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The Economics of Lucy Smokeheart - Deus Ex Machinatio - Andrea Phillips on her Kickstarter Campaign

The Economics of Lucy Smokeheart - Deus Ex Machinatio - Andrea Phillips on her Kickstarter Campaign | Tracking Transmedia | Scoop.it

"They say that running a Kickstarter is a full-time job. That's a pretty big overstatement as far as I can tell, but running a Kickstarter does in fact take a big investment of time, and sometimes of money, as well. Since I'm all about transparency all up in here, I thought I'd lay out for you all the time and money I've plunked down just to get the Kickstarter for The Daring Adventures of Captain Lucy Smokeheart up -- and where the cash will go if and when it funds.

Anchors Aweigh

Before the Kickstarter even launched, I already had about $140 of skin in the game. That money went to the illustrator for her brilliant rendering of Lucy Smokeheart, registeringLucySmokeheart.com, and that beard for my promo video series, 30 Days of Piracy.

 

That's not including the time sunk into it, which was pretty significant. Here's a rough estimate:

 

14 hours - breaking story and some experimental writing and sketching
10 hours - writing Kickstarter copy and asking for feedback
 6 hours - planning a promotion strategy, administrative tasks
 8 hours - planning, recording and editing video ..."

 
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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This New Video Game Lets You Enter a Wes Anderson-Inspired World

This New Video Game Lets You Enter a Wes Anderson-Inspired World | Tracking Transmedia | Scoop.it
downloaded for Mac or PC.
siobhan-o-flynn's insight:

love love love

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Brad Tollefson's curator insight, July 18, 2015 1:10 PM

 The game was developed by students at New York University's Game Center, and can be downloaded for Mac or PC. 

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We Happy Few: English Charm with a Pinch of Paranoia

We Happy Few: English Charm with a Pinch of Paranoia | Tracking Transmedia | Scoop.it
We Happy Few takes place in an alternate, dystopic version of 1964 England. In an interview, Guillaume Provost, Founder of Compulsion Games, discusses the creative process behind the studio’s strong brands.
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The Connected Learning Analytics (CLA) Toolkit

The Connected Learning Analytics (CLA) Toolkit | Tracking Transmedia | Scoop.it

Via Ana Cristina Pratas
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davidgibson's curator insight, November 12, 2015 12:18 AM

APIs, APIs, APIs...

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Prototyping the Organisation - Power To The Pixel

Prototyping the Organisation - Power To The Pixel | Tracking Transmedia | Scoop.it
In the next of our Conference videos is Ingrid Kopp, Senior Consultant at Tribeca Film Institute. In the presentation Prototyping the Organisation Kopp reflects on what she’s learnt from building the interactive department of the Tribeca Film Institute. Tasked with building a structure to fund and support new forms of storytelling, Kopp wanted to introduce some of... View Article

Via Simon Staffans, Soraia Ferreira
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Simon Staffans's curator insight, November 12, 2015 7:50 AM

Interesting stuff from Ingrid

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How Apple Is Giving Design A Bad Name

How Apple Is Giving Design A Bad Name | Tracking Transmedia | Scoop.it
For years, Apple followed user-centered design principles. Then something went wrong.
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Star Wars' Transmedia Mystery is Secret to its Success

Star Wars' Transmedia Mystery is Secret to its Success | Tracking Transmedia | Scoop.it
Just as Disney and Lucasfilm have orchestrated it, you must go see Star Wars: The Force Awakens to untangle all of its mysteries. But in the meantime, you can scour Star Wars-themed products on grocery shelves and retail stores to look for more clues.
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Ubiquitous mobile + paper = News outlets left & right are embracing virtual reality technology #vr

Ubiquitous mobile + paper = News outlets left & right are embracing virtual reality technology #vr | Tracking Transmedia | Scoop.it
Among those experimenting is The Wall Street Journal, which plans to open source its 360-degree mobile video and VR technology and hopes to turn VR into more of a mainstay of its storytelling.

Via Gary Hayes
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proofshying's curator insight, November 11, 2015 2:38 AM

great

GEMA PEREZ CARRILLO's curator insight, November 11, 2015 6:53 AM

añada su visión ...

Karen B Wehner's curator insight, November 11, 2015 8:54 AM

My kids were enthralled by the NYT version last weekend - although one got motion sickness! ;)

 

Interested to see where this mainstream trend takes us with VR. 

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VR Watch: Sundance creates a residency program in virtual reality

VR Watch: Sundance creates a residency program in virtual reality | Tracking Transmedia | Scoop.it
VR Watch: Sundance creates a residency program in virtual reality
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A Brief History of Video Games delivers a great big story

Stanton's History is a compact volume that presents its story in the form of bite-sized facts and perspectives connected into a rolling narrative, all punctuated with plenty of pictures and an agreeable quota of white space. This all adds up to a volume that can be read at leisure.... 

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Ultimate future entertainment? Quality Game in #VR - Robinson: The Journey | TRAILER | PS VR - YouTube


Via Gary Hayes, Soraia Ferreira
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Gary Hayes's curator insight, October 27, 2015 6:23 PM

Quote "assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek"

Fausto Cantu's curator insight, October 27, 2015 10:47 PM

Robinson: The JourneyVR Game

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25 Disruptive Technology trends

25 Disruptive Technology trends | Tracking Transmedia | Scoop.it
25 disruptive technology trends 2015-2016 according to Brian Solis, digital analyst, anthropologist and futurist.

Via Jaguar Films
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#FutureThing Print-and-Play Edition – Situation Lab

#FutureThing Print-and-Play Edition – Situation Lab | Tracking Transmedia | Scoop.it
siobhan-o-flynn's insight:

Very cool foresighting game from Jeff Watson & Stuart Candy, Situation Lab:

 

"Want to play The Thing From The Future but don’t have your deck of game cards? Hanging out on the space station or at Amundsen-Scott and eager to imagine some future things with your fellow astronauts / scientists / adventurers, but frustrated by the slow pace or total absence of postal delivery service? Just plain broke? Look no further — you can now download and print your own complete version of The Thing From the Future.

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The Beautiful Message Joseph Campbell Was Really Trying to Tell Us

The Beautiful Message Joseph Campbell Was Really Trying to Tell Us | Tracking Transmedia | Scoop.it
In the last episode of Rough Draft, your host Demian Farnworth explored storytelling from a myriad of angles, culminating in a thorough vetting of Joseph Campbell’s Hero’s Journey concept.

This time, Demian thoroughly vets Campbell — the man — with superstar Campbell scholar Robert Segal.

Professor Segal is an unstoppable fount of knowledge about Campbell and his work, particularly the Hero’s Journey.

This is a frolicking good ride for those who love myth, psychology, and storytelling. Not to mention a little treat from your host about 20 minutes in. Not to be missed!

Via Gregg Morris
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First look at 'The Walking Dead' theme park ride

First look at 'The Walking Dead' theme park ride | Tracking Transmedia | Scoop.it
A planned shoot-em-up theme park ride promises to let fans of “The Walking Dead” travel through scenes from the AMC television show and take aim at hordes of zombies with an arsenal of weapons.
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Vivalist's curator insight, November 24, 2015 5:08 AM

"The Walking Dead: Battle for Survival interactive shooter 3-D dark ride would feature animatronic figures, physical sets, digital projections and special effects."


There's a great potential, but this is pushing "players"' involvment to the next level. We're definitely at the turning point in terms of engagement in physical / digital worlds.

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Very Very Very Cool: The 'Monument Valley' team has created a dream of a VR game

Very Very Very Cool: The 'Monument Valley' team has created a dream of a VR game | Tracking Transmedia | Scoop.it
The next game from the developers behind 'Monument Valley' is a dream-like VR adventure.
siobhan-o-flynn's insight:

'So Land's End is a single-player game, then, but one that's meant for sharing. It's short, even by mobile standards, with roughly an hour's worth of gameplay in total. Ustwo envisions players taking in the game over a few sessions -- "I think only me and my girlfriend have played it all in one sitting," said Wong. "It's not really intended for that. ... We're totally aiming for a very casual audience. Anyone that could possibly be interested in VR, come check out Land's End."'

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Fausto Cantu's curator insight, November 12, 2015 7:27 PM
Very Very Very Cool: The 'Monument Valley' team has created a dream of a VR game
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Book - Open Data as Open Educational Resources - Case Studies of Emerging Practice


Via Ana Cristina Pratas
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No Particular Order: Thoughts on Non-Linear Storytelling

No Particular Order: Thoughts on Non-Linear Storytelling | Tracking Transmedia | Scoop.it
Practical insights into non-linear storytelling from UNIT9’s new Experiential Creative Director Sean Pruen
siobhan-o-flynn's insight:

very cool post from current industry context

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Vivalist's curator insight, November 12, 2015 3:50 AM

The article starts from linear story-telling and early approaches to non-linear and eventually ends up considering the great possibilities that Virtual Reality is offering

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Halo 5: Transmedia Works But It Comes With A Price

Halo 5: Transmedia Works But It Comes With A Price | Tracking Transmedia | Scoop.it

Halo 5’s expanded universe elements pull from such a wide variety of stories it’s hard to explain them all. Master Chief’s Blue Squad is the same team from The Fall of Reach, First Strike, and Ghosts of Onyx, which also catalogued Catherine Halsey’s fall from grace from ONI science chief to war criminal. The direct contrast to these stories though, is that reviewer after reviewer insists the Chief and his team have zero personality....

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Camera Startup Lytro’s Next Project: A More Immersive VR Video Camera | MIT Technology Review

Camera Startup Lytro’s Next Project: A More Immersive VR Video Camera | MIT Technology Review | Tracking Transmedia | Scoop.it
Lytro, maker of a shifting-focus camera, claims its upcoming virtual-reality camera will let you move around in live-action videos.
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The Gendered Journey

The Gendered Journey | Tracking Transmedia | Scoop.it
The world is actually getting better. Fifteen years into the 21st century, life on the whole has improved for a great deal of humanity. Access to basic needs like food, shelter, water, education and work has improved.
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Story-driven Innovation - Power To The Pixel

Story-driven Innovation - Power To The Pixel | Tracking Transmedia | Scoop.it
Nick Fortugno, CCO & Co-Founder at Playmatics, and Lance Weiler, Director at Columbia University Digital Storytelling Lab, kicked off this year’s edition of The Conference with two presentation Story-Driven Innovation and Story Play. Looking at R&D and rapid prototyping, the pair explored the wilds of collaboration, authorship and ownership of stories plus engaged the audience in their... View Article

Via mirmilla
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mirmilla's curator insight, October 28, 2015 7:12 AM

Very interesting... design thinking inside!

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Storytelling for Mobiles: Types of Micro Episodes

How to create relevant stories for crucial micro-moments in a users mobile experience. Mastering the Discovery episode, the Action episode, the Road episode ...

Via brandinmind, Soraia Ferreira
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An ARG to celebrate open access week, courtesy of the University of Toronto library

An ARG to celebrate open access week, courtesy of the University of Toronto library | Tracking Transmedia | Scoop.it

"Led by the University of Toronto libraries, Open Robarts is an alternate reality game celebrating the tensions between open access and the control of information. Designed by local Toronto artist David Oxley and author Mark Foo, Open Robarts explores themes of information and control, and is meant to draw attention to and celebrate open access forGlobal Open Access Week 2015. There are many ways into the game, even for non-locals. Come check it out and help us unravel the mystery and determine the future of the library!"

siobhan-o-flynn's insight:

very cool - my home base

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How Coca-Cola Cracked Snapchat

How Coca-Cola Cracked Snapchat | Tracking Transmedia | Scoop.it
"We learned we needed to adjust the way we talk to Snapchat’s audience, because they detect when it’s advertising," says Coca-Cola North America content SVP Emmanuel Seuge. The company’s ads repurposed from TV and other social networks performed poorly during Snapchat’s Live Story for the NCAA Final Four tournament. The soda brand continued working "hand in hand" with Snapchat to develop more ad programs; not long ago, as part of Snapchat’s back-to-high-school Story featuring scenes from kids’ first day of classes, the completion rate for a Snapchat-exclusive 10-second Coke spot shot up to 54%.
siobhan-o-flynn's insight:

watching this space...

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Disorient Your Brain With Reversed Footage Of A Guy Walking Backwards Through Tokyo | The Creators Project

Disorient Your Brain With Reversed Footage Of A Guy Walking Backwards Through Tokyo | The Creators Project | Tracking Transmedia | Scoop.it
"Tokyo Reverse" is a clip from a 9-hour film that's all in reverse and seriously mind-boggling.
siobhan-o-flynn's insight:

Very cool: 

"The video is simple but entertaining, as the subject walks through Tokyo city centers, side streets, and even glides up an escalator to overlook a sprawling shopping pavilion. According to the BBC, the full 9-hour video premiered on French TV on March 31st in a segment called Slow TV. One French publication, Le Monde,went so far as to describe the project as a "small revolution." That same article noted that the actor took dance classes to make his movements look natural."

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