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"Double Click" degrees will remain the currency of higher ed.

"Double Click" degrees will remain the currency of higher ed. | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

MOOCs may be the rage, but earning a degree illustrates persistence even in the digital age.

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Rescooped by Valerie Hill from Linking Literacy & Learning: Research, Reflection, and Practice
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6 Bad Digital Habits and How to Beat Them Infographic

6 Bad Digital Habits and How to Beat Them Infographic | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

tThe 6 Bad Digital Habits and How to Beat Them Infographic presents the top bad habits new technology has brought out in us and how you can kick them!


Via Tom D'Amico (@TDOttawa) , Bonnie Bracey Sutton, Dean J. Fusto
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What can you do with a VR headset? - BBC News

What can you do with a VR headset? - BBC News | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Kate Russell looks at some of the games, apps and films available for VR headsets
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Bryan Carter Enables Students to Inhabit History

Bryan Carter Enables Students to Inhabit History | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Using apps and virtual-reality environments, a professor brings African-Americans’ past to life in the classroom.
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Hollywood dipping toes into virtual reality worlds

Hollywood dipping toes into virtual reality worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
LOS ANGELES (AP) — Virtual reality is creeping into our world. Once seen as a tool for alien-blasting gamers, movie studios, television producers and artists are now adopting the technology, which immerses people in faraway…
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Google unveils Project Soli, a radar-based wearable to control anything

Google unveils Project Soli, a radar-based wearable to control anything | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Leading into Google I/O, one session caught everyone’s attention. Google ATAP — the company’s skunkworks division tasked with creating cool new things we’ll all actually use — teased their session…
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Video: How new technology merges the physical and virtual worlds

Video: How new technology merges the physical and virtual worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Yang Qiang talks about the new technologies that will enable the merging of the physical and virtual worlds.
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Using virtual reality to rebuild the past, reconstructing the Zum Nussbaum restaurant.

Using virtual reality to rebuild the past, reconstructing the Zum Nussbaum restaurant. | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

According to the media, I should be using Second Life for all sorts of wacky kinky pervy stuff, but I've found something a lot more exciting... time travel! For the last 6 years I've been recreatin...

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Rescooped by Valerie Hill from Augmented, Alternate and Virtual Realities in Higher Education
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The Augmented Future Of eLearning: Augmented Reality In eLearning

The Augmented Future Of eLearning: Augmented Reality In eLearning | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

Augmented Reality in eLearning
In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world.


Via Yashy Tohsaku, Miloš Bajčetić, Kim Flintoff
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Valibrarian - Retiring into Virtual Reality

Valibrarian - Retiring into Virtual Reality | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

Constructivist learning works for all age groups.  Thanks to a colleague- I tried Oculus Rift.

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Augmented Reality Coloring Pages- ClassTechTips.com

Augmented Reality Coloring Pages- ClassTechTips.com | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

After reading this article in the New York Times yesterday I started thinking about one of my favorite coloring apps for children.  No matter how old or young you are coloring requires a combination of skills that can be applied in various situations.  Combining coloring with augmented reality is an easy way to introduce this exciting technology to students.  The colAR Mix app (available for iOS and Android devices) is a super fun choice with plenty of free options.


Via John Evans, Kim Flintoff
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Kim Flintoff's curator insight, April 17, 10:18 PM

The lesson here for higher ed is about developing familiarity with new technologies.  The possibilities for AR across all disciplines are immense, but often students (and teachers) find it difficult to initially connect with a use that allows them to start to conceive of how it can be used.  Something as ubiquitous as colouring is used in many contexts (think of the Anatomy colouring book used by many health practitioners to learn about systems and connections).

Jarrod Johnson's curator insight, April 18, 8:15 PM

Just bought a colouring in book for Sophie that does this. The fact that I can make my own is cool.

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Players Built An MMO Inside of Second Life, And It Looks Wild

Players Built An MMO Inside of Second Life, And It Looks Wild | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Woah. This trailer for Remnants of Earth is about as Second Life as you can get, but still—it’s an MMO inside of an MMO, and it looks bonkers.
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Rescooped by Valerie Hill from Virtual University: Education in Virtual Worlds
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Virtual world technologies to enhance climate risk management on Aust…

Improved climate risk decision-making and management in agriculture is critical to the well-being and long-term sustainability of farming communities and futur…

Via Helen Farley
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Information Constellation: Recognition for "Teaching metaliteracy" and SoTL

Information Constellation: Recognition for "Teaching metaliteracy" and SoTL | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Valerie Hill's insight:

Information now comes to users but this puts increasing responsibility on the individual to seek and evaluate best sources.

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Why teachers should use virtual worlds

Why teachers should use virtual worlds | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
There has been a worldwide increase in the use of virtual worlds from 136 million in 2009 to 28.8 billion in 2014. Despite this increased usage, the successful use of virtual worlds in education is...
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Rescooped by Valerie Hill from Metaverse NewsWatch
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Virtual Reality Headsets, Gaining Scrutiny at E3 This Week, Raise Very Real Concerns

Virtual Reality Headsets, Gaining Scrutiny at E3 This Week, Raise Very Real Concerns | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it

  By NICK WINGFIELDJUNE 14, 2015 Palmer Luckey, the founder of Oculus VR, center, demonstrating the Oculus Rift virtual reality headset and the Oculus Touch hand controllers at an event in San Fran...


Via Mal Burns
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5 virtual worlds for engaged learning

You’ve probably heard that virtual worlds like Minecraft, World of Warcraft and Second Life are fun. But did you know that they are also unique and engaging learning environments that offer unparalleled opportunities for student collaboration and creativity?
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Facebook buys British virtual reality start-up Surreal Vision

Facebook buys British virtual reality start-up Surreal Vision | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Surreal Vision aims to make a computerised version of the world so real that users are unable to distinguish between the two
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Virtual Worlds, Real World We Have A Problem And It’s A Big One With A Lot of Gray Areas Finding Where The Defining Lines Exist, Confusing Many With A Lot of Weird Values And Strange Perceptions… -...

Virtual Worlds, Real World We Have A Problem And It’s A Big One With A Lot of Gray Areas Finding Where The Defining Lines Exist, Confusing Many With A Lot of Weird Values And Strange Perceptions… -... | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
@derekwillis Not just Silicon Valley problem, all over people confuse virtual and real world values-even @WhiteHouse http://t.co/VDZFFiA4Kn
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Education on Air

Education on Air | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Join us for a free online conference. You have the best seat in the house (your own!) to learn with other educators. Explore the conference schedule below.
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A quick survey of virtual reality apps beyond gaming

A quick survey of virtual reality apps beyond gaming | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Here’s a quick-and-dirty rundown of non-game VR apps.
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Facebook to launch social virtual reality experiences using Oculus Rift

Facebook to launch social virtual reality experiences using Oculus Rift | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Sharing birthday celebrations or a child’s first bike ride in virtual reality could become a thing if Facebook gets its way with new Oculus Rift headset
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Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020

Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
Virtual reality and augmented reality are exciting - Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic..
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How to hypergrid

How to hypergrid | Transliteracy: Physical, Augmented, & Virtual Worlds | Scoop.it
In order to travel the hypergrid, you must first start your travels on a hypergrid-enabled grid. You can create a...
Valerie Hill's insight:

Check out the educational simulations as well as those for other purposes.

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