Tourism Storytelling, Social Media and Mobile
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Tourism Storytelling, Social Media and Mobile
Tourism Storytelling: tourism is a medium, tourist experience is the message
Curated by Andrea Rossi
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Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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The search for emergent storytelling

The search for emergent storytelling | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, April 12, 2016 6:12 PM

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Rescooped by Andrea Rossi from Sheila's Digital Storytelling
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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair
Andrea Rossi's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

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Soraia Ferreira, Ph.D.'s curator insight, March 22, 2016 5:29 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

blaucloud's curator insight, March 22, 2016 7:56 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Art Jones's curator insight, March 22, 2016 12:10 PM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability.

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, January 13, 2014 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


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malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games