In a fiery speech at the DICE Summit in Las Vegas last week, David Cage told an audience of game developers and industry executives that it has a "Peter Pan complex." Big-budget videogames, he said, were being made for teens and kids, not adults. If games were going to be played by more grown-ups, they needed to tackle more mature themes, with mechanics that go beyond shooting and platform-jumping. If they didn't, Cage said, they'd see more of their audience move away from consoles and onto smartphones and tablets.
Cage, at least, has put his money where his mouth is -- and lots of Sony's, besides. His last game Heavy Rain married colossal production values to a decidedly non-traditional genre, sort of a combination of point and click adventure and quick-time event in which you solved the mystery of your son's kidnapping. While players are divided about its merits, I found it to be a positively entrancing experience, something I'd never seen before..."