Tracking Transmedia
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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How to recreate your childhood game library with the Internet Archive

How to recreate your childhood game library with the Internet Archive | Tracking Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, July 6, 2015 3:50 PM


Anna Washenko:  "There are a lot of amazing classic games in the Internet Archive that will take some trial and error to get working. These tips will help you get started."

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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Tracking Transmedia | Scoop.it

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Dr. Pamela Rutledge's curator insight, April 24, 2015 2:33 PM

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia]

Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia] | Tracking Transmedia | Scoop.it

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siobhan-o-flynn's insight:

Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show.

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The Digital Rocking Chair's curator insight, July 16, 2013 2:32 AM

"Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show."

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Tracking Transmedia | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.

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Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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Video Games: 14 in the [MoMA] Collection, for Starters

Video Games: 14 in the [MoMA] Collection, for Starters | Tracking Transmedia | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.


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The Digital Rocking Chair's curator insight, December 1, 2012 2:04 AM

And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian.

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Meanwhile, over on Minecraft The Hunger Games are running 24/7

Meanwhile, over on Minecraft The Hunger Games are running 24/7 | Tracking Transmedia | Scoop.it

A few weeks back, my neighbour’s 8 year old son spent almost over an hour carefully spelling out ‘Minecraft’ in foot and half high multi-coloured letters on the sidewalk in front of his and mine. When I asked him why he liked the game, he said: ‘It’s entertaining…. And it’s really good for spatial stuff and building things.’ His eyes lit up and he started describing all the things he’d built, the CN Tower, a castle, and various objects from volcanos to dynamite. Later this week he’s going to show me what he’s made and I can’t wait.

 

Minecraft is huge – an online game sandbox that allows anyone to build pretty much anything, developed by Markus ‘Notch’ Persson. Not only was Notch awarded the BAFTA Special Award in March 2012 for ‘significant contribution to a sector,’ Minecraft is now the best selling XBox Live Arcade game ever, with over 2 million games sold. So when a friend’s 14 year old son, Alex, told me he spent a ton of time playing in online versions of The Hunger Games built in Minecraft, I ever curious, immediately asked if he would show me...

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Sweet: The Time Tribe Teaser #3 (Time Travel Adventure for kids 8-13)

The third teaser video for The Time Tribe, a serialized time travel adventure for kids 8-13, based on real history and archaeology and wrapped in an epic story....

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Google's 'Ingress' and 'Endgame': What's next?

Google's 'Ingress' and 'Endgame': What's next? | Tracking Transmedia | Scoop.it

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siobhan-o-flynn's insight:

Frey''s being a little bit of an idiot re "nobody telling stories  in a 21st century way...."

 

“We’re in the 21st century, but nobody is telling stories in a 21st century way,” Frey said Saturday in Pasadena. Augmented reality games use technology, in this case a mobile phone, to present an altered view of the physical world.

“Nobody is considering technology when you tell a story,” Frey said. “A search result on Google can be part of a story. A picture on Google Image can be part of a story. A character in a YouTube video can also be in a book. The future is this merging of storytelling and technology and the real world.”

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The Digital Rocking Chair's curator insight, April 25, 2015 3:21 PM


Todd Martens:  "For Google, “Ingress,” born in the technology giant’s Niantic Labs, is just the beginning.  The company will later this year unleash another so-called augmented reality title, “Endgame,” this one a collaboration with author James Frey. “Endgame” is even more ambitious, as it exists first as a Frey-co-authored book (“Endgame: The Calling”) and seeks to ask questions regarding the future of technology and storytelling."

Linda Dougherty's curator insight, April 28, 2015 10:23 AM

Just super cool!  Now I see what those badges listed on the Google merchandise pages are connected to. Can you imagine building a virtual game for teens based on a YA novel? 

Julie Midyett's curator insight, April 28, 2015 10:45 AM

Interesting!  

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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Tracking Transmedia | Scoop.it

Dr. Carla Fisher is a game designer and digital content strategist with fingerprints on more than 300 games for kids and families. She continues her musings outside this blog via a free weekly newsletter (sign up here) that curates articles, videos, and games that catch her eye. She can be reached at KidsGotGame@NoCrusts.com or @NoCrusts.

Read more: http://kidscreen.com/2014/04/07/stride-sold-2500-copies-in-3-months-post-mortem/#ixzz2yIKNoIjQ


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The Digital Rocking Chair's curator insight, April 7, 2014 11:58 PM


"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Tracking Transmedia | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."


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The Digital Rocking Chair's curator insight, May 13, 2013 3:57 AM

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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This epic accountant turned your dull Excel spreadsheet into an awesome RPG

This epic accountant turned your dull Excel spreadsheet into an awesome RPG | Tracking Transmedia | Scoop.it

Alex Wilhelm:  "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"


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The Digital Rocking Chair's curator insight, April 4, 2013 3:59 AM

In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already!    :)


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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Tracking Transmedia | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...

 

DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

 

One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia. We usually think of ARGs as large scale, requiring lots of resources and being part of a marketing campaign for a new movie – or as some funky, alternative techy game that the cool kids play. But it doesn’t have to be.

 

Jess McCulloch teaches Mandarin in Australian schools and she sent me a tweet asking if my boys (aged 7 and 9 years) might be interested in a game that teaches them about how languages are structured. Of course I said yes. All she needed to begin was our home address and the boys’ names.

 

The next thing that happened… we received a letter in the mail addressed to my kids. They didn’t recognize the handwriting and they curiously opened it. What they found was an A4 sheet of paper with a Chinese Character on it, and a URL. They were puzzled. My eldest suggested we type the URL into the computer and when we did we were opened up to a world of secret agents, lessons on language and mission after mission that would help them solve the mystery of the character on their piece of paper.

 

Jess has created an an ARG targeting younger school children called “The Blackline Mystery.” Through email and live Skype sessions with her “virtual agents” she sets missions that they must complete online. She uses video and letters in the mail to give the game a stronger sense of reality and in doing so has my children hooked....


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Beyond and Last of Us Steal the Show at Sony's E3 Media Briefing | Entertainment Buddha

With these two titles, and some other interesting new technology like Wonderbook, I have to give the edge to Sony if you asked me who had a more exciting media briefing today.
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