Transformational Teaching and Technology
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Transformational Teaching and Technology
A collection of articles, websites, and apps designed to catalyze creativity and success in today's schools!
Curated by Chris Carter
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Rescooped by Chris Carter from E-Learning and Online Teaching
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Don't be irrelevant! Understand and Design with the Science in Mind.

Don't be irrelevant! Understand and Design with the Science in Mind. | Transformational Teaching and Technology | Scoop.it
Students need a personal connection to the material, whether that's through engaging them emotionally or connecting the new information with previously acquired knowledge (often one and the same). Without that, students may not only disengage and quickly forget, but they may also lose the motivation to try.

Via Dennis T OConnor
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Dennis T OConnor's curator insight, October 1, 2015 12:26 PM

Understand & Design for Adult Learners:


1. Adults need to know why they need to learn something
2. Adults need to learn ‘experientially’
3. Adults approach learning as problem-solving
4. Adults learn best when the topic is of immediate value.

asli telli's curator insight, October 2, 2015 6:26 AM

#experiential #learning #engagement #motivation

Rescooped by Chris Carter from Eclectic Technology
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Teachers Surveyed on Using Games in Class

Teachers Surveyed on Using Games in Class | Transformational Teaching and Technology | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Via Beth Dichter
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Beth Dichter's curator insight, June 9, 2014 9:17 PM

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms.
What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

This post from Games and Learning provides the current data in both a visual and written form. There is much more to be found on the website. You may also want to check out the Joan Ganz Cooney Center. They have also published an article on this which may be found at http://www.joanganzcooneycenter.org/2014/06/09/digital-games-in-the-classroom-a-national-surevy/

Rescooped by Chris Carter from Eclectic Technology
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Teaching Metacognition: How Students Think Is Key To High Achievement

Teaching Metacognition: How Students Think Is Key To High Achievement | Transformational Teaching and Technology | Scoop.it

"A few years ago, I came across some interesting research by cognitive psychologist Ronald T. Kellogg. He claimed that the mark of an expert writer is not years of practice or a hefty vocabulary, but rather an awareness of one’s audience. This made sense to me, and I wondered if it were true in other disciplines as well."


Via Beth Dichter
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Joy Power's curator insight, October 9, 2014 9:21 AM

Important research on learning for achievement.

María Dolores Díaz Noguera's curator insight, October 9, 2014 3:53 PM

Teaching Metacognition: How Students Think Is Key To High Achievement

Becky Roehrs's curator insight, October 13, 2014 9:51 PM

Research about how self-awareness can help you tap your learning potential

Rescooped by Chris Carter from The 21st Century
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How does technology change learning and teaching in formal and informal education?

How does technology change learning and teaching in formal and informal education? | Transformational Teaching and Technology | Scoop.it

"It seems that the days of the Socratic teacher are fast fading. The digital world gives everyone an opportunity to find his or her own expert, not necessarily in the classroom. The Internet and other digital resources provide students and teachers with the means to reach out to the world and extract the information that they find most interesting, whatever it may be."


Via Dr. Susan Bainbridge
Chris Carter's insight:

Wordy.

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