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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Transformative Learning | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas, Fiona Price
Channylt's insight:

Kahoot! is a game-based pedagogy delivered online via mobile technologies to make learning at any level interactive and engaging for both the learner and educators. This is of interest to my work as we are always looking for technology that engages students in their learning in an interesting and easily accessible way. 

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Ajo Monzó's curator insight, April 27, 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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Using Twitter in Academic Teaching

Much is written about using Twitter for research, but what about using it in learning and teaching? It has plenty of applications there as well. 

This workshop presentation (containing a link to the handout) covers what Twitter is, why it's useful, debunks some Twitter myths, and illustrates ideas for Twitter use in modules, lectures and lab-sessions, using current examples from academics. It also covers embedding a Twitter stream in a Blackboard VLE. 


Via Anthony Beal
Channylt's insight:

An example of how a social media web 2.0 micro-blogging tool Twitter can be used for academic teaching and learning in the digital age. As a digital designer social media is the new frontier that I am excited to learn about and to use in an effective and purposeful way in e-learning design.

The constructivist learning model allows teachers to underpin specific learning outcomes or guidelines in how they would like learners to use Twitter but this does not mean that learners cannot go beyond this. 

Teachers can apply the SAMR model at all phases but I will focus on the transformational nature of twitter and that it has allowed Redefinition creating new tasks that were previously inconceivable. 

 

 

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How To Screencast Like The Khan Academy

How To Screencast Like The Khan Academy | Transformative Learning | Scoop.it
How To Screencast Like The Khan Academy

Via Glori Hinck
Channylt's insight:

Great tips on how to screencast and create engaging content. 

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Glori Hinck's curator insight, October 10, 2013 10:33 PM

Highlights tools such as those used by the Khan Academy that can be used for whiteboard screencasting

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Create Custom Multimedia Tutorials on the iPad: Explain Everything

Create Custom Multimedia Tutorials on the iPad: Explain Everything | Transformative Learning | Scoop.it

From the official site: "Explain Everything is an easy-to-use design tool that lets you annotate, animate, and narrate explanations and presentations.

 

You can create dynamic interactive lessons, activities, assessments, and tutorials using Explain Everything's flexible and integrated design.

 

Use Explain Everything as an interactive whiteboard using the iPad2 video display.

 

Explain Everything records on-screen drawing, annotation, object movement and captures audio via the iPad microphone.

 

Import Photos, PDF, PPT, and Keynote from Dropbox, Evernote, Email, iPad photo roll and iPad2 camera.

 

Export MP4 movie files, PNG image files, and share the .XPL project file with others for collaboration."

 

Find out more: http://www.explaineverything.com/index.html

AppStore link: http://www.explaineverything.com/index.html
 


Via Robin Good
Channylt's insight:

Explain everything - is an amazing iPad app that allows student teachers to capture everything and anything created, annotate, narrate, animate, used as a interactive whiteboard export, import multimedia anything really, the uses are endless and this is just a small list of the apps capabilities.

 

All learning theories objectives can be facilitated with this app but I will look at how it is a great vehicle for  the constructivist learning theory as it allows the learner to be active learners and this technology allows learners to go beyond the bounds of their learning instruction. It can be used an endless array of way in the classroom outside of the classroom and enable a continuity of learning spaces. It enable collaboration with others, builds digital literacy and  independent learning and allows to explore curiosity about what they are learning and build on their own knowledge helped along by their educators of course. It teaches student how to critically think and they can offer up  their own evaluation, insights and analysis. Applying the SAMR model this technology fits the Redefinition phase and transformational learning stage of the model. 

 

This tool is useful as it can be used in a vast number of ways - students can create a animated video and then collaborate and share their videos on Youtube or other supported platforms. Content can be peer reviewed and shared with other schools in different countries or regions for instance. This make this iPad app truly transformational as this could not be done in a traditional classroom - learning is greatly enhanced using this technology. 

 

 

 

 

 

 

 

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Blooms, SAMR & the 3 C's - iSupport

Blooms, SAMR & the 3 C's - iSupport | Transformative Learning | Scoop.it
All the iPad apps you'll ever need. Aligned to Blooms Taxonomy and SAMR

Via Dr Peter Carey, Cheryl Belbin, Paul Oliveri
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Paul Oliveri's curator insight, April 6, 3:21 PM

Like Cheryl I found this to be thought provoking.


Mapping ipad apps against Bloom, SAMR and the 3 Cs reminds me of how much potential this little device has but it all comes back to the learner as to how this technology is utilised. Many learners may be content with using the device at a simple substitution or at best augmentation level and I’m not generalising according to age bracket.

 

The way in which I use this in my teaching is at multiple levels within the SAMR model. There are weekly lectures and resources which may be at the substitution/Augmentation level but there are also weekly collaboration sessions at the Modification/Redefinition level.

 

In my courses the ipad also has a role in authentic assessment as the learner uses the camera and apps such as imovie to video, edit and upload footage of themselves assessing simulated patients. This is indeed transformative and able to happen from anywhere in the world the student has a wireless connection.

 

Previously this style of assessment was conducted live in front of an assessor.

 

Channylt's comment, April 11, 1:39 AM
This is a informative and useful info graphic that aligns Blooms taxonomy/SAMR model to iPad apps this is useful for teachers and learning designers in building digital toolkits aligned to Blooms taxonomy or to phases/stages on the SAMR model, we can use the iPad apps identifies or add new apps to this model and build on a tool kit that will support your learning outcomes, teaching/design methodology. 21st century learning/teaching should embrace technology that fits in at all SAMR levels as technology is ubiquitous and digital literacy, engaging in the online world and being a good digital citizen should be an important life long skill that we are also teaching learners today.
Karen Barlow's curator insight, April 11, 6:53 AM

ipads and the millions of apps out there, as I and many others have proposed are a great tool.

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iPad As....

iPad As.... | Transformative Learning | Scoop.it

EdTechTeacher has indexed iPad apps according to student activities, creating a very useful overview of what the iPads can and can't do in schools, and what apps we'd need for specific activities.


Via Heather Perkinson
Channylt's insight:

A great article that helps teachers explore how to use the iPad effectively as a powerful learning tool. It very useful in my collating the apps I will select to apply to the SAMR model - an excellent resource for teachers and e-Learning professionals. 

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Why Scoopit Is Becoming An Indispensable Learning Tool

Why Scoopit Is Becoming An Indispensable Learning Tool | Transformative Learning | Scoop.it
Why Scoopit Is Becoming An Indispensable Learning Tool

Via Cheryl Belbin
Channylt's insight:

Scoop.it! is such a invaluable tool for learning its can be used on multiple devices and the visual presentation is amazing, it is a great content curation site and allows learners/users to scoop any material available on the web and add their personal insights, it allows for collaboration, critical thinking and I personally found it to be a great tool in my own learning. It is user friendly and has a great interface and visually very appealing. It allows you to curate content into topics (note only two topics can be created without cost).

Constructivist learning theory (along with Connectivism theory) would   be supported by this technology it allows learners and the teacher to independently and collabrativley work by researching and scooping relevant subject matter as artefacts and then curating the collection, allowing sharing, higher level thinking, reflection, research and allowing students/learners to be active participants in their own learning journey. It takes them out of the classroom/lecture room and  opens up a digital world in a simple to use interface that they can access anywhere anytime on multiple devices. 

This is a useful tool that enhances the learning experience and also a great example of technology that has allowed learning to occur in a innovative way and fits in to the Redefinition phase of the SAMR model and a perfect example of a transformational learning tool. 

 

It would be useful in a teaching context as could be tailored to any subject and learning outcomes/criteria for example in an Ancient history class students could be given a Ancient civilisation to study and scoop/re-scoop researched artifacts to then curate and reflect on items in their own collection and in collaboration with others comment and scoop other ideas, insights, interests with each other and with other classes around the world. Learners learn more than their chosen topic, they learn how to use the technology enhancing digital literacy, learn how to communicate online and online research skills etc. It is an innovative digital learning tool that enriches and leads to transformational learning. 

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Nicole Kotoski's comment, April 7, 11:17 PM
I have to agree. It is a great learning tool but I think it needs a little more oganisation. Or maybe it is that I am a 'Newbie" at it. I like the collaborative nature of it and believe that in an online learning environment it certainly has its benefits.
Paul Oliveri's comment, April 8, 4:33 PM
I have to agree with Cheryl on this one. For me Scoopit is definitely transformative. Personally I love being able to collate subject material into the one visually appealing location. It’s easy to find, crosses the differing platforms with ease and is a familiar interface for myself and my students.<br>It’s ease of collaboration either synchronously (whilst delivering a blackboard collaborate session) or asynchronously is invaluable. <br>I have plans in place to use this technology in the same way Wendy has with this course. Search, collate, share, reflect, compare and reflect again. This is yet another way for us to remove transactional distance for our students.<br>This allows connection and engagement whether the student is in downtown Tokyo or CAAAIRNS MATE!<br>
Suzy Romanelli's curator insight, April 9, 11:24 AM
As Cheryl, this tool is new to me as well. I have found a multitude of information on e-learning. Information can be viewed, filtered and a decision made as to the importance of my needs. In my context I believe this tool will bring a redefinition to the learning experience in my online learning. One of the issues that colud be faced with these introduction of these tools is students struggling with technology or unwillingness to establish profiles in many different online applications.
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Why Learning Through Social Networks Is The Future

Why Learning Through Social Networks Is The Future | Transformative Learning | Scoop.it
Why Learning Through Social Networks Is The Future

Via Stefania Bocconi
Channylt's insight:

Social networks is the main forum we communicate with each other in the digital age so embracing these technologies and methods is crucial to stay current and also utilise technology in meaningful and in ways that transcend traditional teaching and learning. It is also crucial that people are taught how to use these social networks as they are generally used in the workplace and most learners need to be educated in how to utilise theses technologies to have that extra edge in the workplace. 

 

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Popplet

Popplet is the best app for sharing visual ideas.
Channylt's insight:

Popplet app is technology that is a visual concept mapping tool great for both educators and learners. 

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The Twitteraholic’s Ultimate Guide to tweets, hashtags, and all things Twitter | The Edublogger

The Twitteraholic’s Ultimate Guide to tweets, hashtags, and all things Twitter | The Edublogger | Transformative Learning | Scoop.it

Via Anthony Beal
Channylt's insight:

Twitter demystified! A great article on how to use this social media tool. 

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Anthony Beal's curator insight, December 18, 2013 5:54 AM

Updated October 2013

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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Transformative Learning | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas, Fiona Price
Channylt's insight:

Kahoot! is a game-based pedagogy delivered online via mobile technologies to make learning at any level interactive and engaging for both the learner and educators. This is of interest to my work as we are always looking for technology that engages students in their learning in an interesting and easily accessible way. 

more...
Ajo Monzó's curator insight, April 27, 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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The Flipped Classroom Model - Macquarie University

The Flipped Classroom Model - Macquarie University | Transformative Learning | Scoop.it
The Flipped Classroom

Via Fiona Harvey
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Fiona Harvey's curator insight, April 11, 9:49 AM
Excellent set of resources and information about the process and delivery of Flipped Learning.
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Pioneering Flipped Educators Launch Flipped Learning Network | eSchool News

Pioneering Flipped Educators Launch Flipped Learning Network | eSchool News | Transformative Learning | Scoop.it
Pioneering Flipped Educators Launch ‘Flipped Learning Network’ Non-profit network helps educators successfully implement Flipped Learning Washington, D.C.

Via Georgi de Stigter
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In Response to "Redefinition" - SAMR

In Response to "Redefinition" - SAMR | Transformative Learning | Scoop.it
There have been a number of posts circulating over the past few weeks about Dr. Ruben Puentedura's SAMR model. I've been reading closely as I plan/hope/might incorporate it into my upcoming Leading...

Via Felix Jacomino, Nicole Kotoski
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Nicole Kotoski's curator insight, March 31, 10:38 PM

This is very true. While we try and reach up to the highest post (redefinition) in the SAMR model we should also be looking at the learning that takes place.  Technology should always support the learning of our students. To enhance and build the process. We need to provide each student with a learning experience relevant to them and reflect on the ways we incorporate the technology within the classroom. We need to teach WITH ICT as opposed to learning about it.  I like that this model makes you think about how you use technogy within the classroo. It can make for re-evaluation and improvement about working with technology.

Hazel Kuveya's curator insight, April 10, 10:41 PM

The SAMR model is very practical in modern day learning, it is interesting to learn that the focus is on using ICT to facilitate learning.

Channylt's comment, April 11, 2:55 AM
I agree with @Nicole Kotoski that technology should support the learning of the students, and I the SAMR pool diagram is a smart way to look at the model rather than a goal to reach the Redefinition stage - I see it as being a model to see how technology can facilitate learning and where certain technologies fit in that model or how technology can be used in learning whether its just at the enhancement phase where technology is used to functionally change the way we are learning e.g. reading a hardcover book to reading an e-book the technology is changed but we still have to read the content… Transformational learning comes from technology re-defining and re-designing how we learn, what we learn that have previously been inconceivable.
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Article: What Is Thinglink?

Article: What Is Thinglink? | Transformative Learning | Scoop.it
Intro to Thinglink
Channylt's insight:

Thinnglink - allows users to create interactive graphics, using multimedia to create hotspots on selected images. In a teaching/learners context it allows you to tell a story via an image using multimedia. This would be a great exemplar to support constructivist learning theory in teaching practice. The student/learner is able to actively shape their own learning, reflect, collaborate, connectivness- they can follow other users etc., question what they are learning and thinking. It allows learners to learn both asynchronously/synchronously. It also builds on making them more digitally literate and in 21st Century learning it is important that students learn how to become good digital citizens and to enable them to make positive and safe choices in online world. Thinglink allows students to be actively engaged in their learning through experience, research and reflection creating rich media independently.

 

Applying the SAMR model Thinglink encompasses all stages but focusing on the Transformational stages specifically the  Redefinition phase - Thinglink is truly a technology that allows for transformational learning and allows for countless learning experiences to take place via using this technology in a innovative and user friendly and intuitive way.

http://www.thinglink.com/

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Educational Technology and Mobile Learning: Educational Apps Checklists Every Teacher Should Have

Educational Technology and Mobile Learning: Educational Apps Checklists Every Teacher Should Have | Transformative Learning | Scoop.it
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Richard's Blog | Five ways to use Mahara to build digital skills

Richard's Blog | Five ways to use Mahara to build digital skills | Transformative Learning | Scoop.it

Mahara is an ePortfolio in which the default for all stored information is private.  It makes a great “walled garden” for introducing students to the concepts of social and mobile networking as well as being a great learning tool for individuals and groups.

 

The tool is seen by teachers and students alike as intuitive and easy to use.


Via Richard Jones
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Just a Chair? Or redefining school furniture? 

Just a Chair? Or redefining school furniture?  | Transformative Learning | Scoop.it
Cedar Creek is currently redesigning its former computer lab into a flexible learning space now known as the Learning Lounge. You can read more about the transformation here . The room has been...
Channylt's insight:

Dr Puentadura's SAMR model applied to furniture a students chair - an interesting perspective. 

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Infographic: The Gamification of Education - Getting Smart by Getting Smart Staff - EdTech, gamification, Knewton

Infographic: The Gamification of Education - Getting Smart by Getting Smart Staff - EdTech, gamification, Knewton | Transformative Learning | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.
Channylt's insight:

Gamification is a great example of how technology is changing the way we learn and educate people. According to the SAMR model this would fit into the Redefinition stage and a great example of how technology has made education truly transformational. 

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Integrating iPads and Tablets into Library Services

Part 1 of 2-Part Webinar, presented March 14, 2013 by Rebecca K. Miller, Heather Moorfield-Lang, and Carolyn Meier.

Via Anthony Beal
Channylt's insight:

A great example of how iPads and tablet technology are changing the way we learn and use the library - enhancing the learning experience via technology. 

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Anthony Beal's curator insight, January 8, 11:01 AM

Two presentations from the American Library Association on all aspects of using tablet computers in libraries. Very comprehensive and include lots of ideas for usage, apps, sample policies and user agreements and case studies from many different types of libraries. Part two contains the academic library case studies. American bias but lots of useful general information.

 

Part 2 - http://www.slideshare.net/millerrk/integrating-ipads-and-tablets-part-2

 

Some supporting materials and links - http://www.alatechsource.org/blog/2012/03/continuing-the-conversation-integrating-ipads-and-tablet-computers-into-library-service

 

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How Tablets are Changing the Face of Education

How Tablets are Changing the Face of Education | Transformative Learning | Scoop.it
In 2010 the iPad tablet was launched. Life and education would never be the same.

Via SHIFT eLearning
Channylt's insight:

Technology has allowed learning to be portable and enable learners to engage in their learning at any location and at anytime. Tablets such as the iPad have forever changed how we live and learn. The iPad tablet (and other tablets) have really changed the face of how we learn and the design of what we are learning. The inception of the iPad and tablet technologies is a great example and vehicle of transformative learning. It has enabled teachers, academics, designers and those engaged with creating and designing learning content to deliver learning in a way that has previously never done before. 

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