Tracking Transmedia
73
Tracking Transmedia, Crossmedia, interactive & digital storytelling
Follow
Scooped by siobhan-o-flynn onto Tracking Transmedia
Scoop.it!

1 of WRT is Goes Authentic in ALL CAPS at WRT: Writer Response Theory

1 of WRT is Goes Authentic in ALL CAPS at WRT: Writer Response Theory | Tracking Transmedia | Scoop.it
a blog and podcast dedicated to discussing text arts forms

 

"..Authentic in All Caps is a master work, a story about woman and sidekick facing ridiculous obstacles to being herself. The story is complex and yet playful. In this project, as she explains, Christy is harnessing the rich narration that audio drama creates, her deep understanding of an ARG aesthetic combined with a wildly imaginative carnivalesque inversion of the cultural hierarchies. Here is a satirical world where artists are assassins and quantum physicists run the underworld. A world I’d love to romp in.

When I asked Christy about this recently, she said,

 

Christy:Remember when we started WRT?! Good times. :) Back then I was very keen on the use of chatbots in storytelling (and still am). But I was really excited by IF and all the possibilities there. I also got into alternate reality games, created a few of those and worked on big branded entertainment projects. I’ve also been lucky to have worked as a writing and design consultant on digital extensions to theatre, film, and gaming projects. So over the years I’ve been through the process of having huge external constraints being put on ideas, as well as the constraints of limited budgets and constraints I put on myself to facilitate the creative process.

 

Christy:So now I’m putting more time and effort on playing with digital technologies for my own wacky stories and ideas. I recently launched a playful story for the phone at a pervasive gaming festival in Melbourne (and this will be released worldwide soon). But the big personal project I’m working on is a web audio adventure. The idea for this unusual storytelling approach came about from my work on alternate reality games, and my love of audio, comedy, and digital technology. I’m combining radio drama with web navigation and online storytelling to create a web audio adventure. It hasn’t been done before and so I’ve spent the past year refining experience design issues and of course honing the script...."

 
siobhan-o-flynn's insight:

Great interview on Mark Marino's blog!

Jeni Mawter's curator insight, February 23, 9:51 PM

Interview with Christy Dena re AUTHENTIC IN ALL CAPS!

Your new post is loading...
Scooped by siobhan-o-flynn
Scoop.it!

5 rules: the smallest element of participation is now the individual node.

5 rules: the smallest element of participation is now the individual node. | Tracking Transmedia | Scoop.it
Video of a talk I gave in Oslo at the Norwegian Annual Communications/PR Forum “5 rules for PR in the digital era”.
No comment yet.
Scooped by siobhan-o-flynn
Scoop.it!

Rob Pratten on: Audience Participation with Linear TV – Transmedia Storyteller

Rob Pratten on: Audience Participation with Linear TV – Transmedia Storyteller | Tracking Transmedia | Scoop.it

"Question: In a TV fictional drama that’s been shot and edited, how do you introduce audience participation?
Answer: Make the TV series part of a larger open storyworld and provide additional participation layers.
Too often participation in TV is limited to game shows. Telephone voting evolved to text voting and has now evolved to web-based voting but participation is still largely quiz-based voting. What if the audience could actually enter a fictional drama as their own character and explore the world in such a way that they feel the dilemmas presented to the on-screen characters?..."

No comment yet.
Scooped by siobhan-o-flynn
Scoop.it!

Meanwhile, over on Minecraft The Hunger Games are running 24/7

Meanwhile, over on Minecraft The Hunger Games are running 24/7 | Tracking Transmedia | Scoop.it

A few weeks back, my neighbour’s 8 year old son spent almost over an hour carefully spelling out ‘Minecraft’ in foot and half high multi-coloured letters on the sidewalk in front of his and mine. When I asked him why he liked the game, he said: ‘It’s entertaining…. And it’s really good for spatial stuff and building things.’ His eyes lit up and he started describing all the things he’d built, the CN Tower, a castle, and various objects from volcanos to dynamite. Later this week he’s going to show me what he’s made and I can’t wait.

 

Minecraft is huge – an online game sandbox that allows anyone to build pretty much anything, developed by Markus ‘Notch’ Persson. Not only was Notch awarded the BAFTA Special Award in March 2012 for ‘significant contribution to a sector,’ Minecraft is now the best selling XBox Live Arcade game ever, with over 2 million games sold. So when a friend’s 14 year old son, Alex, told me he spent a ton of time playing in online versions of The Hunger Games built in Minecraft, I ever curious, immediately asked if he would show me...

No comment yet.
Scooped by siobhan-o-flynn
Scoop.it!

Scoping the Audience Participation [SSW series cont.] | Transmedia: Storytelling for the Digital Age | Scoop.it

Scoping the Audience Participation [SSW series cont.] | Transmedia: Storytelling for the Digital Age | Scoop.it | Tracking Transmedia | Scoop.it
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
No comment yet.