality, where the 3D graphics are generated by computer and the users can fully interact with the world.

Via David W. Deeds
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David W. Deeds's curator insight, February 23, 9:39 PM

Thanks to Hypergrid Business.

Rescooped by Valerie Hill from Content Curation World
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Content Curation Takes Time

Content Curation Takes Time | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Via Robin Good
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GIANFRANCO MARINI's curator insight, February 13, 12:34 PM

Un intervento di Robin Good comparso su Scoop.it l'11/2/15 e che smonta alcuni "miti" e "false rappresentazioni" della Content Curation che circolano spesso in rete.

 

Questi in sintesi i miti:

# La Content Curation non è un modo per lavorare meno, produrre più contenuti e acquisire facilmente visibilità

# non si tratta nemmeno di aggiungere qualche riga a un contenuto o produrre una serie di link

 

Robin Good elenca poi in 8 punti in che cosa consiste l'autentico "lavoro del curatore". Il testo è in inglese ma facilmente comprensibile.

 

Questo breve intervento è di notevole interesse per:

# rettificare il paradigma teorico che sta coagulandosi attorno alla Content Curation

# calibrare la propria attività di curatori sul "valore aggiunto" che occorre produrre nella cura dei contenuti

# Comprendere la reale portata della Curation che può essere una delle strategie vincenti se non la si intende e pratica unicamente come attività di produrre "raccolte di link" ma

# attività di "produzione di senso" nel caos entropico del Web

# Proprio coltivare questo aspetto della Curation né evidenzia la valenza didattica in quanto attività di "interpretazione", "Ermeneutica del Web"

Kate Reid's curator insight, February 18, 5:19 PM

Robin Good  offers sage advice for school librarians as we content curate.  

Mª Jesús García S.M.'s curator insight, February 21, 7:05 AM

"La curación de contenidos lleva su tiempo"

Rescooped by Valerie Hill from ASG: Full STEAM Ahead!
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A Complete Guide to Social Media Images

A Complete Guide to Social Media Images | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Relevant social media-isms, including image size guidelines, helpful tips & stats - that can help you navigate through the most popular social channels easily.

There’s no doubt modern businesses need to be social. But it’s really hard to be successful and keep track  image sizes, character limits, pixel requirements, engagement windows, and hashtag optimization, to name a few. It turns out there are methods behind all the madness, so we’ve compiled relevant social media-isms – including image size guidelines and helpful tips & stats – that can help you navigate through the most popular social channels easily...


Via Lauren Moss, David W. Deeds
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Venkatesh Iyer (venkyiyer.com)'s curator insight, October 22, 2014 11:14 PM

Have had several of these; every time I get he "latest" one I get rid of the old ones.

Rachel Turner Dool's curator insight, October 26, 2014 6:45 AM

A great, handy resource. 

David W. Deeds's curator insight, February 18, 9:28 AM

Thanks to Lauren Moss.

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Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds

Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”
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Microsoft HoloLens

Microsoft HoloLens | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.
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Industry Vets Open Virtual Reality Production Company VRSE Works

Industry Vets Open Virtual Reality Production Company VRSE Works | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Chris Milk has teamed with production vets to open VRSE works, a VR production company.
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Oculus Story Studio is the Pixar of virtual reality

Oculus Story Studio is the Pixar of virtual reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Moments before Oculus Story Studio's new virtual reality short Lost reached its satisfying climax, I found myself in a compromised position. Sequestered
Valerie Hill's insight:

Interesting comment- "This feels too real."

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Rescooped by Valerie Hill from Second Life and other Virtual Worlds
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Virtual reality: What it is, and what it could be

Virtual reality: What it is, and what it could be | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
WASHINGTON — You can get immersed in virtual reality in your living room now, but the question of whether VR will become mainstream can’t be answered yet.

Via David W. Deeds, CM Elias
Valerie Hill's insight:

When virtual reality is utilized for education, it will be like "entering" the book.

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David W. Deeds's curator insight, January 20, 9:11 AM

You mean it's not already mainstream? ;)

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Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills

Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
A video game that is classified as a storytelling experience is taking the place of traditional text in some classrooms to teach students critical thinking skills.
Valerie Hill's insight:

Here's an example of teaching concepts through video games.

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Rescooped by Valerie Hill from Creative teaching and learning
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What your online persona says about who you really are - TIME

What your online persona says about who you really are - TIME | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

"Does who you are online match who you are in real life? A new study published in the journal Personality and Social Psychology Bulletin shows …"


Via Leona Ungerer
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Virtual Reality to Push Limits of Storytelling at Sundance Film Festival

Virtual Reality to Push Limits of Storytelling at Sundance Film Festival | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
After decades of setbacks, false promises and unfulfilled expectations, virtual reality is finally on the tipping point of becoming a widely
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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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7 Things You Should Know About VR Headsets | EDUCAUSE.edu

7 Things You Should Know About VR Headsets | EDUCAUSE.edu | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment. VR headsets fully cover users’ eyes and often ears, immersing the user in the digital experience. The headsets also track head movements, heightening the feeling of presence by allowing users to look around the virtual environment and see what they would actually see if they were in that place. VR headsets have the potential to provide compelling learning opportunities within safe and effective simulations, allowing students to explore content not possible in the classroom.


Via Peter Mellow
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