Christy Dena talks about her audio-guided web adventure at the start of her crowdfunding campaign.
To help Christy raise the necesary funds, check out the project here:
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Christy Dena talks about her audio-guided web adventure at the start of her crowdfunding campaign.
To help Christy raise the necesary funds, check out the project here:
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"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up." Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight,
May 13, 3:57 AM
This article contains some great insights for anyone involved in building a fan community. The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design. Delete the scoop?
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April 4, 8:39 AM
Alex Wilhelm: "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?" Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight,
April 4, 3:59 AM
In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already! :) Delete the scoop?
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Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...
DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest. So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...
One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia. We usually think of ARGs as large scale, requiring lots of resources and being part of a marketing campaign for a new movie – or as some funky, alternative techy game that the cool kids play. But it doesn’t have to be.
Jess McCulloch teaches Mandarin in Australian schools and she sent me a tweet asking if my boys (aged 7 and 9 years) might be interested in a game that teaches them about how languages are structured. Of course I said yes. All she needed to begin was our home address and the boys’ names.
The next thing that happened… we received a letter in the mail addressed to my kids. They didn’t recognize the handwriting and they curiously opened it. What they found was an A4 sheet of paper with a Chinese Character on it, and a URL. They were puzzled. My eldest suggested we type the URL into the computer and when we did we were opened up to a world of secret agents, lessons on language and mission after mission that would help them solve the mystery of the character on their piece of paper.
Jess has created an an ARG targeting younger school children called “The Blackline Mystery.” Through email and live Skype sessions with her “virtual agents” she sets missions that they must complete online. She uses video and letters in the mail to give the game a stronger sense of reality and in doing so has my children hooked.... Via The Digital Rocking Chair, univers transmedia Delete the scoop?
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With these two titles, and some other interesting new technology like Wonderbook, I have to give the edge to Sony if you asked me who had a more exciting media briefing today. Delete the scoop?
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Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game. Via The Digital Rocking Chair
Karen B Wehner's curator insight,
April 15, 8:44 AM
Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.
Karen B Wehner's curator insight,
April 15, 8:45 AM
Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries. Delete the scoop?
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Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight,
December 1, 2012 2:04 AM
And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian. Delete the scoop?
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A few weeks back, my neighbour’s 8 year old son spent almost over an hour carefully spelling out ‘Minecraft’ in foot and half high multi-coloured letters on the sidewalk in front of his and mine. When I asked him why he liked the game, he said: ‘It’s entertaining…. And it’s really good for spatial stuff and building things.’ His eyes lit up and he started describing all the things he’d built, the CN Tower, a castle, and various objects from volcanos to dynamite. Later this week he’s going to show me what he’s made and I can’t wait.
Minecraft is huge – an online game sandbox that allows anyone to build pretty much anything, developed by Markus ‘Notch’ Persson. Not only was Notch awarded the BAFTA Special Award in March 2012 for ‘significant contribution to a sector,’ Minecraft is now the best selling XBox Live Arcade game ever, with over 2 million games sold. So when a friend’s 14 year old son, Alex, told me he spent a ton of time playing in online versions of The Hunger Games built in Minecraft, I ever curious, immediately asked if he would show me... Delete the scoop?
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The third teaser video for The Time Tribe, a serialized time travel adventure for kids 8-13, based on real history and archaeology and wrapped in an epic story.... Delete the scoop?
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