Tracking Transmedia
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Tracking Transmedia
Tracking Transmedia, Crossmedia, Interactive & Digital Storytelling
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The Silent History Represents A New Type Of Storytelling On iOS Devices - redo w link

The Silent History Represents A New Type Of Storytelling On iOS Devices - redo w link | Tracking Transmedia | Scoop.it
The Silent History could finally change how we read e-books on our iOS devices.

 

Much has been written about the steady decline of traditional books as e-readers and tablets have gained in popularity. This movement, however, really hasn’t changed the overall reading experience that remains much the same as it has for centuries. Even on our iPad, we still advance through a story one page after another, front to back.

The Silent History represents a much different type of storytelling, and one that effectively makes use of many of the features of iOS devices, including portability and GPS. The story itself is also quite good. The result is a presentation that is transformative, interactive, and at times, creepy. And one that, if proven successful, could change how future e-books are designed.

 

The Story

 

Set in 2044, the fictional Silent History looks back at 32 years of research on a strange phenomenon that leaves children speechless from the moment of birth. It is told through the use of “testimonials” written and collected since 2011 from those closest to the disease or most affected, including parents, doctors, teachers, and the occasional cult leader.

 

These testimonials each serve a vital, yet at times, different purpose. They may be a character portrait, short story, or just one part of a larger plot. Together, these 1,000-2,000 word narratives promise to tell a complete story. And yet, in another way, these individual stories only scratch the surface....

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!!!! Nasa's augmented reality app lets you control Curiosity Mars rover (Wired UK)

!!!! Nasa's augmented reality app lets you control Curiosity Mars rover (Wired UK) | Tracking Transmedia | Scoop.it

Nasa has launched an augmented reality iOS app that allows users to get a feel for what it's like to manoeuvre one of the space agency's robotic spacecraft.

 

The nifty Spacecraft 3D app -- available free on the iPhone, iPad and third- and fourth-generation iPod touch devices -- uses augmented reality and 3D animation to put the Curiosity rover (slated for a Mars landing in August 2012) and the moon-orbiting Ebb and Flow probes in a locale of the player's choosing. Using simple controls, they can then manipulate the spacecraft's sensors and components, such as its antenna...

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The Silent History Represents A New Type Of Storytelling On iOS Devices -- AppAdvice

The Silent History Represents A New Type Of Storytelling On iOS Devices -- AppAdvice | Tracking Transmedia | Scoop.it
The Silent History could finally change how we read e-books on our iOS devices.

 

Much has been written about the steady decline of traditional books as e-readers and tablets have gained in popularity. This movement, however, really hasn’t changed the overall reading experience that remains much the same as it has for centuries. Even on our iPad, we still advance through a story one page after another, front to back.

 

The Silent History represents a much different type of storytelling, and one that effectively makes use of many of the features of iOS devices, including portability and GPS. The story itself is also quite good. The result is a presentation that is transformative, interactive, and at times, creepy. And one that, if proven successful, could change how future e-books are designed.

 

The Story

Set in 2044, the fictional Silent History looks back at 32 years of research on a strange phenomenon that leaves children speechless from the moment of birth. It is told through the use of “testimonials” written and collected since 2011 from those closest to the disease or most affected, including parents, doctors, teachers, and the occasional cult leader.

These testimonials each serve a vital, yet at times, different purpose. They may be a character portrait, short story, or just one part of a larger plot. Together, these 1,000-2,000 word narratives promise to tell a complete story. And yet, in another way, these individual stories only scratch the surface.

 

The Design....

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iOS app success is a "lottery": 60% (or more) of developers don't break even

iOS app success is a "lottery": 60% (or more) of developers don't break even | Tracking Transmedia | Scoop.it

"There's plenty of money to be made developing apps for iOS—if you can manage to hit it big. A recent survey suggests 59% of apps aren't selling enough to turn a profit, and numerous developers tell Ars that figure may actually be higher..."

 

I posted the Infographic a few days back & it is a blunt wake-up call for anyone thinking 'I need an app!'

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