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Tracking Transmedia, Crossmedia, interactive & digital storytelling
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1 of WRT is Goes Authentic in ALL CAPS at WRT: Writer Response Theory

1 of WRT is Goes Authentic in ALL CAPS at WRT: Writer Response Theory | Tracking Transmedia | Scoop.it
a blog and podcast dedicated to discussing text arts forms

 

"..Authentic in All Caps is a master work, a story about woman and sidekick facing ridiculous obstacles to being herself. The story is complex and yet playful. In this project, as she explains, Christy is harnessing the rich narration that audio drama creates, her deep understanding of an ARG aesthetic combined with a wildly imaginative carnivalesque inversion of the cultural hierarchies. Here is a satirical world where artists are assassins and quantum physicists run the underworld. A world I’d love to romp in.

When I asked Christy about this recently, she said,

 

Christy:Remember when we started WRT?! Good times. :) Back then I was very keen on the use of chatbots in storytelling (and still am). But I was really excited by IF and all the possibilities there. I also got into alternate reality games, created a few of those and worked on big branded entertainment projects. I’ve also been lucky to have worked as a writing and design consultant on digital extensions to theatre, film, and gaming projects. So over the years I’ve been through the process of having huge external constraints being put on ideas, as well as the constraints of limited budgets and constraints I put on myself to facilitate the creative process.

 

Christy:So now I’m putting more time and effort on playing with digital technologies for my own wacky stories and ideas. I recently launched a playful story for the phone at a pervasive gaming festival in Melbourne (and this will be released worldwide soon). But the big personal project I’m working on is a web audio adventure. The idea for this unusual storytelling approach came about from my work on alternate reality games, and my love of audio, comedy, and digital technology. I’m combining radio drama with web navigation and online storytelling to create a web audio adventure. It hasn’t been done before and so I’ve spent the past year refining experience design issues and of course honing the script...."

 
siobhan-o-flynn's insight:

Great interview on Mark Marino's blog!

Jeni Mawter's curator insight, February 23, 9:51 PM

Interview with Christy Dena re AUTHENTIC IN ALL CAPS!

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Can't WAIT! Jay Bushman on Lizzie Bennett Diaries & Crowdfunding Transmedia | Transmedia 101 - June 18 Toronto!

Can't WAIT! Jay Bushman on Lizzie Bennett Diaries & Crowdfunding Transmedia | Transmedia 101 - June 18 Toronto! | Tracking Transmedia | Scoop.it
Transmedia 101: Crowdfunding Transmedia Crowdfunding Transmedia: with James Cooper & Jay Bushman. June 18th, 7-9 pm  9 Ossington. Lower
siobhan-o-flynn's insight:

book your ticket now! this night is going to be fantastic!

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Solstice Arena takes Zynga into the midcore game market with the first 'speed MOBA' (preview)

Solstice Arena takes Zynga into the midcore game market with the first 'speed MOBA' (preview) | Tracking Transmedia | Scoop.it

'Midcore games could be a way for Zynga to improve its monetization of its audience...

 

Descamps, the general manager of Solstice Arena, describes the game as the world’s first “speed MOBA.” (That alphabet soup stands for multiplayer online battle arena, which are games like Riot Games’ League of Legends or Valve’s Dota 2.)

 

“We’ve designed Solstice Arena with a distinct mission: take a genre we love and transform it to allow hardcore fans and casual players to experience the fun of MOBA gaming right from their mobile devices,” Descamps said in a blog post. “To those familiar with MOBA games, you will find a deep, competitive, and well-balanced MOBA – one that is unlike any free-to-play game on the App Store. But our goal wasn’t to just attract players similar to us. We want to make Solstice Arena accessible to new players, too – so many of whom may have never tried a MOBA before.”...'


Read more at http://venturebeat.com/2013/06/13/solstice-arena-takes-zynga-into-the-moba-mid-core-game-market-preview/#fZAOeyDxCcRuKtrV.99

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Designing for Attention Transmedia Singapore Masterclass Part 2: Co...

A Masterclass with Transmedia SG, Singapore Media Academy, May 29, 2013 Case Studies on Ruby Skye PI, The Karada & Zed.TO's Byologyc
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Case Studies on Ruby Skye PI, The Karada & Zed.TO's Byologyc

Digital Cinema in Transition's curator insight, Today, 3:30 AM

Digital Cinema in Transition's insight: Please also visit http://www.digitalcinema.ca for one of our surveys!

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World War Z's Creepy In-Game Transmedia Campaign. Transmedia Camp 101

World War Z's Creepy In-Game Transmedia Campaign. Transmedia Camp 101 | Tracking Transmedia | Scoop.it
Having thoroughly enjoyed Max Brook's Zombie thriller novel, I've been wondering where the pre-launch transmedia campaign for World War Z is and last night I finally had some spare time to track it...
siobhan-o-flynn's insight:

I finally had a bit of time for some blogging!

XYEYE's comment, June 17, 12:43 PM
awesome thank you!
Jen Begeal's curator insight, June 17, 6:21 PM

My question is, will the game be better than the movei?

 

Digital Cinema in Transition's curator insight, Today, 3:30 AM

Digital Cinema in Transition's insight: Please also visit http://www.digitalcinema.ca for one of our surveys!

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Dan Brown's Transmedia Descent: Making a Deal with the Devil for Kobo eReader Puzzle Contest

Dan Brown's Transmedia Descent: Making a Deal with the Devil for Kobo eReader Puzzle Contest | Tracking Transmedia | Scoop.it

"An author sells his soul to Asmodeus, King of the Nine Hells for a shot at fame and fortune...

 

With Dan Brown’s new novel Inferno coming out soon, the Toronto-based eReader manufacturer Kobo saw it as the perfect opportunity to launch a narrative-driven puzzle contest called The Descent. The contest is designed to reacquaint readers with the themes of Dante Alighieri’s Divine Comedy that will feature heavily in Brown’s newest exploration in symbology. To provide the framework for The Descent, Kobo brought inauthor J.F. Penn to write three short stories exploring three sins: the Sins of Temptation, the Sins of Violence, and the Sins of Treachery. Each short story is offered free for the Kobo eReader or as an EPUB for reading on your desktop, eReader, or mobile devices..."

Digital Cinema in Transition's curator insight, Today, 3:30 AM

Digital Cinema in Transition's insight: Please also visit http://www.digitalcinema.ca for one of our surveys!

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25 Content Marketing Facts That Will Make You Consider Mobile

25 Content Marketing Facts That Will Make You Consider Mobile | Tracking Transmedia | Scoop.it
If you haven't begun putting an emphasis on mobile, you definitely will consider it after reading these 25 content marketing facts.
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Quantum Break brings binge viewing to video games

Quantum Break brings binge viewing to video games | Tracking Transmedia | Scoop.it

"Its creators, Remedy Entertainment, describe Quantum Break as (inhale) a transmedia action-shooter video game and television hybrid that mashes together real world actors and traditional filmmaking with computer graphics and virtual settings in the same fictional universe.

 

In layman's terms, Quantum Break is one of those wildly ambitious projects that would be prohibitively expensive were it not funded by a billion dollar corporation determined to get people excited about its upcoming entertainment hardware, in this case Microsoft's Xbox One.

 

Set in the fictional Northeastern U.S. Riverport University, the story of Quantum Break follows the people who were in the presence of a time-travel experiment gone wrong — two of whom are playable. With the power to manipulate time, gained from the proximity to the failed experiment (a la The Fantastic Four), they try to repair a universe in which time is collapsing, freezing, fast-forwarding, rewinding and slowing-down...."

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Where to go if you Crossover? A journey @ Doc/Fest Interactive - i-Docs

Where to go if you Crossover? A journey @ Doc/Fest Interactive - i-Docs | Tracking Transmedia | Scoop.it
Digital Cinema in Transition's curator insight, June 15, 6:51 PM
Digital Cinema in Transition's insight:

Please also visit  http://www.digitalcinema.ca for one of our surveys!

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Social Media and Storytelling, Part 2: Back to the Future

Social Media and Storytelling, Part 2: Back to the Future | Tracking Transmedia | Scoop.it

Social media and storytelling together represent, for marketers, a return to the origins of storytelling....

 

The concept of “the survival of the fittest”  is important for marketers today. During the oral tradition, if you told a compelling story, that’s the message that was shared. If your story sucked it didn’t live on. In the broadcast era, it was the battle of the richest. If you spent enough dollars, you could get your message out to the masses regardless of the quality. Anyone who has been involved in social media recognizes that we’re back to “survival of the fittest” era. The Twittersphere or Facebookers will decide whether it’s a compelling message.

 

We see this at HootSuite time and time again: I’ve run the numbers and quality content that is story-based gets shared. When we get lazy and create mediocre content it doesn’t get shared. The crowd decides, it’s that simple. This has huge implications for marketers, today, you can’t just buy people’s attention, they will block you, skip you, fast forward you or ignore you. We need to spend more effort, time, budget on creating awesome content that people want and less budget on a media buy (although a paid component is still critical – more on this in upcoming post)...'

 
Digital Cinema in Transition's curator insight, June 15, 6:51 PM
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Please also visit  http://www.digitalcinema.ca for one of our surveys!

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A Journal of Insomnia Is A Surreal Interactive Documentary Experience | The Creators Project

A Journal of Insomnia Is A Surreal Interactive Documentary Experience | The Creators Project | Tracking Transmedia | Scoop.it

Interactive documentary about losing sleep, gains notice at Tribeca...

 

Imagine this: an appointment at 3:14am. A phone call at 3:12am from Quebec announces the appointment minutes before it happens. Logging onto the A Journal of Insomnia website, white digital artifacts arrange themselves on screen, gradually shaping themselves into an approximation of a mouth.

An accented, ethereal digital voice intones, “At night I can't sleep. In developed countries, 30 percent of people are insomniacs like me. Since the fall of 2012, privately under the cover of darkness, I have been meeting them and collecting their stories. Welcome to A Journal of Insomnia. Only by making an appointment and coming back tonight will you receive the full experience. It's your turn now to invest part of your night.”

The disembodied voice is followed by a ticking clock and ambient sound collage, which is at once dreamy, disconcerting and beautiful. The whole effect is made all the more surreal in those early interactive moments as the user is drawn toward the computer screen like Max Renn in David Cronenberg's Videodrome....

 

 

Digital Cinema in Transition's curator insight, June 14, 11:06 PM

Also see our digital cinema study at http://www.digitalcinema.ca and fill out a survey!

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Lucas And Spielberg Predict “Massive Implosion” Of Hollywood Caused By Tech Industry | TechCrunch

Lucas And Spielberg Predict “Massive Implosion” Of Hollywood Caused By Tech Industry | TechCrunch | Tracking Transmedia | Scoop.it
George Lucas and Steven Spielberg aren't so bullish on the future of the film industry. At a talk at USC, the pair agreed that it's on track to have a "massive implosion".
XYEYE's curator insight, June 14, 7:52 PM
No Duh!? Well at least they are saying it out loud from the top of that hill! A "Massive Implosion" called transmedia! Go Baby!
Digital Cinema in Transition's curator insight, June 14, 11:06 PM

Also see our digital cinema study at http://www.digitalcinema.ca and fill out a survey!

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Very Cool Post: A Crash Course On How Mobile Apps Are Changing Storytelling | The Creators Project

Very Cool Post: A Crash Course On How Mobile Apps Are Changing Storytelling | The Creators Project | Tracking Transmedia | Scoop.it

"A look at the ways mobile apps are updating one of our most fundamental storytelling experiences...

 

Unlike traditional films, these storytelling apps are freed from the constraint of having to unfold in prescribed amounts of time. And many have taken advantage of this looser chronological flow by encouraging—sometimes even requiring—interactivity from the audience, who are no longer allowed to sit back passively, mouths agape. How much participation is required varies greatly—from simply pushing buttons to picking up phone calls from strangers in the middle of the night (but more on that later). 


New apps seem to pop out of the air every second. And since it’s a Sisyphean feat to keep up with their swelling numbers, here’s the condensed version of how this mobile medium is dramatically altering the ways we tell stories—as well as the very notion of storytelling itself...."

Digital Cinema in Transition's curator insight, June 14, 3:14 PM

Please visit  http://www.digitalcinema.ca for one of our surveys!

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Steven Spielberg and George Lucas Predict Film Industry “Implosion” or “Meltdown”; LINCOLN Was Almost an HBO Movie | Collider

Steven Spielberg and George Lucas Predict Film Industry “Implosion” or “Meltdown”; LINCOLN Was Almost an HBO Movie | Collider | Tracking Transmedia | Scoop.it

Speaking to students at USC, Steven Spielberg and George Lucas predicted an "implosion" of the film industry that would change theatrical exhibition....

 

According to THR, Lucas told the audience that film exhibition in the future would likely follow the same model as Broadway exhibition where there are fewer films that cost more to see, but they also run for a longer period of time.  Spielberg added thatE.T. ran in theaters for a year and four months.  Lucas’ model means that a lot of theaters will die off, and seeing blockbusters will be a luxury.  I can absolutely see that happening.  For non-blockbuster movies, people will stay at home and become absorbed in either made-for-TV dramas, or, more likely, series and mini-series...."

Digital Cinema in Transition's curator insight, June 14, 3:14 PM

Please visit  http://www.digitalcinema.ca for one of our surveys!

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Simon Staffans talks co-creation with Carri Bugbee: The Creative Fan – Friend or Foe? | | MIPBlogMIPBlog

Simon Staffans talks co-creation with Carri Bugbee: The Creative Fan – Friend or Foe? | | MIPBlogMIPBlog | Tracking Transmedia | Scoop.it
MediaCity Finland's Staffans talks co-creation with Carri Bugbee, who brought Mad Men's Peggy Olson to life on Twitter

'...One of the members of my discussion panel was Carri Bugbee, a social media marketing exec from Portland, Oregon. Her trackrecord includes being one of the very first to explore the power of Twitter by creating the — unofficial — @peggyolson persona to intersync with the narratives of the hit series Mad Men. She’s experienced the good sides – an overwhelming positive response from show fans and other co-creators – and the bad side – getting shut down by Twitter within a couple of days (yet later reinstated). I asked her how important will co-creating fans be for television in the future. Her reply merits a massive quote!

 

I feel like collaboration with fans is the ultimate form of social TV. Web 2.0 brought about social media, which allows web users to interact with other people and content. Merging social media with TV (and film) means fans will (or should) be able to interact with and sometimes even influence outcomes for TV and movie content. That could be as basic as sharing favorite movie lines with friends on their social networks or as complicated as influencing the direction of a character or story arc online....'

 
Digital Cinema in Transition's curator insight, June 17, 6:52 PM

Just how many Peggy Olson's are out there?

Jeni Mawter's curator insight, June 17, 10:12 PM

Creative fans are definitely Friends for YA storytellers.

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Mid-core gaming. Defining, sizing and seizing the opportunity. - Newzoo [archiving 2012]

Mid-core gaming. Defining, sizing and seizing the opportunity. - Newzoo [archiving 2012] | Tracking Transmedia | Scoop.it
Mid-core gaming is a market segment that is attracting increasing attention from investors and developers.
siobhan-o-flynn's insight:

Really interesting shift underway:

 

"Trend driven by consumers

From a consumers perspective, the mid-core gaming market segment is comprised of players looking for a more in-depth experience than a casual game, yet one that is not as time-consuming as a core game. The potential for mid-core games is often backed up by the fact that former core players who, as they start families and careers, no longer have as much time to devote to playing and also includes casual gamers who desire a more immersive experience. As mid-core games typically have no steep learning curve, players can step into a game, immediately start playing and then leave as soon as other duties call. It doesn’t require 40 hours a week to build your character and have a great play experience, but it is an experience that is less repetitive and more immersive than a casual game.

 

Newzoo’s CEO, Peter Warman, comments: ‘It’s a very interesting segment of the market because in the increasingly competitive market is has a potential double digit growth outlook, and it’s directly related to other trends, including the rising numbers of mobile and tablet players, the quality of game experiences on these devices, connected TVs and cross-screen gaming.’..."

 


Read more at http://www.newzoo.com/press-releases/mid-core-gaming-defining-sizing-and-seizing-the-opportunity/#lJkWYHX6r2xwMCMB.99

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Designing for Attention Transmedia Singapore Masterclass part 1

A Masterclass with Transmedia SG, Singapore Media Academy, May 29, 2013
Digital Cinema in Transition's curator insight, Today, 3:29 AM

Digital Cinema in Transition's insight: Please also visit http://www.digitalcinema.ca for one of our surveys!

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Stats: Here's How We Deal With TV Deaths and Shockers Like the 'Red Wedding' | Underwire | Wired.com

Stats: Here's How We Deal With TV Deaths and Shockers Like the 'Red Wedding' | Underwire | Wired.com | Tracking Transmedia | Scoop.it
Following the now infamous Red Wedding episode of Game of Thrones, fans took to the web to lament the loss of favorite characters and swear they were done with the show. Were they? Probably not.
Digital Cinema in Transition's curator insight, Today, 3:30 AM

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Thumb Your Nose at the NSA With Raspberry Pi | Gadget Lab | Wired.com

Thumb Your Nose at the NSA With Raspberry Pi | Gadget Lab | Wired.com | Tracking Transmedia | Scoop.it
Adafruit has created a handy how-to to help you build a wireless access point that anonymizes your internet browsing using Tor and a Raspberry Pi.
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How To Be Prolific: Guidelines For Getting It Done From Joss Whedon

How To Be Prolific: Guidelines For Getting It Done From Joss Whedon | Tracking Transmedia | Scoop.it
Few people get things done in as consistent and impressive a fashion as Joss Whedon. His Avengers was the rare superhero movie to break box office records as it garnered critical acclaim.
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Kiehl's Captain America Comic Book Arrives in The Wall Street Journal

Kiehl's Captain America Comic Book Arrives in The Wall Street Journal | Tracking Transmedia | Scoop.it

kiehl's sent a custom captain america comic book to certain wall street journal subscribers thursday as part of a content-marketing effort...

 

In the 12-page story, created specifically for Kiehl’s by writer William Harms and artists Angel Unzueta and Ty Templeton, Captain America must protect some "rare extracts and botanicals" -- hidden in the Kiehl’s basement -- that could be used to create another super-soldier like himself.

 

The story doesn't mention any Kiehl's product by name, but the action is bookended by ad pages from Kiehl’s including six pages touting its Facial Fuel for men and Ultimate Man body scrub soap.

 

The comic book is available at Kiehl’s stores with the purchase of any product and a digital version is on the company’s website, but Kiehl’s worked with The Wall Street Journal because the company wanted more people, predominantly men, to see the comic. “We feel it is so true to our DNA,” Mr. Salgardo said. “Instead of advertising, this allows potential new customers to understand Kiehl’s -- our quirkiness, but also our expertise in serious skincare.”...

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New Reality Show '@SummerBreak' Will Unfold on Social Media

New Reality Show '@SummerBreak' Will Unfold on Social Media | Tracking Transmedia | Scoop.it

"@SummerBreak, a new reality show that will exist — not on TV -— but exclusively on Twitter, Instagram, Tumblr, YouTube and Vine. Here's how it works....

 

@SummerBreak will ditch the standard 30- and 60-minute TV format, and will instead play out in a 24/7 stream of tweets, photos and videos. Additionally, 60-second daily YouTube webisodes will get posted, and three- to five-minute weekly wrap-ups will round out the show’s eight-week run...."

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Social Media and Storytelling Part 1: Why Storytelling?

Social Media and Storytelling Part 1: Why Storytelling? | Tracking Transmedia | Scoop.it

'Marketers can reach a greater audience than ever by combining the power of social media and storytelling...

 

We have a connected consumer revolution. The consumer is now in control of what they view, what they share, and how they view (on what screen). So there has been a major shift in terms of the relationship between consumers and marketers.

 

And there are bigger things at work as well. We saw it with the Arab Spring, and the critical role social media had in the way information was shared. We saw it with the Occupy Movement as well. Social media can have an impact on traditional power structures.

 

From a marketer’s perspective, that means that we’re moving towards pull versus push approach, sometimes referred to as inbound marketing. We can no longer push our messages across, we need to pull customers in with engaging, useful content.

 

All of these trends are turning the traditional media model on its head, and brands are evolving into media properties. One of the best examples of this is Red Bull. Red Bull is putting out such compelling content that traditional media properties like NBC are buying the rights to this content. They’ve completely flipped the model around as a brand, where the broadcasters are after them for their content. They’re a great example of a brand doing it well in social....' 

Digital Cinema in Transition's curator insight, June 15, 6:52 PM

Digital Cinema in Transition's insight:

Please also visit  http://www.digitalcinema.ca for one of our surveys!

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New Elysium trailer is f*cking AWESOME

New Elysium trailer is f*cking AWESOME | Tracking Transmedia | Scoop.it
Have you been waiting anxiously for more details on Neill Blomkamp's new movie Elysium? Well hang on — this video is going to make your eyeballs explode.
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App-Only Horror Movie “Haunting Melissa” Challenges Traditional Storytelling | TechCrunch

App-Only Horror Movie “Haunting Melissa” Challenges Traditional Storytelling | TechCrunch | Tracking Transmedia | Scoop.it

"Haunting Melissa" wants to challenge the boundaries of filmmaking by putting a ghost in your (iOS) machine...

 

To keep viewers hooked on “Haunting Melissa” even though there isn’t a regular schedule, the creators developed technology to allow them to add dynamic story elements to each chapter. In other words, if viewers re-watch a chapter, they see or hear different things that add new layers to the narrative and help set the atmosphere of the ghost story.

 

Another challenge was how to create a mood for viewers watching the film alone on their iPad or iPhone. Edelstein and his team focused on sound, testing for iOS devices and outputting for stereo instead of 5.1 surround-sound systems. ”Haunting Melissa” is like a technologically updated “The Blair Witch Project” in that it derives much of its atmosphere from the POVs of characters filming or using video chat on their own mobile devices. Edelstein says he was inspired by the 1999 film, as well as “Lake Mungo,” another horror mockumentary....' 

.

Digital Cinema in Transition's curator insight, June 14, 11:06 PM

Also see our digital cinema study at http://www.digitalcinema.ca and fill out a survey!

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'The Purge': Ethan Hawke's Low Salary Turns Into Millions

'The Purge': Ethan Hawke's Low Salary Turns Into Millions | Tracking Transmedia | Scoop.it

"The actor gave producer Jason Blum the friends-and-family rate, working for almost nothing on the breakout microbudget horror movie and skipping the perks:...

 

How does a movie that opens to $34 million cost just $3 million to make? Microbudget horror maestro Jason Blumsays his formula is simple: Everyone works for nothing (or, in the case of The Purge, for scale).

The Universal thriller marks Blum's second microbudget teaming with his best friend, star Ethan Hawke, after the 2012 hitSinister first paired the buddies who started a theater company in their 20s. LikePurge director James DeMonaco, the crew and even vendors, Hawke, 42, took almost no money up front in exchange for a slice of the profits..."

XYEYE's curator insight, June 14, 8:01 PM
insanely brilliant horror film!
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New Location = More Tickets! Crowdfunding Transmedia with Jay Bushman/Lizzie Bennett Diaries & James Cooper, Kickstarter Expert! June 18 in TO

New Location = More Tickets! Crowdfunding Transmedia with Jay Bushman/Lizzie Bennett Diaries & James Cooper, Kickstarter Expert! June 18 in TO | Tracking Transmedia | Scoop.it
Transmedia 101: Crowdfunding Transmedia Crowdfunding Transmedia: with James Cooper & Jay Bushman. NEW LOCATION MEANS MORE TICKETS AVAILABLE!! June
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