Tracking Transmedia
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Tracking Transmedia | Scoop.it

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Dr. Pamela Rutledge's curator insight, April 24, 2015 2:33 PM

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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Does transmedia storytelling provide an effective educational experience?

Does transmedia storytelling provide an effective educational experience? | Tracking Transmedia | Scoop.it

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Pamela Koefoed's curator insight, August 26, 2013 1:37 PM

It makes a lot of sense to use a variety of mediums to impart information and to teach with technology.

Hans Heesterbeek's curator insight, August 27, 2013 1:46 AM

Nice project 

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Learn How To Code From YouTube Educator Khan Academy

Learn How To Code From YouTube Educator Khan Academy | Tracking Transmedia | Scoop.it

Internet education giant Khan Academy is venturing into new territory: Interactive, graphics-based online programming courses available for web and mobile. Khan Academy Computer Science courses, which are launching today, brings Khan Academy into direct competition with established free learn-to-code sites such as Codecademy and Programr. Khan Academy’s programming courses are aimed at absolute beginners, and teach users how to make simple drawings and artwork via code...

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Digital Storytelling as a Form of Youth Development | ICTWorks

Digital Storytelling as a Form of Youth Development | ICTWorks | Tracking Transmedia | Scoop.it
From @ICT_works: Digital Storytelling as a Form of Youth Development http://t.co/l4ZIkCb...
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Apps in Education: 12 iPad Apps for Storytelling in the Classroom

Apps in Education: 12 iPad Apps for Storytelling in the Classroom | Tracking Transmedia | Scoop.it
RT @ipadeducators: Nice collection of digital storytelling apps: http://t.co/ndYEzXj #edchat #cpchat...
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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Tracking Transmedia | Scoop.it

Dr. Carla Fisher is a game designer and digital content strategist with fingerprints on more than 300 games for kids and families. She continues her musings outside this blog via a free weekly newsletter (sign up here) that curates articles, videos, and games that catch her eye. She can be reached at KidsGotGame@NoCrusts.com or @NoCrusts.

Read more: http://kidscreen.com/2014/04/07/stride-sold-2500-copies-in-3-months-post-mortem/#ixzz2yIKNoIjQ


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The Digital Rocking Chair's curator insight, April 7, 2014 11:58 PM


"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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T is for Transmedia: Learning through Transmedia Play

Erin Reilly:  "Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning."


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Jeni Mawter's curator insight, March 18, 2013 8:16 PM

Transmedia, Learning through Play, for for children aged 5 - 11 years. 

Pamela Bartar's curator insight, March 19, 2013 4:40 AM

must read by USC Annenberg Innovation Lab

Debbie Elicksen 's comment, March 19, 2013 9:28 AM
Thanks. ;)
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Henry Jenkins on Why “Play is at the heart of learning” – daily edventures

Henry Jenkins on Why “Play is at the heart of learning” – daily edventures | Tracking Transmedia | Scoop.it

daily edventures. Anthony Salcito.


"Jenkins talked with us about bringing participatory learning into the classroom, and why we must embrace our networked society to benefit our youth....


How can other educators implement what you’ve learned through this project?


Embrace core principles of participatory learning:
* Heightened motivation and new forms of engagement through meaningful play and experimentation;
* Learning that feels relevant to students’ identities and interests;
* Opportunities for creating and solving problems using a variety of media, tools and practices;
* Co-configured expertise where educators and students pool their skills and knowledge and share in the tasks of teaching and learning;
* And an integrated system of learning where connections between home, school, community and world are enabled and encouraged...."

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Digital Storytelling 2.0 with Discovery Education STREAMING

Presentation, Tools, and Resources for Using Digital Storytelling in Your Classroom (http://j.mp/qNm0fB Digital Storytelling using Web 2.0 presentation link #densi...)...
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10 Tools for Digital Storytelling in Class | The Whiteboard Blog

10 Tools for Digital Storytelling in Class | The Whiteboard Blog | Tracking Transmedia | Scoop.it
A guide to 10 great tools for digital storytelling with a class - create comics, animations and ebooks.
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