Transformational Teaching and Technology
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Transformational Teaching and Technology
A collection of articles, websites, and apps designed to catalyze creativity and success in today's schools!
Curated by Chris Carter
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Rescooped by Chris Carter from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies

5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies | Transformational Teaching and Technology | Scoop.it
Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and

Via Tom D'Amico (@TDOttawa)
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Dr. Theresa Kauffman's curator insight, October 15, 2016 5:34 PM
And it engages students with the fun in learning!
GwynethJones's curator insight, October 16, 2016 1:53 PM

Cool beans!

Rescooped by Chris Carter from Transformational Leadership
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Transformational Teaching and Technology | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

Via Dr. Susan Bainbridge
Chris Carter's insight:

"Accio broom!"

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Carlos Rodrigues Cadre's curator insight, December 17, 2014 1:59 PM

adicionar a sua visão ...

Tony Guzman's curator insight, December 23, 2014 9:10 AM

Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.

Dawid Bielski's curator insight, January 6, 2015 10:30 AM

Kolejny przykład na zmiane edukacji poprzez technologie :) 

Rescooped by Chris Carter from Dade Ronan
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Enterprise Gamification: Engaging & Motivating The Gen Y Workforce

Enterprise Gamification: Engaging & Motivating The Gen Y Workforce | Transformational Teaching and Technology | Scoop.it
Generation Y comprises 25% percent of the workforce, and that number is growing. Motivating these employees means creating experiences that reflect how they live their lives- online. CRM and collaboration systems that create a "social enterprise" are here. But how do you keep Gen Y-ers engaged? Gamification.

Via Dade Ronan
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Rescooped by Chris Carter from Educational Technology in Higher Education
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3 Things I Wish Everyone Knew about Gamification

3 Things I Wish Everyone Knew about Gamification | Transformational Teaching and Technology | Scoop.it
The Games-Based Learning MOOC is coming to an end (technically, at least, but I'm sure that many of us will continue to share ideas and resources since the MOOC is based upon the constructivism lea...

Via Mark Smithers
Chris Carter's insight:

Only three?

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Parent Cortical Mass's comment, June 30, 2013 8:50 AM
I particularly wish everyone understood #1.