Tourism Storytelling, Social Media and Mobile
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Tourism Storytelling, Social Media and Mobile
Tourism Storytelling: tourism is a medium, tourist experience is the message
Curated by Andrea Rossi
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Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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The search for emergent storytelling

The search for emergent storytelling | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, April 12, 6:12 PM

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

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Mobile Virtual Reality Is The Ghost Of Christmas Past

Mobile Virtual Reality Is The Ghost Of Christmas Past | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, December 20, 2015 1:54 PM


Sunny Dhillon:  "The worlds of gaming, sports, live music, commerce and adult entertainment are all primed for a revolutionary consumption shift with the advent of virtual reality (VR). Fantasy shall become reality; a new age of immersive entertainment lies just around the corner."

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Know Your Audience: How Studios Failed at the First Rule of Storytelling in 2015

Know Your Audience: How Studios Failed at the First Rule of Storytelling in 2015 | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, November 19, 2015 12:48 AM


Alisha Grauso:  "Hollywood studios failed big in 2015 because they didn't follow a defining principle of storytelling: Know Your Audience."

Nathan Schultz's curator insight, November 25, 2015 4:50 PM

 

An entertaining opinion piece, author Alisha Grauso explains that one of the reasons why so many of the movies that were made in 2015 were box office disasters was because filmmakers did not pay enough attention to what audience members wanted to see.  

 

The Steve Jobs movie, for example.  The fact that the movie was released four years after the man's death, thereby missing the "nostalgia window" in which audiences might have cared enough about Jobs to want to see a movie about him, essentially means that the movie was made without audience interests in mind, which should always be the foremost concern when selling any product.

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Tony Zameczkowski: Content creation is now a constant feedback loop

Tony Zameczkowski: Content creation is now a constant feedback loop | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, September 28, 2015 9:54 PM


Tony Zameczkowski:  "Content creators, whether traditional media or YouTubers, are moving from a passive consumption model focused on the TV or desktop, to one where their fans are empowered to engage with them and with each other especially on mobile platforms. We’re shifting from a world of viewers to mobile communities of fans."

Louise Robinson-Lay's curator insight, September 30, 2015 5:02 AM
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The Windoor's curator insight, October 4, 2015 10:07 AM

Tony Zameczkowski, actual vicepresidente y director de marketing en Victorious, es un profesional arraigado de la industria mediática. En este artículo Zameczkowski nos muestra, de forma resumida, como ha ido evolucionando el consumo de contenidos de Internet. Una de las ideas que podemos destacar es que, a día de hoy, la creación de contenidos se ha convertido en una retroalimentación continua, válida para cualquier tipo de información - ya sea de carácter comercial o informativa -. 

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Alternate Reality Games Could Still Take Over the World (And Your Life)

Alternate Reality Games Could Still Take Over the World (And Your Life) | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Jenny Wakefield's curator insight, September 19, 2015 11:34 PM

Captured via Steve Peters who posted his insight on Facebook about this article on ARGs.

The Digital Rocking Chair's curator insight, September 20, 2015 9:21 PM


Jess Zimmerman:  "ARGs aren't virtual reality games; they take place in the real world, and they often require no tools except for the internet and maybe a phone. They're not augmented reality games, where a phone app (for example) reveals hidden digital elements in real-world locations. They're more like living in a novel. "

AnnsoM's curator insight, September 23, 2015 3:59 AM

Alternate Reality Games Could Still Take Over the World (And Your Life)

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Simon Staffans: Why you should give the audience a place in your story

Simon Staffans: Why you should give the audience a place in your story | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Andrea Rossi's insight:

 

Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

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blaucloud's curator insight, August 1, 2015 10:28 AM

 

Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

Kajsa Hartig's curator insight, August 2, 2015 5:00 PM

"

In the television industry we’re very much about controlling most parts of a production. Not only that, there’s often so much to control that we turn into control freaks – everything in order to keep the schedule, keep the budget and keep ourselves sane. Today though, this does not mirror the way the world works, just as the TV schedule in the back of the newspaper no longer reflects how people are accessing content today. An exciting – if daunting – way of mirroring the real world and giving the audience a meaningful part in your content is to intentionally break part of your IP and/or your story. Then let the audience piece it back together in whatever way they see fit and celebrate their efforts and end result. This could be a narrative that is intentionally left unfinished with clear prompts for the audience to fill in as storytellers, a flawed character that needs to be pieced back together, or something else. The key is to step back and trust the audience to take good – if chaotic – care of the story world they’ve grown to love and the narrative strands you’ve left hanging for them.

 "
Transmedia-SocialTV's curator insight, August 7, 2015 2:46 AM

 

Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

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Daniel Ravner: The ABC’s of social TV

Daniel Ravner: The ABC’s of social TV | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, February 20, 2015 1:33 PM


"Social TV's buzzwords explained by [Daniel Ravner,] the CEO of Israel's Practical Innovation."

Sakulsri Srisaracam's curator insight, August 7, 2015 4:31 AM

 

"Social TV's buzzwords explained by [Daniel Ravner,] the CEO of Israel's Practical Innovation."

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From Sherlock to cult movies, audiences get in on interactive act

From Sherlock to cult movies, audiences get in on interactive act | Tourism Storytelling, Social Media and Mobile | Scoop.it

 

 

 


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The Digital Rocking Chair's curator insight, July 13, 2014 1:44 AM


Vanessa Thorpe:  "Theme parks and heritage attractions join the booming new market for immersive theatre"

Henrik Safegaard - Cloneartist's curator insight, July 13, 2014 11:29 AM

Great idea. I would love to go there -

Mattia Nicoletti's curator insight, July 14, 2014 4:04 AM

In the whole world of entertainment immersive experience (even social tv and second screen may be considered a kind of immersive experience) is getting more and more important. Transmedia is taking place and creativity, good writying (and a good budget) is all you need to leverage storytelling to the next level.

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Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours"

Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours" | Tourism Storytelling, Social Media and Mobile | Scoop.it

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danielle's curator insight, March 26, 2014 5:45 AM

the importance of UCD!

António Maneira's curator insight, April 10, 2014 1:32 PM

Great transmedia projects!

Bill L Watson's curator insight, February 16, 2015 10:03 PM

Was talking about this yesterday. Good insights. 

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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Audience engagement - three approaches

Audience engagement - three approaches | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, October 21, 2013 12:42 AM


Simon Staffans:  "There are as many different approaches [to audience engagement] as there are projects, but here are three major lines of approach" ...

Carmenne K. Thapliyal's curator insight, October 21, 2013 3:20 AM

How to engage audience effectively for one's digital audience

Sharrock's curator insight, October 21, 2013 11:10 AM

Engagement: It's more than attention and focus. 

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Audience participation - the changing role of the Author

Audience participation - the changing role of the Author | Tourism Storytelling, Social Media and Mobile | Scoop.it

Simon Staffans:  "The Author is no longer in control. No matter if audience interaction and participation is planned for or not, if the content is great enough and make people relate to it enough, people will start to engage and co-create" ...


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The Digital Rocking Chair's curator insight, June 15, 2013 2:35 AM

This makes an interesting companion piece to yesterday's scoop.it post where Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.

Rescooped by Andrea Rossi from Transmedia Storytelling meets Tourism
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AI Storytelling and Its Future in Games

AI Storytelling and Its Future in Games | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, December 27, 2015 1:33 PM


Damien Lawardorn:  "The real reason behind its creation [Scheherazade-IF], says Riedl, “is to probe the bounds of questions of how to get a computer to reason about, create, and understand narrative.” Given that humans are raised on stories, and make them a part of our everyday lives, Riedl’s goal is vital for any artificial intelligence if we want it to understand us."

Vivalist's curator insight, December 28, 2015 5:41 AM

The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.

 

But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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A Virtual Reality Revolution, Coming to a Headset Near You

A Virtual Reality Revolution, Coming to a Headset Near You | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, December 11, 2015 6:41 AM


Lorne Manly:  "Technology and entertainment giants are betting billions that virtual reality is much more than a passing fad, one which will revolutionize the way we experience movies, news, sporting events, video games and more."

Fausto Cantu's curator insight, December 11, 2015 2:38 PM

Ejemplos de la Revolución Virtual

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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, October 20, 2015 3:17 PM


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

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Why people love immersive, interactive experiences – and how you can create amazing ones

Why people love immersive, interactive experiences – and how you can create amazing ones | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, September 4, 2015 2:56 PM


"Ed Daly of experiential agency Seeper explains the best approach to creating experiences that people will love."

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Virtual reality is not the (immediate) future of film

Virtual reality is not the (immediate) future of film | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, March 16, 2015 1:55 PM


Jessica Conditt:  "Virtual reality was the belle of this year's Sundance Film Festival. Immersive exhibitions displayed on face-hugging headsets told powerful stories in lifelike worlds, in 360 degrees and with the viewer in control of the camera. [ ... ]  But, now, the buzz is fading and a question remains: Do filmmakers in Hollywood think that virtual reality is the future of cinema?"

Feng Haoxuan's curator insight, March 22, 2015 8:42 PM



Virtual reality as a new technology have be know by more people these year, with more money and attritions be taken for on this technology, virtual reality will not only be limited on games or movies filed, it will give user more reality experiences.

Rescooped by Andrea Rossi from Transmedia: Storytelling for the Digital Age
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The psychology of why little kids are completely obsessed with ‘Frozen’

The psychology of why little kids are completely obsessed with ‘Frozen’ | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, January 11, 2015 12:45 PM


Maryam Kia-Keating and Yalda T. Uhls:  "The movie perfectly captures what it's like to be in preschool."

Maria Claudia Londoño D.'s curator insight, January 22, 2015 5:31 PM

Don´t like the word obsessed  :(

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In search of the audience

In search of the audience | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Andrea Rossi's insight:

"Interest in transmedia and related forms of multiplatform production has increased significantly over the last few years, reflecting significant changes across all media forms in funding, production and delivery models" (cit)

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The Digital Rocking Chair's curator insight, July 1, 2014 1:50 AM


"Anna Jackson takes a look at local [New Zealand] film and transmedia projects taking an innovative approach to hunting the elusive and all-important audience (featuring Loading Docs, What We Do in the Shadows, Everything We Loved and The Generation of Z)."

Justin Nalepa's curator insight, July 2, 2014 11:08 AM

I saw The Jump recently and thought it was an excellent short doc piece. Looking forward to seeing the rest from Loading Docs as well. 

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Why We Binge-Watch Television

Why We Binge-Watch Television | Tourism Storytelling, Social Media and Mobile | Scoop.it

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The Digital Rocking Chair's curator insight, January 10, 2014 9:48 PM


Kevin Fallon:  "As a society, we’re more distracted than ever. So how is it that streaming hours of complicated TV dramas at a time is becoming our preferred method of watching television?"

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Learning From Orson: Understanding "Audiences" in Transmedia & Web Series

Learning From Orson: Understanding "Audiences" in Transmedia & Web Series | Tourism Storytelling, Social Media and Mobile | Scoop.it

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Andrea Rossi's insight:

"Audiences, in the real sense of the word, are disappearing" (Orson Welles, 1979)

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The Digital Rocking Chair's curator insight, September 12, 2013 3:30 PM


Story Horizon:  "For web series, we can often see the effect of the studio audience in the analytics/statistics on the video itself. Oftentimes, viewers will give a video more of a chance when seeing the high view count or thumbs up, modelling the behaviour of the audience that preceded them and not unlike responding to the canned laughter of the now dead “audience” as Orson so morbidly pointed out in the clip" ....