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How does storytelling in games differ from more conventional types?
First and foremost it is an interactive medium. That in and of itself is a huge difference. The player generally gets to be involved in the storytelling, often making choices, or branching the narrative in different ways based upon how they want to play the game. In many genres of game that means that you are often writing or creating many, many different stories, or variations on a story, to account for the possible outcomes of the scenarios in the games. Now of course some games don’t provide any real choices at all, yet still benefit from the interactivity.
A game like Journey is a great example there. It is completely linear, and in game-play terms, rather straight forward, yet the storytelling is still spectacular due to the atmosphere that the designers created, and then combine with what the audience bring to the experience. So games can have all kinds of different narratives, it is really no different than there being different styles and genres of literature. Games are like that as well, the type of game defines the type of narrative you might see … even when you don’t expect it. Some would argue that even a game like Angry Birds has a narrative, of sorts at least, that plays into the appeal. Just why are those birds so angry at the poor pigs? Ok, I’m not sure many would claim it is a serious narrative, and many within games would hurl rocks at me for suggesting it, but it fascinates me as a designer. There is often narrative where you least expect it.
MMO designers need to stop focusing so much on what players want to do in online games, and instead hone in on why these players choose to put so many hours into the MMOs they play, says Funcom creative director Craig Morrison.
MMO designers need to stop focusing so much on what players want to do in online games, and instead hone in on why these players choose to put so many hours into the MMOs they play.
Funcom Montreal creative director Craig Morrison referred to author Simon Sinek's "golden circle" theory (shown below) as part of his GDC Europe talk today, noting that the "how" (the systems provided to the players) and the "what" (what the player wants to do) all boils down to exactly "why" these players are making those decisions in the first play.
"Everytime a player logs in, they need a 'why'," noted Morrison. "What we really need to be thinking about is the why - it's the bit that we don't really consider enough. Players need a reason to be playing it. What is motivating them?"...
What is Design Thinking? Because of the word “design” and many automatically associate it with the craft of design or design as a profession. Actually it is less to do with “design” and more with “system”. There are many ways to define “design thinking” and this list is not exhaustive:
The term “design thinkers” implies that designers are craftsmen and not thinkers, which is NOT always the case. It is also a stretch for traditional industrial or brand/graphic design firms to claim to be able to use “design thinking” to solve complex strategic issues. These firms need to go through a radical transformation and close a big capability gap before they can even attempt to implement it for others.
Today, “design thinking” is frequently compared and contrasted to business...
The Bell Fund in Canada has introduced three new initiatives aimed at supporting the development of programming for digital platforms.
The new TV Development Digital Pilot Programme will allow producers to test new programming and concepts on various digital platforms, getting audience feedback and measurements.
The other new programmes are the Performance Accelerator and the Legacy Initiative. The first will provide unspecified funding to “proven digital media projects” linked to TV shows, while the second will go towards successful and still-popular shows that were produced without additional digital content.
The fund cited “evergreen” children’s shows and documentaries as likely beneficiaries of this programme. “By providing funding for enduring hits we are rewarding rights holders and audiences,” said Bell Fund board communications chair Catherine Warren...
The Secret World is a relatively new Massively Multiplayer Online Role Playing Game (or MMORPG) from Funcom, the makers of Age of Conan and Anarchy Online. To a certain extent it's pretty familiar MMORPG fare—you create your character within a given faction and jump into a world filled with missions to kill monsters and (if you so desire) fight players of the opposing factions. Secret World is set in the world we live in, but the conceit is that, unbeknownst to most of us, there is a secret world hiding behind our normal, everyday lives. This is a world filled with monsters, cults, and secretive cabals who seek to stop evil, or perhaps to turn it to their own mysterious purposes.
Disney-owned Jobs-derived animation outfit Pixar has open-sourced some of its production software.
Pixar started life as a software company and still operates a division selling its RenderMan wares, which have been pressed into service making innumerable films beyond the walls of Pixar itself.
The code released as open source is called Open SubDiv, and “... implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.”
A simple translation of the above is that the apps help create very detailed surfaces on animated objects. The image below, for example, shows an object untouched by Open SubDiv at right, and a more detailed and precise version processed by the software at left....
We previewed the BBC’s Olympics online strategy here, here and here. Beside near-day-long coverage across five of its nine linear TV channels, the corporation had cast up to 2,500 hours of live action (every minute of every event) on its website for desktop, smartphone and tablet and through up to 24 simultaneous live streams available online, through internet TVs and via satellite and cable TV.
Via Gary Hayes
Simon Staffans: "Transmedia, as we all know, originated some 20 years ago. As a practice it has existed way longer, depending on how you define it, with the Bible being quoted as one of the first instances of transmedia in practice."
Via The Digital Rocking Chair
Some people will remember the 2012 Summer Olympics for its thrilling contests and inspiring triumphs. Others will remember it as the beginning of a tense transition from stationary to mobile media.
ComScore says that 48.2% of U.S. tablet owners used their devices to access sports-related information at least once over the course of a given month. A smaller but growing number (17.3%) did so every day. Even though smartphones are more ubiquitous, they're not quite as popular as tablets when it comes to watching sports. About 38% of U.S. smartphone owners used their phones as a second screen during or after sporting events.
Via Gary Hayes
Robin Good: I have just received an invitation to test the new content curation platform Zeen, and here I am with some early impressions on what I have seen.
Zeen is a content curation tool designed to create good-looking magazines on a specific topic or theme. Setup and configuration is very easy and straightforward and it allows you to connect your Facebook, Twitter and Instagram accounts.
Once you are in, you can immediately set up a Zeen magazine, by selecting a title, a description and a cover image. From there on you are free to use the integrated search feature to find web articles, news, images, video clips or tweets relevant to your magazine. You just start a search after having selected what kind of content you are looking for and Zeen presents you with a set of relevant results. One-click on any of them and they are inserted instantly in your magazine.
You can also create as many "tags" (Zeen calls them "labels") as you like and assign each content item to a specific label.
The final magazine issue offers an automatic visual table of contents, in which you can organize by dragging and dropping the order of your selected contents.
A Zeen magazine can be made of multiple issues, instead of being like Scoop.it, a continuously growing content holder. You select the content items and you produce an issue (which can be still edited after publication).
N.B.: There is no way to edit or modify the content picked and added to your magazine, including the use of images.
You can't create new content but only pick and organize existing resources.
Here is an example of a Zeen magazine: http://zeen.com/read/ODgO94/toc
and here is another one on barbeques: http://zeen.com/read/KuJoAW
More info: http://zeen.com/
Via Robin Good
Based on the biology of human decision making, it demonstrates how the function of our limbic brain and the neocortex directly relate to the way in which people interact with each other and with organizations and brands in the formation of cultures and communities.
The concept is fully explained in Simon Sinek’s book, Start With Why, published in 2009.
Welcome to the fourth part of our UXPin and DesignModo course on wireframing and creating design documentation....
To iterate or not to iterate? What the hell does it mean?
Iterate |ˈitəˌrāt| verb [ with obj. ]
MoPix, of Los Angeles, CA this morning launched a new service that transforms films into digital assets that can be sold directly through outlets like iTunes, Google Play or through websites via widgets.
Consider this: Shoot a film. Edit it. Then upload it to MoPix where the service wraps the film in an app. Unlike traditional studio distribution deals, where, according to MoPix CEO Ryan Stoner, film makers often see as little as 10 or 15 percent of revenue, the MoPix model is a subscription, not an ongoing partnership. Once MoPix is paid for the digital encoding and app-lification of content, they are out of the picture so to speak. Film makers using the MoPix model can receive up to 100 percent of their revenue....
When you talk about upcoming MMOG projects, it’s hard not to point to Trion Worlds’ Defiance as one of the more ambitious. The multi-platform MMOTPS will attempt to blend a persistent online world with a television show of the same name, a risky and intriguing endeavor.
In a recent interview with [a]listdaily, Trion Worlds Global Brand Director Alex Rodberg talked at length about the interconnection between the Defiance game & television show. Rodberg also offered some background into how Defiance came to be and how Syfy and Trion are working together by sharing the brand and developing the two mediums together. Rodberg also explained that while players are not required to watch the show to enjoy the game, they will gain a deeper understanding by enjoying both.
AdAge is carrying an excellent piece by Pepsi’s Shiv Singh today, in which Singh outlines four digital trends that threaten traditional media business models: (1) real-time feedback loops; (2) cord cutting and expectations of on-demand, mobile consumption; (3) media snacking and content’s diminishing half-life; (4) brand-led original programming, where brands (armed with loyal followings and distribution platforms) bypass big media to release content directly to audiences.
Singh’s excellent distillation of these issues, and the examples he cites, emphasize once more that we are now seeing a battle on three fronts in the media business:
1. Between user experience and legacy business models
While the NBC broadcast strategy may have been about raw economics, it was a big reputation hit. And while ratings drive a business today, its reputation drives it tomorrow....
For a few weeks, Antonin Fourneau has been working in residence at Digitalarti Artlab on the Water Light Graffiti project : a wall made of LED which light up when touched by water. After several tries, prototypes and material improvements, Water Light Graffiti was finally ready to take place for a few days in a public space, which happened to be Poitiers. From July 22nd to 24th, Poitiers inhabitants could discover and try Water Light Graffiti with the artist, the Digitalarti Artlab team and Painthouse, a graffiti collective, invited for demonstrations.
In the last moments of World War II, a secret Nazi space program evaded destruction by fleeing to the Dark Side of the Moon. During 70 years of utter secrecy, the Nazis construct a gigantic space fortress with a massive armada of flying saucers.
When American astronaut James Washington puts down his Lunar Lander a bit too close to the secret Nazi base, the Moon Führer (Udo Kier) decides the glorious moment of retaking the Earth has arrived sooner than expected. Washington claims the mission is just a publicity stunt for the President of the United States, but what else could the man be but a scout for the imminent attack by Earth forces? The Fourth Reich must act!
Two Nazi officers, ruthless Klaus Adler and idealistic Renate Richter, travel to Earth to prepare the invasion. In the end when the Moon Nazi UFO armada darkens the skies, ready to strike at the unprepared Earth, every man, woman and nation alike, must re-evaluate their priorities.
Robin Good: Saatchi Online is an online curated art gallery for emerging artists, providing both quality selections and the means for young artists to sell their own work easily.
The "100 CURATORS 100 DAYS", is a new, recent initiative (started in July) that recognizes 1,000 artists for their outstanding work.
Since July 18 2012, every day for 100 days Saatchi Online will reveal one curator’s selection of ten artists to be included in the largest exhibit of its kind. The curators have made their selections from over 60,000 artists that are currently exhibited on Saatchi Online. The entire list of curators for 100 CURATORS 100 DAYS can be viewed July 18 at www.saatchionline.com/100curators.
(More info on this initiative: http://www.saatchionline.com/press)
From the official site: "Saatchi Online is a platform that allows emerging artists to showcase and sell their work and gives art lovers insider access to new talent from around the world.
Launched in 2006 by London’s renowned Saatchi Gallery, Saatchi Online aims to continue the gallery’s legacy of promoting new, contemporary talent and bringing great art to a wide audience.
A place for first-time buyers and serious collectors alike, Saatchi Online brings new talent directly to our members through a curated environment."
"Our vision has always been to empower sustainable careers. We enable artists to sell their originals as well as make them available as prints while giving them access to an engaged global audience. Artists manage their own portfolios and price their own work letting both artists and collectors skip the formalities of the traditional gallery structure."
Why and How to sell art on Saatchi Online: http://www.saatchionline.com/upload/why
Tutorials and tips for artists selling their work: http://www.saatchionline.com/artschool
More info: http://www.saatchionline.com
Via Robin Good
To celebrate the opening of the Regent Park Arts & Cultural Centre, Artscape commissioned a series of short documentaries that explore the role that arts and culture play in the lives of the neighbourhood’s youth. From music to theatre to visual arts to poetry, you’ll meet young people who have found their voices and their place in the world through creative expression: Mustafa Ahmed, a poet; Cecilia NuguyenTran, a pianist; Fathima-Husna Fahmy, a visual artist; Tony Le, an actor; Steve Harmony, a singer-songwriter; and Matthew G. Brown, an actor and musician.
Share their stories on YouTube, Facebook, Twitter and Instagram, or share your own story with the hashtag #regentparkarts to join the movement....