Tourism Storytelling, Social Media and Mobile
2.4K views | +0 today
Follow
Tourism Storytelling, Social Media and Mobile
Tourism Storytelling: tourism is a medium, tourist experience is the message
Curated by Andrea Rossi
Your new post is loading...
Your new post is loading...
Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
Scoop.it!

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair
Andrea Rossi's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

more...
Soraia Ferreira, Ph.D.'s curator insight, March 22, 2016 5:29 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

blaucloud's curator insight, March 22, 2016 7:56 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Art Jones's curator insight, March 22, 2016 12:10 PM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability.

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
Scoop.it!

How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair
more...
Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Rescooped by Andrea Rossi from Transmedia Storytelling for Business
Scoop.it!

Awesome Game Story Gene 1 - Deep Characterization

Awesome Game Story Gene 1 - Deep Characterization | Tourism Storytelling, Social Media and Mobile | Scoop.it

 

 


Via The Digital Rocking Chair, Soraia Ferreira, Ph.D.
more...
The Digital Rocking Chair's curator insight, July 12, 2014 7:26 AM


Edwin McRae:  "Essentially it's about having everything in the game MATTER to the characters involved."


[Part II of this post can be found here:  Awesome Game Story Gene 2 - A responsive, narrative-rich Game World]

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
Scoop.it!

Gaming’s next level? Tales of the unexpected

Gaming’s next level? Tales of the unexpected | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, January 10, 2016 3:05 AM


Simon Parkin:  "The future looks dim for film-style storytelling as more games allow you to plot your own adventures" ....

Louise Robinson-Lay's curator insight, January 10, 2016 4:09 PM
Taking games driven education to the next level.
Rescooped by Andrea Rossi from Transmedia Storytelling for Business
Scoop.it!

The Art of Storytelling in Gaming

The Art of Storytelling in Gaming | Tourism Storytelling, Social Media and Mobile | Scoop.it

Via The Digital Rocking Chair, Soraia Ferreira, Ph.D.
more...
The Digital Rocking Chair's curator insight, December 30, 2014 12:56 PM


Kamal Sinclair:  "Games have done more work to pioneer best practices in interactive and participatory storytelling than any medium since the ancient theater traditions. Still, questions continue to circulate about its ability to match other mediums in terms of complex and cathartic stories, nuanced and fully evolved characters, and empathy."

Jeni Mawter's curator insight, January 26, 2015 7:24 PM

As story telling in gaming gets more sophisticated it will have a flow on effect to storytelling in all types of narratives.