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Tracking Transmedia, Crossmedia, interactive & digital storytelling
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The Anti-Panel: Empower the Audience

The Anti-Panel: Empower the Audience | Tracking Transmedia | Scoop.it
Thanks anti-panel members for an interesting and valuable discussion. #disruptsyd

— Alex Ford (@alexkford) September 5, 2013




The traditional panel has real limits. Experiments are required for new formats to address disruptive, adaptive and emergent issues.


Yesterday at Disrupt.Sydney,  Ben Gilchriest, Mani Thiru and I ran an experiment with an Anti-Panel.


Why hold an Anti-Panel?


The traditional panel format is broken when the questions being considered are adaptive, complex or emergent. A traditional panel can be:



Disengaging:  The panel supposedly has all the power, expertise and knowledge. They deign to answer questions from a large group of supplicants. The audience sits, listens and watches.  A facilitator often shapes the whole event and dominates the discussion. One person speaks at a time. The tendency is for people to seek to hold everyone’s attention.


Lacking collaboration:  Panellist may or may not build on others’ views. Debates rarely occur or get explored. The audience has little chance to collaborate with the panel or each other.


Lacking diversity: Only panellists views get heard. Questions are rationed. Questioning may be intimidating in a large group. Group think can occur with few views on offer. Panels are often very chosen from a limited demographic of expertise.


Narrow in contributions: Discussion is limited to verbal questions and answers. Other forms of interaction are limited and usually very formal. Feelings and intuition is disdained. Shallow, concise and entertaining answers dominate discussion.


Focused on a correct answer: Panels are heavily dependant on technical expertise. There is no room for creativity or experimentation. Reflection time is not available to any participants


Linear:  Panels are always ‘moving on in the interest of time’.  Iteration is limited. 



In line with the spirit of Disrupt.Sydney we set out to disrupt the panel model with something more connected, more collaborative, more adaptive and more open to diverse contributions.


How do you hold an Anti-Panel?


The first change is to make the anti-panellists servants of the conversation. Instead of an audience, there is a room full of participants working together. The role of anti-panellists is to facilitate the participants to discuss the issues.


Then you need to open up the format. We used a structure which ran from the personal to the group, explored a number of contributions (visual, emotional, allowed for movement in the room, etc) and iterated the discussion across:



opening: to set a common context, understanding and a little role modelling by the anti-panellists of the openness, flexibility and informality of the approach.


individual reflection by the anti-panel & other participants to draw what they found significant.  This used drawing to engage another perspective of reflection and to speed later sharing.


small group sharing and discussion of the drawings to draw connections & similarities, explore doubts, questions and differences.  


a full room discussion of insights, lessons, actions, new thoughts and other connections.  Explicitly in this conversation we asked and encouraged questions to introduce a discussion of feelings and concerns to explore and to widen the conversation to include domains that had not yet been discussed.


closing reflections from the panel of any points of synthesis or intuitions that they have drawn and an open invitation for the participants to share their insights.



I suspect each anti-panel would need to be different to be tailored to its participants, time allowance and topic, so I have deliberately left out further details of time allocation, questions, etc. We found ours changed as we learned what the participants needed. We would have liked to have included more leverage of digital capture and sharing in the discussion.  That remains an opportunity for a future anti-panel.  


The anti-panellists played a role as participants in discussion, timekeepers, facilitators through open questioning to draw in additional views and tried to keep a perspective of the whole conversation. Adaptive leadership questions that explore purposes, concerns, circumstances and that drew reflection on elements of the system proved valuable.


At Disrupt.Sydney, this format worked very well for the discussion on the topics of disruption. The participant feedback was very positive. We drew a rich range of perspectives from the participants, allowed the participants to shape the discussion and presented many opportunities to build, draw connections or add other elements to the topic of discussion.


More Experimentation Required


Our experience was a worthwhile first experiment. More will be learned as others leverage a fundamentally different approach to sharing the expertise of a room full of talented people with the passion to engage in a topic.


Let us know what you change and what you learn from your anti-panel.  Post your experiences in the comments. Open experimentation, collaboration and iteration can only improve the results.


Credit: Credit for the idea of the anti-panel belongs with Matt Moore who helped us plan the session and was sadly unable to join us in bringing it to life.

Via Jonathan Belisle
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Transmedia & Storytelling in Documentary: "Fort McMoney" - MIPDoc 2014

Mastering transmedia: Draw inspiration from the most creative transmedia best practices, directly from the mouths of the hottest producers on the scene. Mode...

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A Game You'd Go To The Ends of the Earth To Play. 12/05/13

A Game You'd Go To The Ends of the Earth To Play. 12/05/13 | Tracking Transmedia | Scoop.it
On December 4, when you were doing whatever you were doing, a gamer who goes by the name of Artio was apparently chartering a plane to fly her to a remote town in Alaska. Why? So she could make a particularly powerful move in the video game Ingress.
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Seven Years of Stories of Change | Stories Of Change, a partnership of Sundance Institute and the Skoll Foundation

Seven Years of Stories of Change | Stories Of Change, a partnership of Sundance Institute and the Skoll Foundation | Tracking Transmedia | Scoop.it
Stories of Change an initiative of the Sundance Documentary Film Program in partnership with the Skoll Foundation that explores the potential of combining the art of nonfiction storytelling with the impact of social entrepreneurship.
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Netflix, Hulu and ... Yahoo? Why Marissa Mayer Wants Original TV Programming

Netflix, Hulu and ... Yahoo? Why Marissa Mayer Wants Original TV Programming | Tracking Transmedia | Scoop.it
Marissa Mayer may soon take a break from acquiring companies and instead acquire some TV shows. Yahoo is "close" to ordering four high-quality online TV series with budgets of a...
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Lego Crowdsources Its Way to New Toys

Lego Crowdsources Its Way to New Toys | Tracking Transmedia | Scoop.it
Its Lego Cuusoo site lets fans share—and possibly profit from—their own toy designs
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Why 'Frozen' Became The Biggest Animated Movie Of All Time. Jeff Gomez on "five standout ingredients to Frozen’s alchemy"

Why 'Frozen' Became The Biggest Animated Movie Of All Time. Jeff Gomez on "five standout ingredients to Frozen’s alchemy" | Tracking Transmedia | Scoop.it
The film has generated more than $1 billion worldwide.


"The film’s astonishing success has come as a surprise to most, but on closer examination, we can discern at least five standout ingredients to Frozen’s alchemy. Although the movie is a four-quadrant success (it appeals to males and females over and under 25 years old), the same can be said for most Pixar and Disney studio films. Where Frozen really works its magic is with Generation Z, called The Pluralist Generation by research firm Frank N. Magid Associates. These are the young-uns born between the late ‘90s and mid-‘00s...." 



Read more: http://www.businessinsider.com/why-frozen-is-a-huge-success-2014-4#ixzz2y6qFHlgh

siobhan-o-flynn's insight:

Smart... 


1. Disney lured in boys with a little white lie...

Read more: http://www.businessinsider.com/why-frozen-is-a-huge-success-2014-4#ixzz2y6qKi8B6

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How Social TV seals Pretty Little Liars' success - VAST MEDIA Case Study MIPBlog 2013

How Social TV seals Pretty Little Liars' success - VAST MEDIA Case Study MIPBlog 2013 | Tracking Transmedia | Scoop.it
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Upworthy Reveals Audience Behavior, Begins 'Collaborations' With Brands, NGOs -- NEW YORK, April 1, 2014 /PRNewswire/ --

NEW YORK, April 1, 2014 /PRNewswire/ -- Upworthy Reveals Audience Behavior, Begins 'Collaborations' With Brands, NGOs.
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Elaine Sheldon - Hollow: An Interactive Documentary | LensCulture

Elaine Sheldon - Hollow: An Interactive Documentary | LensCulture | Tracking Transmedia | Scoop.it
This award-winning interactive documentary looks at the story of America through the lens (and the life) of a tiny, almost forgotten corner of West Virginia (Very intrigued by this American story.
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Ridley Scott and Battlestar Galactica director developing new Halo digital ... - Polygon

Ridley Scott and Battlestar Galactica director developing new Halo digital ... - Polygon | Tracking Transmedia | Scoop.it
Ridley Scott and Battlestar Galactica director developing new Halo digital ...PolygonLos Angeles-based Xbox Entertainment Studios was established last year to create original interactive programming for Xbox One.
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YouTube Announces Upcoming Viral Video Trends #newtrends - YouTube

Here at YouTube HQ, we write, shoot, and upload all of the world's most popular viral videos. Here's a sneak peek at what you'll be watching in 2014. Clockin...
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How We Built Al Jazeera's First Interactive Web-Doc

How We Built Al Jazeera's First Interactive Web-Doc | Tracking Transmedia | Scoop.it

 "This week we released the first ever interactive web documentary for global news network Al Jazeera with the heart-rending series Indian Hospital Revisited."

 

(...)  a few principles to present the story elements into a unified whole:

1. Bend The Tech Toward Story

2. Unify Media Fragments

3. Design For Emotion Not Just Information

4. Think Eco-Systems

5. Keep An Eye On The Numbers

 

 


Via mirmilla, Michael Blackledge, i-Docs
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mirmilla's curator insight, March 21, 12:45 PM

Great insight from Storygami, the makers of this work

malek's curator insight, March 22, 12:55 PM

#3. Design For Emotion Not Just Information

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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Tracking Transmedia | Scoop.it

Dr. Carla Fisher is a game designer and digital content strategist with fingerprints on more than 300 games for kids and families. She continues her musings outside this blog via a free weekly newsletter (sign up here) that curates articles, videos, and games that catch her eye. She can be reached at KidsGotGame@NoCrusts.com or @NoCrusts.

Read more: http://kidscreen.com/2014/04/07/stride-sold-2500-copies-in-3-months-post-mortem/#ixzz2yIKNoIjQ


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 7, 11:58 PM


"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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Why it's wrong to write off technology as incompatible with storytelling | Marketing Magazine

Why it's wrong to write off technology as incompatible with storytelling | Marketing Magazine | Tracking Transmedia | Scoop.it
Why it's wrong to write off technology as incompatible with storytelling, Storytelling is, of course, an ancient art, but technology, far from killing it off, has added a valuable dimension to it for brands, writes Will Harris. | Marketing Magazine

Via Hans Heesterbeek
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Outstanding Transmedia Projects. Anita Ondine. 2011 Merging Media.

"These slides from Anita Ondine are being made available under a Creative Commons Attribution-ShareAlike 3.0 Unported License."
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Messaging Wars: Vine vs. Instagram, Facebook, Twitter, Snapchat

Messaging Wars: Vine vs. Instagram, Facebook, Twitter, Snapchat | Tracking Transmedia | Scoop.it
Vine unveiled private messaging on Thursday, but how does the feature stack up against competitors? We took a look at the major social messaging services.
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New 'Battlestar Galactica' movie will completely reimagine the sci-fi tale

New 'Battlestar Galactica' movie will completely reimagine the sci-fi tale | Tracking Transmedia | Scoop.it

"Universal is preparing to start work on a Battlestar Galactica movie. Variety says the studio is planning to completely reimagine the sci-fi story — in which space-bound humans fend off the attacks of nefarious cybernetic Cylons as they try to find a new home — just five years after the four-season Syfy TV show set in the same universe drew to a close. The planned film would mark the second time Battlestar Galactica has been rebooted after the original show aired in 1978...."

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Oculus Rift Just Put Facebook in the Movie Business

Oculus Rift Just Put Facebook in the Movie Business | Tracking Transmedia | Scoop.it
Just as the movie industry gathered this week at CinemaCon to discuss its future, Facebook came along and changed it without even bothering to show up in Las Vegas. The surprise $2 billion acquisit...
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Wuxia The Fox. iPad app, Interactive Game & Story Universe

Wuxia The Fox. iPad app, Interactive Game & Story Universe | Tracking Transmedia | Scoop.it

THE APPLICATION: PUTTING THE READER IN THE STORY  The iPad app is not just a game: it is an exact replica of the Tonalli discovered by Oremia and Wuxia. It is the secret passage that allows young readers to enter the world of Wuxia the Fox and join the two heroes in their quest.

Like the Tonalli, the app functions as a mysterious musical instrument with magical powers (influenced by cycles of the moon, and the climate of where you’re using it), opening the way to new stories and interactive elements, such as

  • Different soundtracks and sound effects that react to specific words or the rhythm and tone of the voice telling the story
  • “Forgotten” sounds of nature and symbols associated with them
  • New audiovisual scenes activated by combinations of specific sounds and gestures
  • An Augmented Reality Storytelling Engine that displays complementary interactive audio-visual elements above the book when using the iPad rear camera and physical objects (Masks, Printed Symbols in the Illustrated Book, Street Signs-Graffitis, Wood Tiles)
  • Icons and audiovisual extras that appear in the iPad app when the storyteller wears a mask
  • And much more
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Montreal launches Digital Spring - Printemps Numérique

Montreal launches Digital Spring - Printemps Numérique | Tracking Transmedia | Scoop.it

"Montréal, the capital of digital art, has a lot in store for digital enthusiasts this season. Interactive spaces, visual and sound performances, immersive experiences, 3D production, leading-edge electronic music, installations, vernissages, international-calibre events, a contemporary creation blending the disciplines..."

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Virtual.Offis - SkunkMonk Engaging Audiences with Gamification

Virtual.Offis - SkunkMonk Engaging Audiences with Gamification | Tracking Transmedia | Scoop.it
SkunkMonk Engaging Audiences with Gamification (SkunkMonk Engaging Audiences with Gamification - Sydney Thursday 10th April http://t.co/thrMacYRwb)...
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Big Data is secretly scoring you

Big Data is secretly scoring you | Tracking Transmedia | Scoop.it
You probably don't know about dozens of other consumer scores and rankings that could be affecting your daily life.
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How an Interdisciplinary Transmedia Project Can...

How an Interdisciplinary Transmedia Project Can... | Tracking Transmedia | Scoop.it
How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma on Stories - an experience for your audience - curated by Hans Heesterbeek (How an Interdisciplinary #Transmedia Project Can Address Mental Illness Stigma | @scoopit via...
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