"They say that running a Kickstarter is a full-time job. That's a pretty big overstatement as far as I can tell, but running a Kickstarter does in fact take a big investment of time, and sometimes of money, as well. Since I'm all about transparency all up in here, I thought I'd lay out for you all the time and money I've plunked down just to get the Kickstarter for The Daring Adventures of Captain Lucy Smokeheart up -- and where the cash will go if and when it funds.Anchors Aweigh
Before the Kickstarter even launched, I already had about $140 of skin in the game. That money went to the illustrator for her brilliant rendering of Lucy Smokeheart, registeringLucySmokeheart.com, and that beard for my promo video series, 30 Days of Piracy.
That's not including the time sunk into it, which was pretty significant. Here's a rough estimate:
14 hours - breaking story and some experimental writing and sketching
10 hours - writing Kickstarter copy and asking for feedback
6 hours - planning a promotion strategy, administrative tasks
8 hours - planning, recording and editing video ..."