"I was thinking today that I had to make it clear that competency with technology is not the first issue you should worry about if you want to make SAMR progress. The issue to tackle first is the teaching conventions and mindsets amongst the staff, and for this you need some pretty simple and effective arguments.
So here are some I’ve used to move staff on a little:"
Ithaca City School District is leading the way in redesigning classrooms to align with pedagogical practices and a better understanding of the physical limitations of the traditional classroom. “Contemporary learning spaces” (CLS), such as Dewitt Middle School’s model classroom designed by Derek and Laura Cabrera, include new types of furniture, collaboration-fostering classroom spatial configuration, and hands-on approaches to teaching abstract concepts. ICSD’s Lee Ginenthal, with 38 years of experience in special education, teaches district teachers to utilize the tools of the CLS. Ginenthal explained why the old model of education “just doesn’t cut it anymore” and why he’s been getting calls from educators nation-wide about ICSD’s approach to classroom innovation.
This week, in honor of MediaShift’s launch of EducationShift, we’re turning our gaze to one of the biggest issues in higher education: digital disruption -- with the advent of online education, e-learning and Massive Open Online Courses (MOOCs).
In late 2002, the iVISiCE (interactive Visualization in Civil Engineering) project was founded to assist students of Civil Engineering in their studies (Case Study: Game Based Learning for Civil Engineering #gamification
The Digital Scholarship Department works to enable innovative research based on the British Library digital collections. The blog is updated by the Library’s Digital Curators with contributions from colleagues across the Library and special guests. Follow us to learn about our upcoming events, Open Data initiatives, projects, collaborations and experiments.
Dungeons & Dragons With Class: Bringing Old-School RPGs to College The Escapist In order to run an old school game based on the tenets of play from the late 1970s and early 1980s, I needed a large dungeon that could provide the basis for a campaign.
According to Mary Ann's informal surveys, the issue of technophobia remains an anxiety-producing problem today for some folks. So this month, she's got some supportive, encouraging words that she hope you'll pass along.