Tracking Transmedia
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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4:09:43. NY Times launches Interactive Story Platform for Runners & Spectators to Share their Stories of Boston Bombing. Amazing.

4:09:43. NY Times launches Interactive Story Platform for Runners & Spectators to Share their Stories of Boston Bombing. Amazing. | Tracking Transmedia | Scoop.it

A Moment From the Boston Marathon, Audio and Stories:

 

One week ago the first of two bombs exploded near the finish line of the Boston Marathon. Here are the stories of the runners, spectators and others seen in this image.

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Forget 'Veronica Mars,' The Real Kickstarter Surprise is 'Lizzie Bennet'

Forget 'Veronica Mars,' The Real Kickstarter Surprise is 'Lizzie Bennet' | Tracking Transmedia | Scoop.it

"Soon after the Kickstarter campaign for "Veronica Mars" sparked a ton of conversations and debates, another woman-led project took the crowdfunding site by storm, raising its $60,000 goal soon after it launched.

 

The team behind "The Lizzie Bennet Diaries," a YouTube-based adaptation of "Pride and Prejudice," have already raised $430,000 and counting, mainly by selling a DVD of the complete series (There are currently a few hours to go on the Kickstarter campaign, which can be found here). Funds from the sales will go toward a new Austen adaptation, "Welcome to Sanditon," based on the author's unfinished "Sanditon."..."

 
siobhan-o-flynn's insight:

I'm waiting for a good friend to post her extensive case study on Lizzie Bennet! stay tuned

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Jeni Mawter's curator insight, April 23, 2013 11:42 PM

Crowdfunding through Kickstarter to get stories over-the-line is the way of the future.

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My article featured on Intellect Quarterly. Thanks! 'Nuit Blanche & Transformational Publics'

My article featured on Intellect Quarterly. Thanks! 'Nuit Blanche & Transformational Publics' | Tracking Transmedia | Scoop.it

Questioning utopian desires, Siobhan O’Flynn looks at Toronto’s Nuit Blanche in relation to the impact that social media has on participants’ ability to share and record their experiences, to self-organise, and to engage in the production of a transformative, real world event...

 

The concept of psychogeography is important to O’Flynn’s analysis. A term conceived by Guy Debord, it is a method of encountering a city through wandering and play. The aim is to achieve a heightened awareness of the particular emotional and psychological effects of a given urban environment.  O’Flynn understands Nuit Blanche on one level as a “hybridization of physical space with digital content” and so, in a sense, participants are enacting a quasi-digital derive that significantly augments their real world experience. She states:

 

Nuit Blanche’s transformational spaces are simultaneously unfamiliar and often magical while remaining emphatically “here” and this duality opens opportunities for new, unexpected modes of engagement with familiar places as spaces of play, performance and interaction....

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Wow. Wow. Wow. Twitter launches music app to link fans and artists | Toronto Star

Wow. Wow. Wow. Twitter launches music app to link fans and artists | Toronto Star | Tracking Transmedia | Scoop.it

Music discovery service lets people listen to previews of songs through iTunes...

 

Twitter #music has arrived.

 

The new music discovery service from the micro blogging service was teased last week, with early access given to celebrity’s right before Coachella, but now the service is available to people in Canada, the U.S., U.K., Ireland, Australia and New Zealand...."

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The Power of Visualization's "Aha!" Moments. Harvard Business Review

The Power of Visualization's "Aha!" Moments. Harvard Business Review | Tracking Transmedia | Scoop.it
The best data tools let you to see something you weren't expecting, and allow you to act on it.
siobhan-o-flynn's insight:

excellent article

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Digital mapping at Stanford reveals social networks of 18th-century travelers

Digital mapping at Stanford reveals social networks of 18th-century travelers | Tracking Transmedia | Scoop.it
Through a digital analysis of correspondence from elite tourists in Europe, classicist Giovanna Ceserani is discovering how international travel fostered cultural and academic trends.

Via Pierre Levy
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Luc Gauvreau's comment, April 12, 2013 2:04 PM
Dommage... Il semble que le site, les données, le module de visualisation de ce projet sont dans un site réservé. Le mouvement de l'open access est conçu et pratiqué différemment, parfois même au sein de la même institution...
luiy's curator insight, April 12, 2013 3:25 PM

We live in a world of networks, of nonstop messaging and degrees of separation. So did intellectuals of the early modern age, according to new research at Stanford.

 

During the 18th century, thousands of letters, often on academic subjects like mathematics, were exchanged between scholars across Europe. Wealthy aristocrats and their tutors penned many of those letters when they were on the famed "Grand Tour" of ancient sites in Europe.

 

A pioneering digital visualization project has allowedGiovanna Ceserani, an associate professor of classics, to map the routes of thousands of British and Irish elite travelers who went to Italy in the heyday of the Grand Tour.

Ceserani's digital humanities project, the Grand Tour Travelers, has uncovered unexpectedly close connections between intellectuals, illuminated the rise and fall of cities, and occasionally offered warnings about how visualization can sometimes prove misleading.

Analysis of digital interpretations of the records of over 6,000 travelers from the British Isles illustrate just how small the elite world of tourists in this period was, as well as how, "irrespective of profession and social status, travel abroad seems to have lowered social boundaries and enabled otherwise unlikely connections,"

 

Ceserani said.

The project began with the encoding of a digitized version of the Dictionary of British and Irish Travelers to Italy, 1701-1800, generously supplied by the Paul Mellon Centre in London. For each traveler, Ceserani and her team recorded the sites they visited, the dates of their visits and their birthplace and year, as well as their area of expertise, educational background and social status, among other variables.

 

A scholar with an interest in how classical sites in Italy influenced broader European culture, Ceserani wanted to trace "the actual movements of scholars, of travelers," as they undertook journeys across Europe, often coming into contact with other travelers as they did so.

 

Digital humanities experts within the Mapping the Republic of Letters project, of which Ceserani is a core member, helped Ceserani build the platforms "to place these objects and events onto maps and graphs, visualizing in revealing ways our material."

Pierre Levy's comment, April 12, 2013 5:50 PM
@luc Gauvreau : Hélas!
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Harlem Shake: anatomy of a viral meme

Harlem Shake: anatomy of a viral meme | Tracking Transmedia | Scoop.it

"If you still have not heard of the Harlem Shake you must be living in a cave. Much has been written about the rapid and global spread of this catchy internet meme, yet little is understood about how it spread. In the following post, we look at the meme’s emergence through the lens of Twitter data. A series of remixed videos along with a number of key communities around the world triggered a rapid escalation, giving the meme widespread global visibility. What can we learn from data? Who were the initial communities behind this mega-trend? Who were some of the trend-setters, and what did the Jamaica techno-DJ scene have to do with this?.."

siobhan-o-flynn's insight:

always worth reading

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Here Are the 5 Things That Make a Good Transmedia Project

Here Are the 5 Things That Make a Good Transmedia Project | Tracking Transmedia | Scoop.it

Now that the National Film Board of Canada is not the only big player in the game of transmedia storytelling (outside of the branding world, of course), the Tribeca Film Institute, Mozilla and more are eager to put their money and support behind transmedia storytelling. Jeff Gomez, of Starlight Runner Entertainment, a transmedia storytelling firm, has worked on the transmedia storytelling of "Avatar," "Pirates of the Caribbean," and "Teenage Mutant Ninja Turtles."...

 

My fave:

The work leverages the strengths of each medium it uses.

"If you’re just putting video on the web, that’s not very exciting. The web is there to foster dialog, participation, it’s not television or a movie theater. If you’re going to use a mobile phone as one of your storytelling platforms, why not emphasize the user’s intimacy with the device. Smart phones have become intensely personal items.

 

In short, transmedia creators and producers would do well not to simply scatter their stories across different media. They have to carefully consider the features and strengths of the platform, and design the expression of that aspect of the narrative to take best advantage of them..." 

siobhan-o-flynn's insight:
The work leverages the strengths of each medium it uses.

If you’re just putting video on the web, that’s not very exciting. The web is there to foster dialog, participation, it’s not television or a movie theater. If you’re going to use a mobile phone as one of your storytelling platforms, why not emphasize the user’s intimacy with the device. Smart phones have become intensely personal items.

In short, transmedia creators and producers would do well not to simply scatter their stories across different media. They have to carefully consider the features and strengths of the platform, and design the expression of that aspect of the narrative to take best advantage of them. 

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Jeni Mawter's curator insight, April 21, 2013 4:14 AM

Every platform has a purpose in children's and young adult's storytelling.

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Wow this is Cool! Touch Sensitive Interactive Video Flooring That Changes Everything

Wow this is Cool! Touch Sensitive Interactive Video Flooring That Changes Everything | Tracking Transmedia | Scoop.it
This touch sensitive, interactive video flooring is unlike anything you've seen before. It was designed as part of a project funded by Microsoft. Just wow.
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Super Super Super Cool Interactive Game: Gorogoa (Demo)

My playthrough of demo that can be downloaded here: www.gorogoa.com Brilliant graphics, an original idea, definitely will be following this one.
siobhan-o-flynn's insight:

downloadable here... sweet

 

http://www.gorogoa.com/

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RainboWillis's curator insight, April 19, 2013 1:31 PM

Visual puzzles; looks great; tells a story. I feel like these kinds of challenges don't immerse the story beneath the effort of the player, either. Beautiful.

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From Producer to Startup: beActive, The Shadow Gang & RIDES.tv - MIPCube 2013 #transmedia

Published on Apr 8, 2013

The most exciting thing about new technology is the new forms of storytelling it makes possible. Here, a few major producers discuss how they went from big-screen to split-screen, what the benefits are, and what skills to leverage.
Moderator: Jason DaPonte, Managing Director & Executive Producer, THE SWARM, UK @JasonDaponte 

Speakers
Nuno Bernardo, Managing Director, beActive Entertainment, Portugal @nmf bernardo 
Alex LeMay, CEO, The Shadow Gang, USA @theshadowgang 
Jim Stewartson, CEO, RIDES.tv, USA @jimstewartson

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Brad Tollefson's curator insight, April 19, 2013 3:33 AM

Three different POVs of how top produce Transmedia. Three different measures of immersion/ success...

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!!! The Hunger Games: Catching Fire - Exclusive Teaser Trailer

Coming to theaters November 22nd, 2013... Watch the trailer and experience the phenomenon like never before, only at the Hunger Games Explorer! - http://www....
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Julia Nogueira's curator insight, June 6, 2013 9:12 PM

O teaser do filme Em Chamas

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The Future of Branded Entertainment - MIPCube Masterclass Ogilvy/Hyper Island white paper [presentation]

Insights, visions and dreams from MIPCube's Brands & Content Masterclass, at MIPTV 2013, in partnership with Ogilvy and Hyper Island
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Value-Added Measures (VAM) | Dangerously Irrelevant

Value-Added Measures (VAM) | Dangerously Irrelevant | Tracking Transmedia | Scoop.it
While it seems to make intuitive sense to evaluate teachers based on students' standardized test scores (aka using 'value-added measures,' or

Via Ana Cristina Pratas
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Versu: Interactive Story Platform from Linden Research. Guide & create your own characters. Cool!

Versu: Interactive Story Platform from Linden Research. Guide & create your own characters. Cool! | Tracking Transmedia | Scoop.it
"About Versu

Versu is an interactive storytelling platform that builds experiences around characters and social interaction. Each story sets out a premise and some possible outcomes. As a player, you get to select a character, guide their choices, watch other characters react to what you've chosen, and accomplish (or fail at) your chosen goals.

 

As a content creator, you'll be able to create your own characters, improvise new dialogue and gestures for them, and even build entirely new stories and games for others to enjoy.

 

Versu experiences are more detailed and complex than choose-your-path stories you may have seen before. The engine uses social AI by Richard Evans (Black and White, Sims 3) and conversation modeling by Emily Short (Galatea, Alabaster) to allow characters to react in-persona to whatever situations they encounter — so when you select an action, those around you will respond dynamically based on their moods, character abilities, and the narrative situation...."

 
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Jeni Mawter's curator insight, April 23, 2013 11:45 PM

Wow! Creating characters is what writers of stories for children and young adults love to do.

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Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history | Tracking Transmedia | Scoop.it

The Kickstarter fundraising campaign for Torment: Tides of Numenera has come to a close, raising $4,188,927 over the course of its 30 days on the crowdfunding site, more than 465% of its original $900,000 goal. This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground....

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XYEYE's curator insight, April 22, 2013 5:28 PM
INSANE, video gaming growing even more rapidly even in this market!
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Strong Ties vs. Weak Ties for Activism

siobhan-o-flynn's insight:

I actually don't agree with this in terms of the binary between strong/weak ties as factors or not for action. I would think it's quite possible for a catalyst (EG. picture/video) transmitted via a weak tie can also generate a strong active response - choice to act, donate, etc.

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Excel Blog - Public preview of project codename “GeoFlow” for Excel delivers 3D data visualization and storytelling

Excel Blog - Public preview of project codename “GeoFlow” for Excel delivers 3D data visualization and storytelling | Tracking Transmedia | Scoop.it

With GeoFlow, you can:

Map Data: Plot more than one million rows of data from an Excel workbook, including the Excel Data Model or PowerPivot, in 3D on Bing maps. Choose from columns, heat maps, and bubble visualizations.Discover Insights: Discover new insights by seeing your data in geographic space and seeing time-stamped data change over time. Annotate or compare data in a few clicks.Share Stories: Capture "scenes" and build cinematic, guided "tours" that can be shared broadly, engaging audiences like never before.
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blogbrevity's curator insight, April 21, 2013 8:00 AM

"GeoFlow originated in Microsoft Research, evolving out of the successful WorldWide Telescope project for scientific and academic communities to explore large volumes of astronomical and geological data."

luiy's curator insight, April 22, 2013 4:57 AM

With GeoFlow, you can:

Map Data: Plot more than one million rows of data from an Excel workbook, including the Excel Data Model or PowerPivot, in 3D on Bing maps. Choose from columns, heat maps, and bubble visualizations.Discover Insights: Discover new insights by seeing your data in geographic space and seeing time-stamped data change over time. Annotate or compare data in a few clicks.Share Stories: Capture "scenes" and build cinematic, guided "tours" that can be shared broadly, engaging audiences like never before.
David W. Deeds's curator insight, May 11, 2013 7:17 AM

I might actually use Excel again! 

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SocialFlow Secures $10 Million Series B to Grow Market Share As Advertising Spend Goes Social - WSJ.com

SocialFlow Secures $10 Million Series B to Grow Market Share As Advertising Spend Goes Social - WSJ.com | Tracking Transmedia | Scoop.it

NEW YORK, April 16, 2013 /PRNewswire/ -- SocialFlow, the leading social media marketing company, today announced a $10 million round in Series B funding. Fairhaven Capital led the round and was joined by existing investors SoftBank Capital, RRE Ventures, AOL Ventures and Betaworks, as well as new investors kbs+ Ventures and Rand Capital Corporation (NASDAQ:RAND). SocialFlow will use these funds to accelerate its range and reach, expand its product portfolio and further develop its partner base as the market for intelligent social network engagement and analytics platforms expands.

 
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Launching Our New Site Today! +City | social good, social change, art, innovation

Launching Our New Site Today! +City | social good, social change, art, innovation | Tracking Transmedia | Scoop.it
siobhan-o-flynn's insight:

Co-founded by Faisal Anwar and Siobhan O’Flynn, Plus City Design creates projects that provide insights into social good, social change, art and innovation, with the goal to change how we perceive the interplay of physical and digital lives.


Siobhan is an artist, researcher and consultant engaged in the design of interactive narrative experiences across media and disciplines. 

Faisal is an artist and interactive producer of hybrid cross-platform projects that use real-time live data, multilayer video projections, and social interactivity. 

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12 Principles of Collaboration - westXdesign

12 Principles of Collaboration - westXdesign | Tracking Transmedia | Scoop.it

Twelve collaboration principles that successful organizations follow.


Via ZairjaFormación, juandoming, Heiko Idensen
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Eric de Pommereau's curator insight, April 21, 2013 5:48 AM

Principes de collaboration intéressants : bravo pour le schéma !

Avec mes propres termes : Ecoute et dialogue, centré sur soi (ses propres résultats) pour contribuer et apporter aux autres, communiquer ... accompagner !

Olivia Solis Casso's curator insight, April 21, 2013 9:58 AM

Easier said than done, but it´s absolutely true.

Josie's curator insight, April 22, 2013 10:36 AM

I like these 12, Them make complete sense.

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Innoversity Summit 2013: NFB Producer Anita Lee

Innoversity mentor and NFB Producer Anita Lee, discusses her proudest achievement as a Producer thus far: Sarah Polley's Stories We Tell which she produced for the first time by herself. 

The Innoversity Creative Summit™ is a marketplace for great ideas, taking place May 28 & 29, 2013. Appel Salon in the Toronto Reference Library 

Stay up to date with #Innoversity2013http://innoversitysummit.com...

siobhan-o-flynn's insight:

nice to have these talks online!

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Dove: Real Beauty Sketches. Ogilvy Brazil uses FBI-trained sketch artist to create portraits #transmedia

Dove: Real Beauty Sketches. Ogilvy Brazil uses FBI-trained sketch artist to create portraits #transmedia | Tracking Transmedia | Scoop.it

'Dove conducted a social experiment to prove that women are more beautiful than they themselves think, as part of its ongoing focus on "real" beauty in its advertising...

 

The full campaign includes a short documentary, four films documenting women's reactions to the portraits, and outdoor executions.'

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How Lego Became the Most Valuable Toy Company in the World

How Lego Became the Most Valuable Toy Company in the World | Tracking Transmedia | Scoop.it
“Guys, please don’t take pictures of that,” said the publicist ushering journalists around Lego’s booth at this past February’s Toy Fair in New York.
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