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Tommorrow's Science & Technology Issues
Advancements in R&D that will be reality in tomorrow's life
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Can Apps Transform Learning Into Games?

Can Apps Transform Learning Into Games? | Tommorrow's Science & Technology Issues | Scoop.it
There have been a number of recent education app releases, including DragonBox and PenyoPal Food Frenzy. Learning games are becoming increasingly successful.  It’s not about tricking kids int...

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Tesla's super-secret battery roadmap, Master Plan, and other goodies

Tesla's super-secret battery roadmap, Master Plan, and other goodies | Tommorrow's Science & Technology Issues | Scoop.it
Ok, maybe it's not so secret... but still cool!
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Moshers, Heavy Metal and Emergent Behaviour | MIT Technology Review

Moshers, Heavy Metal and Emergent Behaviour | MIT Technology Review | Tommorrow's Science & Technology Issues | Scoop.it
The collective behaviour of moshers at heavy metal concerts is mathematically similar to a disordered 2D gas, say physicists.
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Predicting the Future By Mining Online News and Other Web Data | MIT Technology Review

Predicting the Future By Mining Online News and Other Web Data | MIT Technology Review | Tommorrow's Science & Technology Issues | Scoop.it
Prototype software can give early warnings of disease or violence outbreaks by spotting clues in news reports.
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Predicting the Future By Mining Online News and Other Web Data | MIT Technology Review

Predicting the Future By Mining Online News and Other Web Data | MIT Technology Review | Tommorrow's Science & Technology Issues | Scoop.it
Prototype software can give early warnings of disease or violence outbreaks by spotting clues in news reports.
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Gamification: Is it game over?

Gamification: Is it game over? | Tommorrow's Science & Technology Issues | Scoop.it
Taking the rules of video games and applying them to dull office work or how we exercise is billed as the next big thing. But can it really work?

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Smartphones might soon develop emotional intelligence

Smartphones might soon develop emotional intelligence
Christos Tatsiopoulos's insight:
Smartphones might soon develop emotional intelligence
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Leap Motion's 3-D System Is Like A Kinect For Controlling Your Computer

Leap Motion's 3-D System Is Like A Kinect For Controlling Your Computer | Tommorrow's Science & Technology Issues | Scoop.it
We might not have jet packs yet, but apparently the ability to control our computers by wiggling our fingers is right around the corner.
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Robot Termites Build a Castle

Robot Termites Build a Castle | Tommorrow's Science & Technology Issues | Scoop.it
Programming book reviews, programming tutorials,programming news, C#, Ruby, Python,C, C++, PHP, Visual Basic, Computer book reviews, computer history, programming history, joomla, theory, spreadsheets and more.
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ScienceDirect.com - Animal Behaviour - Individual memory and the emergence of cooperation

ScienceDirect.com - Animal Behaviour - Individual memory and the emergence of cooperation | Tommorrow's Science & Technology Issues | Scoop.it
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How Large Is Your Network? The Power of 2nd and 3rd Degree Connections

How Large Is Your Network? The Power of 2nd and 3rd Degree Connections | Tommorrow's Science & Technology Issues | Scoop.it

Imagine you receive a digital camera with a built-in memory card for your birthday. You bring it on a six-month trip to Africa where you won’t have access to a computer—so all the photos you want to keep must fit on that one memory card. When you first arrive you snap photos freely, and maybe even record some short videos. But after a month or so, the memory card starts filling up. Now you’re forced to be more judicious in deciding how to use that storage. You might take fewer pictures. You might decide to reduce the quality/resolution of the photos you do take in order to fit more. You’ll probably cut back on videos. Still, inevitably, you’ll hit capacity, at which point if you wish to take new photos you’ll have to delete old ones.

 

The maximum number of relationships we can realistically manage—the number that can fit on the memory card, as it were—is described as Dunbar’s Number, after evolutionary psychologist Robin Dunbar. But maybe it shouldn’t be. In the early nineties, Dunbar studied the social connections within groups of monkeys and apes. He theorized that the maximum size of their overall social group was limited by the small size of their neocortex. It requires brainpower to socialize with other animals, so it follows that the smaller the primate’s brain, the less efficient it is at socializing, and the fewer other primates it can befriend. He then extrapolated that humans have an especially large neocortex and so should be able to more efficiently socialize with a great number of humans. Based on our neocortex size, Dunbar calculated that humans should be able to maintain relationships with no more than roughly 150 people at a time. To cross-check the theory, he studied anthropological field reports and other clues from villages and tribes in the hunter-gatherer era. Sure enough, he found the size of surviving tribes tended to be about 150. And when he observed modern human societies, he found that many businesses and military groups organize their people into cliques of about 150. To wit: Dunbar’s Number of 150.


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Evolution: Social exclusion leads to cooperation

Evolution: Social exclusion leads to cooperation | Tommorrow's Science & Technology Issues | Scoop.it
Social exclusion as a punishment strategy helps explain the evolution of cooperation, according to new research published today in the Proceedings of the Royal Society B.
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PLOS Computational Biology: How Random Is Social Behaviour? Disentangling Social Complexity through the Study of a Wild House Mouse Population

PLOS Computational Biology: How Random Is Social Behaviour? Disentangling Social Complexity through the Study of a Wild House Mouse Population | Tommorrow's Science & Technology Issues | Scoop.it
PLOS Computational Biology is an open-access...
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Raspberry Pi Car Computer: Raspboard - Technabob (blog)

Raspberry Pi Car Computer: Raspboard - Technabob (blog) | Tommorrow's Science & Technology Issues | Scoop.it
Harrison Kinsley aka sentdex had his Honda S2000 get with the times by installing a dash camera, a diagnostic tracker and more for a little over $100 (USD).

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Whatever next? Predictive brains, situated agents, and the future of cognitive science

Brains, it has recently been argued, are essentially prediction machines. They are bundles of cells that support perception and action by constantly attempting to match incoming sensory inputs with top-down expectations or predictions. This is achieved using a hierarchical generative model that aims to minimize prediction error within a bidirectional cascade of cortical processing. Such accounts offer a unifying model of perception and action, illuminate the functional role of attention, and may neatly capture the special contribution of cortical processing to adaptive success. This target article critically examines this “hierarchical prediction machine” approach, concluding that it offers the best clue yet to the shape of a unified science of mind and action.

 

Whatever next? Predictive brains, situated agents, and the future of cognitive science
Andy Clark

Behavioral and Brain Sciences / Volume 36 / Issue 03 / June 2013, pp 181-204

http://dx.doi.org/10.1017/S0140525X12000477


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Harshal Hayatnagarkar's comment, May 22, 2013 12:37 AM
Singularity is near !
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James B. Glattfelder: Who controls the world? | Video on TED.com

James Glattfelder studies complexity: how an interconnected system -- say, a swarm of birds -- is more than the sum of its parts. And complexity theory, it turns out, can reveal a lot about how the economy works.
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First Programmable T-shirt

First Programmable T-shirt | Tommorrow's Science & Technology Issues | Scoop.it
This is a project by two fundamentally different companies Cute Circuit, which produces wearing technologies, and Ballantine’s, 1st European and 2nd world producer of whisky.
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The emerging science of 'collective intelligence' — and the rise of the global brain

The emerging science of 'collective intelligence' — and the rise of the global brain | Tommorrow's Science & Technology Issues | Scoop.it
Over at the Edge there's a fascinating article by Thomas W. Malone about the work he and others are doing to understand the rise of collective human intelligence —
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Watchmaker Framework - Sudoku Example

Watchmaker Framework - Sudoku Example | Tommorrow's Science & Technology Issues | Scoop.it
Christos Tatsiopoulos's insight:

Self solving SUDOKU Using Evolutionaly Algoriths

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Population Learning In Chess

Population Learning In Chess | Tommorrow's Science & Technology Issues | Scoop.it
Programming book reviews, programming tutorials,programming news, C#, Ruby, Python,C, C++, PHP, Visual Basic, Computer book reviews, computer history, programming history, joomla, theory, spreadsheets and more.
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MUSE: The Brain-Sensing Headband that lets you control things with your mind.

MUSE: The Brain-Sensing Headband that lets you control things with your mind. | Tommorrow's Science & Technology Issues | Scoop.it
See your brain in action. Improve it. Operate things with it. And more.

SPECIAL HOLIDAY BONUS PERKS BEFORE DEC 7.
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Neuromarketing | Where Brain Science and Marketing Meet

Neuromarketing | Where Brain Science and Marketing Meet | Tommorrow's Science & Technology Issues | Scoop.it
Neuromarketing covers the intersection of neuroscience and behavior research with marketing, advertising, and product design.
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Carl Zeiss moves into machine vision - Vision Systems Design

Carl Zeiss moves into machine vision - Vision Systems Design | Tommorrow's Science & Technology Issues | Scoop.it
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