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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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In Bryan Singer’s ‘H+,’ a possible blueprint for dramatic digital series

In Bryan Singer’s ‘H+,’ a possible blueprint for dramatic digital series | Tracking Transmedia | Scoop.it
NEW YORK — How much does a good Web series cost?

 

That’s been an evolving but constant question as digital series multiply. Increasingly, Internet-based series aspire to television-level quality, while trying to get by on Web-sized budgets...

 

Enter “H+,” a digital series produced by Bryan Singer, the director of “The Usual Suspects” and “X-Men,” as well as the executive producer of one of those high-price TV dramas, “House.” The sci-fi “H+” is an ambitious, 48-part show with clear intentions of raising the bar on digital series and bringing a higher standard of production value to the Web.

 

“There were always different forms of short comedic programming (online), but I primarily come out of narrative drama or action adventure,” says Singer. “So for me, I wanted us to try to explore something more cinematic in the Internet space — something that would be very stylized, with a high production value, but at the same time be structured for the Internet.”

 

The series, produced by Warner Premiere, debuted on YouTube in August and updates with a new 4- to 7-minute episode every Wednesday, a pace that will take its run into January. Its production budget was less than $2 million, a fairly remarkable sum considering the series is 255 minutes in total and includes action scenes, visual effects and international settings.

 

By stretching every dollar of its budget and managing to achieve a production value far above most Web fare, “H+” could provide a blueprint for an industry striving to make hits with peanuts...

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A New Site Calculates Your Neighborhood’s Walkability

A New Site Calculates Your Neighborhood’s Walkability | Tracking Transmedia | Scoop.it
Walkability matters. Research shows that more walkable neighborhoods tend to be stronger economically, have lower transport costs, and promote better health and well-being.But, other than living there, how do you know if an area is walkable?

 

Walkonomics is a new site that aims to build up as comprehensive a picture as possible. Services such as Walk Score already score proximity to restaurants and shops (and more); how long your commute is; and allow you to compare areas. But, according to Adam Davies, that’s only part of the story of walkability. Ideally, you also want to know things like how safe the streets are, whether the sidewalks are wide enough, how clear the signage is, and also--less tangibly--how clean the street is, and whether it’s relaxing and fun. Distance, in other words, is not the only factor--perhaps not even the most important factor....

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Seeds: A Microlending Game Where Farmville Meets Kiva

Seeds: A Microlending Game Where Farmville Meets Kiva | Tracking Transmedia | Scoop.it

Instead of giving your dollars to Zynga to make your virtual farm grow faster, what if the real dollars you invested in a virtual game went to help a real entrepreneur?

 

You don’t have to search for long to see examples of game designers focusing their talents on games that do social good.WeTopia, a popular Farmville-style Facebook game that lets users send donations to nonprofits around the world, even has endorsements from Justin Bieber and Ellen Degeneres. But the newest game for good--Seeds--has a microlending twist.

 

Created by a team that includes award-winning game designer Brad Wiggins and Amanda Wixted, the former Tech Lead of Zynga’s iOS team, Seeds gamifies microlending--a practice popularized by Kiva that lets people loan small amounts of cash (on the order of $25) to borrowers in the developing world, most of whom lack a credit history...

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Hili Shiponi's curator insight, July 18, 2013 5:38 PM

i think this is a great idea, its more entertaining to donate. this game may also reach more people than the kiva website does.

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Simple rules, complex behaviours: gamification and learning | Ben Betts is...

Simple rules, complex behaviours: gamification and learning | Ben Betts is... | Tracking Transmedia | Scoop.it

One of the most common criticisms I see of Gamification for learning is its simplistic, behavioural approach when what we really need to foster is more complex, creative knowledge creation. Increasingly, I don't see a conflict....

 

...Flocking birds are one of nature’s great sights. How they co-ordinate into wonderful patterns, swooping and soaring as one, is as close to magic as you can come without an iPad.

 

Or is it? It might look complex, but actually it’s simple. Birds in a flock are said to follow 3 rules:

 

1. Generally head in the same direction as everybody else
2. Don’t hit any other bird
3. Don’t be on the outside of the flock

 

That’s it. That’s all there is to creating a majestic flock. There’s a bunch of variations and additions to the above rules, but that’s the fundamental principle.

 

Simple rules can lead to complex behaviours.

We see this pattern elsewhere. Conway’s Game of Life embodies a similar principle – incredible patterns that, in some cases, seem to replicate life itself, emerge from simple rules....

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How the Creators of “Web Therapy” Became Accidental Pioneers of the Web-to-TV Form

How the Creators of “Web Therapy” Became Accidental Pioneers of the Web-to-TV Form | Tracking Transmedia | Scoop.it

Every big actor in Hollywood has a producing partner. Lisa Kudrow’s creative partner Dan Bucatinsky explains how crafting a clever idea for the web led the duo back to TV.

 

IT ALL STARTS WITH A GAME OF 'WHAT IF?'


"We never set out to trailblaze or innovate," says Bucatinsky, who likens the collaborators’ accidental innovation to pioneers of undiscovered lands who had actually set out to find, say, a ring that they’d lost in the woods. "Lisa and I had been asked to do a web show a couple of times by our agent, and neither one of us was really [interested]."

 

And yet, they slowly became intrigued by the notion of cooking up something that was made expressly for the web. "That got Lisa thinking about the kinds of business people would do on the web," recalls Bucatinsky. "When she gets a thing like that in her head, the scientist in her can’t let it go [Kudrow studied biology and did headache research before becoming an actress]. So she said, Wouldn’t it be crazy and stupid if people, like, on their lunch breaks from work, could get three-minute therapy online? And what would the person who would offer that service be like? Wouldn’t she be awful? And what would the people who would ask for that service be like? Wouldn’t that be crazy?"...

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Transmedia: Storytelling and Beyond | cfp.english.upenn.edu

contact email:
tm1@inter-disciplinary.net
Transmedia: Storytelling and Beyond
31st January to 1st February 2013
Sydney, Australia

 

Narratives and interactive experiences developed across different media platforms—each of which contributes something unique and valuable to the whole—have become standard fixtures in the contemporary digital landscape. The term ‘transmedia storytelling’ has enjoyed particular currency within academic circles while the media industry speaks in terms of multiplatform experiences. Much has been written on the subject in the academic and industry press, though new technologies and the pressure to do something innovative with the digital medium mean that the idea and practice of transmedia are in flux. While the debate over what to call this phenomenon remains unresolved, there is no denying its profound impact on the relationship between media producers, audiences/users, digital content and the devices used to consume and produce it. Naming conventions remain a contentious issue, however, there is also a need to examine other aspects of this emerging industry to ensure its ongoing sustainability. This call for presentations represents an invitation to introduce, highlight or clarify key questions concerning issues such as models for benchmarking, techniques for user engagement, value measurement, pedagogy and curriculum design, and evaluative techniques for complex and dynamic user engagement....

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Wolfram Alpha's Infographic: A Spookily Smart Service For Charting Your Facebook Data

Wolfram Alpha's Infographic: A Spookily Smart Service For Charting Your Facebook Data | Tracking Transmedia | Scoop.it
What workout-tracking apps like Runkeeper and Nike+ do for your daily runs and what web analytics companies like Chartbeat and Parse.ly do for your website the data pros at Wolfram|Alpha have now done for your social life.
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The Ultimate Guide to Charlie and the Chocolate Factory Review - Tapscape

The Ultimate Guide to Charlie and the Chocolate Factory Review - Tapscape | Tracking Transmedia | Scoop.it
The Ultimate Guide to Charlie and the Chocolate Factory by Valarie Budayr & Roscoe Welply is a great read.
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Wow. Wistia Infographic: One Nation Under Video

Wow. Wistia Infographic: One Nation Under Video | Tracking Transmedia | Scoop.it
As of this year, the share of Americans who report watching online videos via sites such as YouTube and Vimeo has reached a whopping 71 percent. Five years ago, it was only about half that.
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Whenabouts Turns “Modern Antiques” into a Transmedia Adventure for Curious Kids

Whenabouts Turns “Modern Antiques” into a Transmedia Adventure for Curious Kids | Tracking Transmedia | Scoop.it
Floppy disks, VCRs, telegrams, crates, and even snail-mail become puzzle pieces in a new hybrid book / subscription / game experience.

 

Montreal, Canada (PRWEB) September 04, 2012

 

Warm Ventures Inc. announces the launch of Whenabouts, an immersive exploration story for curious tweens (8-13) and their kid-at-heart parents.


Part book, part subscription, part game, part video series, Whenabouts unfolds over the course of half a year, delivered by way of 12 tangible mailings (yes, snail mail!) and 12 corresponding digital experiences.


Parents provide the key surprise to their kids: an unlabelled wooden crate and its mysterious contents, a care-worn journal filled with technical drawings, diary entries, symbology, maps, and an astonishing – but obviously incomplete – manuscript. Kids assume the role of a modern mystery hunter, assisting teenaged twins Marie-Anne and CJ Cartier in their accidental quest back through time. Along the way, the twins receive and unpuzzle a series of historical “date posts”, markers that arrive in the mail – each one conveying the communications methods of decades and centuries past: diskettes, VHS, records, telegrams, hand-written letters, and more....

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Six in the Mix: Key Advice for Young Filmmakers on How to Make the Most of the Toronto Film Festival

Six in the Mix: Key Advice for Young Filmmakers on How to Make the Most of the Toronto Film Festival | Tracking Transmedia | Scoop.it

Whether they believe it or not, just about everyone in the film industry will tell you that relationships are the glue that keep the business functional and creative. From the friendships and collaborations fostered at film school through the sympatico shorthand that gets a $200 million blockbuster greenlighted for a studio veteran, knowing people in all facets of filmmaking is essential to making a living in the industry.


The Toronto film festival arguably offers the best opportunity to encounter players from all corners of the business -- and all levels of accomplishment -- in one place at one time. So young filmmakers or those in early stages of their careers could look to the TIFF veterans below for advice on how best to make the most of the event as it launches tonight....

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Simon Staffans on Five transmedia projects – autumn 2012

Simon Staffans on Five transmedia projects – autumn 2012 | Tracking Transmedia | Scoop.it

All of a sudden, it’s autumn again and we’re coming to the home stretch of the year. Fear not, even though the days grow shorter and the weather colder (unless you’re reading this down under, in which case I envy you a little bit) it looks like we’ll have plenty to take part of and be excited about in the realm of transmedia. Here are five projects that in one way or another have caught my eye during the past weeks.

 

The Spiral

 

This is a very big project, bringing together eight European countries (Belgium, Denmark, Sweden, Norway, Germany, Finland, France and the Netherlands) to one production. It’s also very transmedia, with online and real-life treasure hunts, a narrative superstructure knitting together the whole and (as of the 5th of September) some 80.000 active players engaging in the series....

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New Twitter API Drops Support for RSS, Puts Limits on Third-Party Clients

New Twitter API Drops Support for RSS, Puts Limits on Third-Party Clients | Tracking Transmedia | Scoop.it
Twitter officially unveiled version 1.1 of its API Wednesday, deprecating support longstanding features such as RSS in the process.

 

Twitter announced its new API back in August, which it described as helping create “a consistent Twitter experience” across platforms and devices.

 

Although most of the API changes were previously announced, the overview of the final API highlighted some that were previously unknown. The one sure to cause the most immediate frustration: Twitter is ending support for RSS, XML and Atom.

 

While it was easy to see the loss of XML coming — Twitter has slowly dropped support for XML in favor of JSON over the last year and a half — dropping support for RSS and Atom is a major shift....

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Fantastic! A Demo Video for Transmedia Platform: Building a Story in Conducttr

Conducttr introduces its new Quest Workspace to guide creative people through a transmedia workflow.
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Genius! Visualizing Virality: The xx’s New Album Premieres Through A Single Fan

Genius! Visualizing Virality: The xx’s New Album Premieres Through A Single Fan | Tracking Transmedia | Scoop.it
Last Monday, at around noon EST, only one person was listening to The xx’s upcoming sophomore album, Coexist.Today, through no marketing intervention, the band’s new music is now being heard all around the world.

 

Today, through no marketing intervention, the band’s new music is now being heard all around the world. (They have since posted a link on their Facebook page to stream the album.)

 

While other bands have experimented with social-media-driven record releases, typically those campaigns begin with a big public reveal. In this case, the band originally shared the album with just a single listener, with the intention of observing the viral spread (the first listener’s identity is being kept secret, but he or she lives in southeastern England). The band, partnering with Microsoft, built a website to track the path of their digitally distributed Coexist. After a gradual build, the site crashed due to unprecedented traffic....

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Transmedia Podcast – Episode 4 – Reliable Witness – Transmedia Storyteller

Transmedia Podcast – Episode 4 – Reliable Witness – Transmedia Storyteller | Tracking Transmedia | Scoop.it

Mez Packer discusses the writing process and project initiation for the transmedia story Reliable Witness which includes a live installation as part of the Birmingham Book Festival Oct 4th – 13th 2012


http://www.reliablewitness.co.uk/


http://www.mezpacker.co.uk/

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--Webseries

--Webseries | Tracking Transmedia | Scoop.it
Disfruta de nuestras webseries online: The Confession, Private, Cómicos, coches y café... ¡y más!
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Transmedia Storytelling for Content Creators by @jasonkonopinski | Spin Sucks

Transmedia Storytelling for Content Creators by @jasonkonopinski | Spin Sucks | Tracking Transmedia | Scoop.it
Transmedia storytelling is technique that ties multiple platforms together allowing content creators to build communities of passionate and engaged advocates.

 

Heroes on NBC is often cited as a great pop-culture example of transmedia in practice.

 

Mimicking the aesthetic style and storytelling conventions of American comic books (using multi-episode story arcs that build upon a larger, more encompassing arc), the series used digital technologies to deepen the audience experience and carry the story through various mediums, ultimately making the characters more compelling and memorable.

 

A digital web series, Heroes 360 Experience, was created to explore the Heroes universe and build the show’s mythology. Other official Heroes media included print publications, action figures, tie-in and interactive websites, and a mobile game.


NBC Digital Entertainment released a series of online content in 2008, including more original web content, wireless iTV interactivity, graphic novels available for mobile viewing, and webisodes.


In a promotion called Create Your Hero (sponsored by Sprint), fans were called on to vote on personality and physical attributes for the creation of a new hero character for an original, live-action series that ran on NBC.com.


The result: A brand franchise that tells a much richer story than the primary text upon which the brand was built....

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The Hacktivist Imagination

The Hacktivist Imagination | Tracking Transmedia | Scoop.it

In The Sociological Imagination, C.W. Mills set out the essential task for sociology as he saw it. His call was simple: to search for and articulate those (casual) connections between individual social environments (what he called ‘milieux’) and the wider socio-historical forces in which they were entwined. This short article reappropriates C.W. Mills’ staunch warning to sociology with a particular social phenomenon in mind – ‘hacktivism’.

 

Hacktivism may be broadly defined as the emergence of popular political action, of the self-activity of groups of individuals, in cyberspace (Jordan and Taylor, 2004, p.1). It can be considered ‘the merging of hacking activity with an overt political stance’, where grassroots political protest is combined with the intrusion of computer systems (Jordan and Taylor, 2004, p.12). Yet, delve a little deeper and it soon becomes clear that there are biographical departures within hacktivism. Fifty years on and C.W Mills continues to provide a valuable insight; that at the juncture between ‘troubles’ and ‘issues’ lays an immediate and everyday biographical motivation. This biographical motivation is not only a site for differences within a wider ‘hacktivist’ community, but also a potential site for the interference and criminalisation of young men....

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My Fave Thing Today: Star Trek Google Doodle 2012 Full Interactive Movie

Yet another Google Doodle! On the 8th of September 2012 it s all about Star Trek because the first Star Trek episode was aired on the 8th of September 1966. ...
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Transmedia: between augmented storytelling and immersive practices

Transmedia: between augmented storytelling and immersive practices | Tracking Transmedia | Scoop.it
INA Global, the Revue of Creative Industries and Media...

 

The cultural industries, especially the audiovisual sectors (television and cinema, among others), have been going through deep changes related to the convergence of technologies, and with what Henry Jenkins calls “Convergence Culture”. These two movements have helped bring about the emergence of new production strategies: cross-media, transmedia storytelling (Henry Jenkins), deep media (Franck Rose), and media mix (Mizuko Ito) have gradually been making their appearance in the audiovisual landscape since the 1990s.

 

Behind these fashionable words are narrative and economic realities and a wish, on the part of the production industry, to put in place competitive creative strategies. For the audience, especially fans, there is a desire to immerse themselves in the discovery of storytelling worlds, just as there is a desire to hijack them and make them their own.

 

This article aims to scrutinize the phenomenon of transmedia storytelling in order to explain the mechanisms and the challenges for the cultural industries, in particular film and television. In the first instance, we will give a panorama of the definitions covered by the term. We will then look at how production strategies help bring about the creation of narrative worlds and of augmented storytelling. We will finish by explaining how alternate reality games (ARG) are examples – both immersive and hybrid – of transmedia creation....

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Thoughts on the Digital Video Space: Digital Video by the Numbers for Summer, 2012

Thoughts on the Digital Video Space: Digital Video by the Numbers for Summer, 2012 | Tracking Transmedia | Scoop.it

...It is estimated that 111 million Americans watch time shifted TV content these days at least once monthly (DVR and VOD), but 143 million Americans watch TV or Film content delivered on-line delivered via some connected device (connected TV, PC, tablet) at least once monthly.


UltraViolet, the content industry-backed initiative to enable consumers to purchase physical media (DVDs or Blu-rays) and get a cloud-based digital copy through several participating retailers has progressed their catalog and UV now penetrates more than 50% of the IMDB Top 100 movies list (and has nearly doubled their penetration at the SD version level)....

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"Transmedia projects activate the senses and the imagination in unexpected ways." Quickfire Q&A with Social Designer and TEDx Transmedia 2012 Speaker Andrew Shea

"Transmedia projects activate the senses and the imagination in unexpected ways." Quickfire Q&A with Social Designer and TEDx Transmedia 2012 Speaker Andrew Shea | Tracking Transmedia | Scoop.it
Today’s Quickfire Q&A is with New York-based Social Designer, Andrew Shea. He talks everything from wanting to be Michael Jordan to writing his recent book, Designing For Social Change.
To see Andrew...

 

Hi Andrew, Please can you tell us what led you into social design and what your relationship is with Transmedia?

 

I’ve always worked on projects that aligned with my interests and curiosity but it wasn’t until graduate school at Maryland Institute College of Art that I learned more about how design can address social problems in meaningful ways.

I don’t have a particular relationship with Transmedia, though I’ve worked across various media.

 

What’s the most important part of Transmedia for you? In your experience, what makes a great Transmedia project?

 

Transmedia projects activate the senses and the imagination in unexpected ways.

One project where I tried to do this was called “Listening Watching.” It was a radio show at MIT that a friend and I started in 2007. We prepared for each two-hour show by choosing words (usually nouns) that conjured up a visual, like “train,” “newscaster,” cruise ship,” or “buzz.” Then I would search YouTube for videos using that word. The radio show consisted of mixing the audio from the videos that we found with sounds effects and music in order to create a listening experience that was visual and imaginative....

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Exclusive Media Launches New U.S. Distribution Arm Exclusive Releasing as Toronto Fest Starts

Exclusive Media Launches New U.S. Distribution Arm Exclusive Releasing as Toronto Fest Starts | Tracking Transmedia | Scoop.it

The acquisitions derby of the Toronto International Film Festival just gained another player. On Thursday, Exclusive Media launched Exclusive Releasing, a U.S. distribution company that plans to release three or four films per year, mostly acquisitions.


Former Rhino Entertainment president Scott Pascucci will run the new venture as president and COO, while former Paramount Worldwide Acquisitions Group head Matt Brodlie will lead acquisitions. While the new company will focus on theatrical film releases, it also plans to acquire concert films and music docs, experiment with VOD platforms and distribute homegrown Exclusive Media productions.... 

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Man Of Action Studios Founders Talk Games And Transmedia - Forbes

Man Of Action Studios Founders Talk Games And Transmedia - Forbes | Tracking Transmedia | Scoop.it

VideoMan of Action Studios is a bi-coastal entertainment company that was started in 2000.  The studio’s best known for creating the international hit Ben 10, a $3 billion boys’ action empire, along with cult favorite series Generator Rex, for Cartoon Network. Man of Action Studios, the creative collective formed by creators Joe Casey, Joe Kelly, Duncan Rouleau and Steven T. Seagle, worked on the largest franchise characters in comics from Superman to X-Men before refocusing on creating their own original worlds and characters for their comic books and graphic novels, which are published through their Man of Action imprint at Image Comics.

 

They’ve been busy in the gaming world with projects like Activision’s X-Men Legends and D3 Publisher’s Ben 10 franchise. The creators talk about the convergence of games and the transmedia plans of their projects in the videos throughout this post....

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