Tourism Storytelling, Social Media and Mobile
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Tourism Storytelling, Social Media and Mobile
Tourism Storytelling: tourism is a medium, tourist experience is the message
Curated by Andrea Rossi
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Rescooped by Andrea Rossi from #transmediascoop
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Storytelling app a hit; launches a new chapter in transmedia

Storytelling app a hit; launches a new chapter in transmedia | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair, Simon Staffans
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The Digital Rocking Chair's curator insight, October 30, 2015 2:34 PM


Gillian Shaw:  "Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor" ...

Simon Staffans's curator insight, November 2, 2015 3:21 PM

Interesting development

Daniel Christian's curator insight, November 3, 2015 8:23 AM

Via @The Digital Rocking Chair

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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State of Syn Tells a Story with Mobile and Google Glass [#Transmedia]

State of Syn Tells a Story with Mobile and Google Glass [#Transmedia] | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, January 7, 2014 3:14 AM


Mike Vogel:  "State of Syn isn’t an ordinary series. There are episodes with a stylistic approach that feels more like a video game than a webseries, a mobile app where you unlock puzzles, and a Google Glass app currently in development."

Dr. Pamela Rutledge's curator insight, January 7, 2014 1:34 PM

Whether or not State of Syn succeeds commercially or critically, they should get kudos for pushing boundaries of multi-sensory #transmedia #storytelling and helping people think differently about integrating technology such as Google Glass.  Efforts like this emphasize #AR apps and wearable technology as a rich form of experience instead of creepy privacy violation. In this case, the game mechanics do not tie directly to the series.  The Google Glass is more of a "parallel play" experience linking narrative with gaming.  One app (for $) creates a “synesthesia” layer – the same trait held by the show’s lead protagonist Annika Drake.  (I've always wanted to know what it was like to taste music and see feelings.)  This should light a fire under other innovators to get creative!  Can't wait to see what happens.