Transmedia LA has created a Wiki that aims to be an open toolkit for everyone in the Transmedia community looking into tools, services, and other innovative resources to facilitate the creation of Transmedia projects.
Lucas talks about transmedia and the works the inspired him:
"Lance Weiler’s Pandemic project, for the hugely innovative and experimental nature of it, and his Robot Heart Stories project for its educational and aspirational nature. Failbetter Games’ Echo Bazaar, for its twisted and entirely engrossing story and setting.
I’ve also been inspired a great deal by the old tabletop role-playing game Dungeons & Dragons. Like transmedia visionary Jeff Gomez, D&D did a lot for me as a kid to be able to express the stories I wanted to tell, and the things that make for a great D&D game are in many ways the same as those that make for a great transmedia experience."
A transmedia universe around a social issue creates a number of entry points for activists, influencers, policymakers and members of the general public to participate in dialogue, create shifts in perception or culture, and engage in direct action.
“A mysterious virus begins to affect the adults in a small rural town, and the youth soon find themselves cut off from civilization, fighting for their lives. How fast is the virus spreading? It is confirmed—the virus has hit Park City. Can you survive? Pandemic 1.0, a transmedia storytelling experience, unites film, mobile and online technologies, props, social gaming, and data visualization, enabling audiences to step into the shoes of the pandemic protagonists anytime during the day. Mission Control is the only way to learn where you stand in the face of the spreading pandemic.” – Sundance Film Festival program description.
Sony has unveiled a new video for the Playstation Vita. This time around, they're showing off the features of it's augmented reality, and it's looking pretty good from here. Seeing two people squaring off in a public place with them could be very cool if it works as well as it seems. So we'll see.
It's hard not to think of the possibilities of what the technology could offer down the road, or what unannounced projects developers might be using this for already. Ken Levine, if Bioshock Vita has an AR component, you sir, should be Time's Man of the Year.
With the connectivity that the Vita should have with a strong Wi-Fi, or a 3G if you shell out for it, Sony really might have something here. It's a gorgeous system, as some of us saw at a recent Sony event, and it's fun. It's really fun. And those AR cards look pretty gnarly, too.
"The Reactable is a revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow.
It combines state of the art technologies with a simple and intuitive design, which enables musicians to experiment with sound, change its structure, control its parameters and be creative in a direct and refreshing way, unlike anything you have ever known before."
Shadow Cities is a global location based MMORPG for iPhone, where you conquer real world neighborhoods for your team.
Essentially, Shadow Cities is an ARG that detects your real-life location through your phone, then asks you to rule your area of the world by defeating NPC sprites and real-life human players. You cast spells by drawing symbols on the screen.
"Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.
Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence, giving everyone permission to run that game for free, wherever and whenever they like."
Hosted by the Convergence Culture Consortium at MIT, Futures of Entertainment brings together scholars and key thinkers from television, advertising, marketing, and entertainment industries to discuss the unfolding future of the entertainment.
Futures of Entertainment is an annual event exploring the current state and future of media properties, brands, and audiences. This year's event, Nov. 11-12 at MIT, will look at how media producers and audiences are relating to one another in new ways in a spreadable media landscape.
For people who aren’t well versed in the digital space, I often compare the work that I do as a UX designer to an architect. Like the architect who builds your home, my UX team builds a comprehensive blueprint, which outlines every single detail of the site’s features and functionality...
"I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing.
The next few posts will look at this relationship and what we can learn from it. I’ll start by exploring how D&D is, in many ways, itself transmedia, then in the next articles discuss what we can learn from it, and what we can’t."
One of the sessions at news:rewired – media in motion will look at how newsgames and gaming mechanics are being used in journalism.
Shannon Perkins, editor of interactive technologies at Wired.com and who created Cutthroat Capitalism, a game where the player puts themselves in the position of a Somali pirate, will be coming over from the US to speak at news:rewired. In a Journalism.co.uk podcast he said a reader should “develop a deeper sense of the underlying themes of a story” by playing a game.
Another speaker presenting in the newsgames session at news:rewired is Bobby Schweizer, a doctoral student at the Georgia Institute of Technology and co-author of Newsgames: Journalism at Play. He will also be joining us from the US. Here is a list of 10 newsgames to give an idea of how games can be used in storytelling.