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The Economics of Lucy Smokeheart - Deus Ex Machinatio - Andrea Phillips on her Kickstarter Campaign

The Economics of Lucy Smokeheart - Deus Ex Machinatio - Andrea Phillips on her Kickstarter Campaign | Tracking Transmedia | Scoop.it

"They say that running a Kickstarter is a full-time job. That's a pretty big overstatement as far as I can tell, but running a Kickstarter does in fact take a big investment of time, and sometimes of money, as well. Since I'm all about transparency all up in here, I thought I'd lay out for you all the time and money I've plunked down just to get the Kickstarter for The Daring Adventures of Captain Lucy Smokeheart up -- and where the cash will go if and when it funds.

Anchors Aweigh

Before the Kickstarter even launched, I already had about $140 of skin in the game. That money went to the illustrator for her brilliant rendering of Lucy Smokeheart, registeringLucySmokeheart.com, and that beard for my promo video series, 30 Days of Piracy.

 

That's not including the time sunk into it, which was pretty significant. Here's a rough estimate:

 

14 hours - breaking story and some experimental writing and sketching
10 hours - writing Kickstarter copy and asking for feedback
 6 hours - planning a promotion strategy, administrative tasks
 8 hours - planning, recording and editing video ..."

 
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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The Chatsfield: Case Study & Interview with Alison Norrington « TMCResourceKit

The Chatsfield: Case Study & Interview with Alison Norrington « TMCResourceKit | Tracking Transmedia | Scoop.it

My fantastic interview with Alison Norrington on The Chatsfield: Harlequin Mills & Boon's transmedia storyworld is up!


Check out how this Cutting Edge Multi-Platform Publishing Venture is supporting Fan Fiction & Fan-Made Videos... super cool


http://www.tmcresourcekit.com/the-chatsfield-case-study-interview-with-alison-norrington/

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Jeni Mawter's curator insight, October 7, 3:49 AM

Upper young adult writers and story creators, this is awesome!

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A Slick New Interactive 3-D Poster for the Divergent Sequel Insurgent | WIRED

A Slick New Interactive 3-D Poster for the Divergent Sequel Insurgent | WIRED | Tracking Transmedia | Scoop.it
The poster above, of Insurgent‘s Peter (Miles Teller), is one of several interactive character posters being released today—one for each of the main characters in the upcoming adaptation of Veronica Roth’s young adult dystopian novel. Each of the posters, which are being released hourly throughout the day, lets fans watch an animation of the character assembling out of what look like glass shards and then lets them move the character around. (Mouse over the Peter poster above to play with it for yourself.) You can’t hang it in your bedroom, but it’s still pretty fly.
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'The Evil Within' is more frustrating than terrifying

'The Evil Within' is more frustrating than terrifying | Tracking Transmedia | Scoop.it
Your first brush with frustration in Shinji Mikami’s blood-drenched action horror saga The Evil Within comes only minutes after you’re first given control. Bound and hung from the ceiling via meat hook with only corpses surrounding you, you’re forced to swing from side to side until you can free yourself and run to safety.

There's a hulking behemoth of what appears to be a deranged butcher in your way, however. He stands before a table, doing who-knows-what to the poor, unfortunate soul in front of him, before pausing and making an exit to the left. As you sidle up beside him, you're greeted with a prompt to educate you on the virtues of “sneak kills.” When you go in to try this new skill, it immediately becomes evident that the correct course of action here would have been to turn around and run in the other direction — assaulting the butcher always ends up with the player meeting a swift and messy end.
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Minecraft 'Head Into The Clouds' contest has some breathtaking creations

Minecraft 'Head Into The Clouds' contest has some breathtaking creations | Tracking Transmedia | Scoop.it
I still play Minecraft a lot. Usually I build fortresses and islands in the sky, and I'm often very happy with my airbourne sanctuaries. Not anymore though, because the entries in Planet Minecraft's 'Head Into The Clouds' contest easily put everything I've done to shame.
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World's first cultural centre for games to open in UK (Wired UK)

World's first cultural centre for games to open in UK (Wired UK) | Tracking Transmedia | Scoop.it
The world's first cultural centre dedicated to videogames is to open in the UK next year. Based in Nottingham, the National Videogame Arcade is intended to promote the cultural, economic, educational and social benefits of gaming, while housing a nifty collection of the ephemera relating to the medium.
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StoryWorld Quest - Great Conference Recap from Matt Doherty

StoryWorld Quest is a three-day conference in Edmonton, Alberta Canada that discussed the latest in storyworld design and telling, bringing together experts from the digital, film, television and transmedia spaces. 

Keynotes, panels and open forum discussions took place that defined the latest in narrative strategies with insights from filmmakers, producers, technologists, broadcasters, developers, game designers, writers, academics, and marketing executives. ' 

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Facebook's Growth Is Slowing—So It's Going To Expand The Internet - ReadWrite

Facebook's Growth Is Slowing—So It's Going To Expand The Internet - ReadWrite | Tracking Transmedia | Scoop.it
Its ad engine needs all the people.
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Whisper, Secret, and Snapchat leaks show that fake privacy is almost worse than no privacy at all

Whisper, Secret, and Snapchat leaks show that fake privacy is almost worse than no privacy at all | Tracking Transmedia | Scoop.it
Last week in an investigative story the Guardian revealed that anonymous social feed Whisper is actually collecting user locations based on geolocation and IP addresses.

The report also says that Whisper is saving posts and their location information to a searchable database, despite its promise to be “the safest place on the Internet.” But the revelation about Whisper is just the latest in a string of incidents that remind users that many, if not all, of the consumer apps on the market that promise anonymity and security fail to deliver.

Secret has shown it’s vulnerable to hacking, though the company does have a bug bounty program that has successfully kept Secret out of the news, as Wired reported. But the same can’t be said for Snapchat, which repeatedly finds its way into the news, most recently for a leak of 200,000 user photos that ended up on Internet forum 4chan. Though Snapchat’s servers weren’t hacked in this particular event, the ephemeral messaging service has been found to be less secure — and less ephemeral — than it advertises. The company settled charges with the Federal Trade Commission in May for overstated claims of user anonymity and security.
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Secrets to Making Good Interactive Films by FoST Prize-Winners Daniels

Secrets to Making Good Interactive Films by FoST Prize-Winners Daniels | Tracking Transmedia | Scoop.it
Many filmmakers testing out the waters of interactive film understand the inherent murkiness of the medium: the challenge in giving your audience agency while maintaining enough control over the narrative to let it take shape. Never one to shy away from challenges and new approaches to filmmaking are the acclaimed directing duo Daniels, who proved how beautifully interactive films can be executed with their FoST Prize–winning project, Possibilia, which was awarded for being the best interactive story project of the past year by a panel of acclaimed judges including Robert Wong of Google Creative Lab and Damian Kulash, lead singer of OK Go.

Mainly known for their boundary-pushing music videos like Best Director VMA–winning “Turn Down For What”  and Battles’ “My Machines,” Daniels took a step into the future with Possibilia, their groundbreaking “choose-your-own-adventure”-style nonlinear narrative experience that asks audiences to decide on a star-crossed couple’s fate—while watching the film. Produced by digital media company Interlude in collaboration with Prettybird and featuring Girls star Alex Karpovsky acting alongside Zoe Jarman from The Mindy Project, Possibilia allows viewers to switch between thirty different scenarios, all while the couple’s consistent dialogue links the narrative together on screen.
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ZACHARY QUINTO-PRODUCED HORROR MOVIE BANSHEE CHAPTER: You Can Now Watch A Full Movie On Oculus Rift

ZACHARY QUINTO-PRODUCED HORROR MOVIE BANSHEE CHAPTER: You Can Now Watch A Full Movie On Oculus Rift | Tracking Transmedia | Scoop.it
It's been more than two years since virtual reality device Oculus Rift made its debut, and while the possibilities remain exciting, so far the reality has been less thrilling. But today the technology is taking a big step: A full-length 3-D movie that you can strap to your head and immerse yourself in.

Starting today, Oculus Rift users can go to Jamwix.com and download the Zachary Quinto-produced film, Banshee Chapter: Oculus Rift Edition. It's the first feature-length film released on the platform (there have been promotional videos released for films like Interstellar and X-Men: Day of Future Past in the last few months)
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My Favorite Things: Bryan Talbot, Graphic Novel Man

My Favorite Things: Bryan Talbot, Graphic Novel Man | Tracking Transmedia | Scoop.it
Early on, Dez Skinn characterizes Talbot as the “David Bowie of comics,” describing his shape-shifting capacity: Talbot adjusts his style to the demands of different kinds of stories and has worked across the full spectrum of British comics — from early work in the underground comics through commercial work on The Sandman or Batman through to his more mature works, the Luther Arkwright saga, A Tale of One Bad Rat, Alice in Sunderland, the Grandville series, and A Dotter in Her Father’s Eyes. Taking Talbot’s virtuosity as a starting point, The Graphic Novel Man surveys his work, offering expert commentary from his contemporaries, and from time to time, giving us a chance to really focus on the complex choices he makes in the construction of any given page.
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The Storyworld of Things

"The world is a canvas for storytelling. This presentation discusses how storytellers can use open data and new hardware opportunities to create dynamic, persistent storyworlds."

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Love. Behold the Iron Throne the Way George R. R. Martin Intended It | WIRED

Love. Behold the Iron Throne the Way George R. R. Martin Intended It | WIRED | Tracking Transmedia | Scoop.it
In the Song of Ice and Fire novel series by George R. R. Martin, the Iron Throne is the literal seat of power in the Seven Kingdoms of Westeros, forged by dragonbreath from the thousand swords of King Aegon I’s defeated enemies. On the HBO show however, that number appears to be far more modest than a thousand — perhaps more in the ballpark of several dozen?
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Quantified self: Why we're all living by the numbers

Quantified self: Why we're all living by the numbers | Tracking Transmedia | Scoop.it
The term “Quantified Self” was coined in 2007 by Wired editors Gary Wolf and Kevin Kelly, who organized a meetup of 30 people. Today, the group has grown to include more than 20,000 members in 188 cities.

The rise of the quantified self movement means we're all living by numbers. In the past, industries harped on understanding consumers and measuring their behavior — today, consumers themselves are tracking and generating enormous amounts of data.

Before things like smartphones or wearables, we’d have to consult doctors or data technicians or manually log activities to determine how many calories we consume and burn. But now, with Fitbits, Fuelbands, Jawbones and Whistles (even our dogs are tracking activity!), we can capture this data in a snap, see it updated in real time and use it to make better, more healthy decisions.
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14 Second Halloween Horror Film Festival

14 Second Halloween Horror Film Festival | Tracking Transmedia | Scoop.it
The films submitted to our 14 Second Halloween Film Competition.     Satanic Toothpaste @raindance_film_festival #14SecondHorror A v
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How Plague Inc educates players about Ebola (Wired UK)

How Plague Inc educates players about Ebola (Wired UK) | Tracking Transmedia | Scoop.it
The spread of Ebola is potentially terrifying, especially with medical journal The Lancet suggesting current respones may be insufficient to contain the outbreak. Yet if the surge in users British developer Ndemic Creations has seen for its indie hit Plague Inc  is anything to go by, people are at least looking to educate themselves on epidemiology.
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Le passif du cinéma interactif

Le passif du cinéma interactif | Tracking Transmedia | Scoop.it
Quand l’interactivé filmique commence avant l’interavtivité web…
siobhan-o-flynn's insight:
Alexis Blanchet and David Dufresne - Written in response toA brief history of interactivity
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Big Hero 6 Proves It: Pixar's Gurus Have Brought the Magic Back to Disney Animation | WIRED

Big Hero 6 Proves It: Pixar's Gurus Have Brought the Magic Back to Disney Animation | WIRED | Tracking Transmedia | Scoop.it

John Lasseter is tearing up. His eyes are shining and his lashes are moist. He reaches out a warm hand to cover mine and looks deep into my eyes as he talks. He's feeling things, powerful things, and it's impossible not to feel them too. From any other studio executive, this would come across as insincere, even manipulative, but Lasseter, chief creative officer of Walt Disney Animation Studios and Pixar, is quite possibly the most earnest, emotional, enthusiastic man working in Hollywood....

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The Internet Archive releases tools to let anyone store community content forever

The Internet Archive releases tools to let anyone store community content forever | Tracking Transmedia | Scoop.it
The Internet Archive, the nonprofit repository for content on the Internet, announced today a strategic shift, putting it in the position of storage-dump provider that “communities” can tap if and when they see fit.

“We are creating new tools to help every media-based community build their own collections on a long-term platform that is available to the entire world for free,” the nonprofit’s founder, Brewster Kahle, wrote in a blog post today. “Collectors will be able to upload media, reference media from other collections, use tools to coordinate the activities of their community, and create a distinct Internet presence while also offering users the chance to explore diverse collections of other content.”
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Co.Create | creativity + culture + commerce

Co.Create | creativity + culture + commerce | Tracking Transmedia | Scoop.it
Earlier this year, a short teaser trailer for a new indie vampire movie went online. It was just an eerie peek, barely 30 seconds and a lot of mystery in those spare moments. Now audiences beyond the festival circuit will have a chance to see the proper trailer for director Ana Lily Amirpour's Iranian vampire western, A Girl Walks Home Alone At Night.
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A Short History of Interactivity

A Short History of Interactivity | Tracking Transmedia | Scoop.it
This is no (r)evolution

"Each day there are more of us interactive storytellers. Because we enjoy the freedom of creating with fewer boundaries, because we could not take another “lean-back” century or because it is just that thing to explore right now. But it would be a great loss to engage in the craft of telling interactive stories without knowing where we come from. So there is, a bit of background "


Via mirmilla, Digital Cinema in Transition
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Jeni Mawter's curator insight, October 29, 8:03 PM

Interaction returns.

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How copyright law gives Amazon too much power over the book industry

How copyright law gives Amazon too much power over the book industry | Tracking Transmedia | Scoop.it
And while the law was passed at the behest of content creators, it also gave a lot of power to platform owners. If you buy a movie on iTunes, you're effectively forced to continue buying Apple devices if you want to keep watching the movie. Tools to transfer copy-protected movies you've purchased from iTunes onto another platform exist, but they're illegal and, accordingly, not very user-friendly.

Amazon has taken advantage of the DMCA too. Kindle books come copy-protected so that only Amazon-approved software can read it without breaking the law. Of course, software to convert it to other formats exists, but it's illegal and accordingly isn't very convenient or user-friendly.
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BBC - Blogs - Internet blog - How we built "The Doctor and the Dalek" CBBC game

BBC - Blogs - Internet blog - How we built "The Doctor and the Dalek" CBBC game | Tracking Transmedia | Scoop.it
“The Doctor and the Dalek” CBBC game forms part of the BBC’s ‘Make It Digital’ initiative.

And it's exactly the kind of hybrid we love at Somethin’ Else. It’s a ‘game with purpose’ — intrinsically fantastic to play, yet achieving something concrete and measurable. Playing the game delivers not just endorphins but specific parts of the UK’s school curriculum (‘Key Stage 2 and 3 programming’).

From the off, my team designed a game loop we were certain would do the job: skedaddle over Skaro (say) until you are blocked by something that can only be passed by upgrading your Dalek; the upgrading process would require completion of a ‘coding challenge.’

Easy words — and still not enough to describe a game someone can build.
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The Crack Up: Transmedia Dance Performance | Australian Arts Review

The Crack Up: Transmedia Dance Performance | Australian Arts Review | Tracking Transmedia | Scoop.it
In 1936, Esquire Magazine published American author F. Scott Fitzgerald’s essay The Crack-Up – a loose-form story of a man losing his grip on reality.

Led by director and choreographer Kim Vincs and a team of designers and animators at the Deakin Motion.Lab, The Crack Up interprets Fitzgerald’s story and brings the themes to the forefront of digital technology and performance. Live dancers and virtual performers are set against a massive shifting and crumbling world of 3D-projected stereoscopic landscapes and interactive visualisation systems.

Audience members will wear 3D glasses to see the imagery come to life in stunning high resolution, as it envelops performers in an environment inspired by, but entirely foreign to, Fitzgerald’s imagination
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Clockwork Watch, a steampunk transmedia project, proves a delight

Clockwork Watch, a steampunk transmedia project, proves a delight | Tracking Transmedia | Scoop.it
One of my Lakes International Comic Art Festival finds was the glorious Clockwork Watch, created by Yomi Ayeni of Articipate Media – a collaborative storytelling project set in a retro-futurist vision of Victorian England that launched thanks to a successful crowdfunding pitch back in 2011, and launched with a live event called Tomorrow’s World… Today! – an immersive live event held in London back in 2012.

A five-year immersive participatory steampunk story told through graphic novels edited by Corey Brotherson and drawn by Jennie Gyllblad , there will be nine books in all, with all those already published available through the Clockwork Watch online shop
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