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Tinkering and Innovating in Education
This topic is about Tinkering & Innovating in education. Cover photo c/o Gever Tulley http://bit.ly/XOb9ku
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Why public libraries should follow Chicago's lead and build maker labs

Why public libraries should follow Chicago's lead and build maker labs | Tinkering and Innovating in Education | Scoop.it

"... That made it especially exciting to hear that Chicago opened a maker lab in one of its public libraries today. Most maker spaces carry a membership fee of $50-200 a month or are located in an institution like a university, where you are required to be a student or staff member to access equipment. A free lab that is open to the public is a novel concept that will hopefully be a lot more common in the future.

 

The lab at Chicago Public Library’s Harold Washington Library Center will stock three MakerBot Replicator 2 3D printers, two laser cutters, a milling machine and a vinyl cutter, plus a selection of software. A $249,999 grant will sustain its operation through the end of 2013, at which point it will be re-evaluated. The city will also consider adding maker spaces to other library locations." from source: http://gigaom.com/

#library #libraries #MakerSpace #tinkering #digitaldivide #innovation

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ghbrett's curator insight, July 10, 2013 10:40 AM

This is another example of a growing movement in the re-inventing of Libraries in a Digital World. Some traditional people still think of books, reference support, children's hour readings. Whereas other public libraries have experimented with different services such as cafe areas, study carrels with glass walls for tutoring, checking out garden tools, and of course now the ability to check out Digital Media (e.g., eBooks, eMagazines, and music). So, this role in supporting public access to the tools of the Maker Movement early on is a critical activity. In my opinion this is critical to an early solution to the problem of the Digital Divide that kept people who didn't have understanding of or access to computing and networks from accessing internet resources. 

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IncitED -a crowdfunding community designed for educators

IncitED -a crowdfunding community designed for educators | Tinkering and Innovating in Education | Scoop.it

"To incite important educational initiatives and innovations that benefit learners and their communities around the world. We want to provide a powerful and intuitive platform where educators can:
> Fund worthwhile projects
> Find, share, and replicate effective practices
> Collaborate and inspire one another

 

We aim to do this by simplifying the process of contributing to excellent projects worldwide for all who share the goal of bettering education."

 

from source:  - http://incited.org/

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ghbrett's curator insight, July 8, 2013 9:29 AM

It's great to see a crowdfunding (crowdsource funding) site for Education! Have a look and see if your education or training activities might benefit from such funding or at least the exposure to this community online.

Andrew Woods's curator insight, February 4, 8:15 PM

Interesting idea!

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SketchUp | 3D for Everyone

"SketchUp users are architects, designers, builders, makers and engineers. They are the people who shape the physical world. They are important, and they deserve great tools because great tools produce great work.

 

Great tools are ones you look forward to using. They do one thing (or maybe two) really, really well. They let you do what you want without having to figure out how. They help with hard or boring tasks so that you can focus on being creative, or productive, or both. And they are, in their own way, beautiful.

 

At SketchUp, we do our best to make great tools for drawing. For our users, drawing is thinking. They draw to explore ideas, to figure things out, to show other people what they mean. They draw because they love it, and because nothing great was ever built that didn't start with a great drawing." from source: http://www.sketchup.com/

ghbrett's insight:

SketchUp is one of the free tools that folks who are engaged in 3D printing and MakerSpaces find to be a great starting point to help new learners to design and create their own objects.

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Logo Test by A. Martino

This is a test of the robot basic movement made by A. Martino at the factory where the Arduino Robot will be manufactured.

Via sylvia martinez, ghbrett
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Transformative Learning Technologies Lab | Transformative Learning Technologies Lab

Transformative Learning Technologies Lab | Transformative Learning Technologies Lab | Tinkering and Innovating in Education | Scoop.it

"What does the Transformative Learning Technologies Lab do?

 

Our mission is to improve the teaching of science, technology engineering, and math (STEM) in schools. Everything we develop -- from low-cost robotics kits to full-blown digital fabrication labs -- is in support of project-based, student-centered learning in STEM. Unlike traditional science and math education, which places great emphasis on rote memorization of facts and formulas, our focus is on invention, innovation, and collaborative problem-solving. Students in our digital fabrication labs learn science by creating inventions to solve real-world problems, and by designing scientific experiments to examine their own theories about nature." from source: http://tltl.stanford.edu/

ghbrett's insight:

This is a case where tinkering and making are done in a more formal setting. The end results are objects that most often have been designed by students of Education to be used by students in K-12 classrooms. Plus those using the digital fabrication labs become more aware of the nature of "project-based, student-centered learning in Science, Technology, Engineering, and Math (STEM)."

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Tinkering as a Mode of Knowledge Production in a Digital Age | Carnegie Foundation for the Advancement of Teaching

"Tinkering as a Mode of Knowledge Production in a Digital Age:


> Eric Siegel: Peers and Colleagues Build Student Confidence
     New York Hall of Science Director Eric Siegel describes the optimal museum experience and how we can map those kinds of experiences onto our schools.

 

> Mike Petrich: An Invitation to The Learning Studio
     Exploratorium PIE Co-director Mike Petrich says that engagement means empowerment and tinkering and play could be a regular part of a public school day.

 

> Jamie Cortez: Try it and Fail
     San Francisco artist/performer/teacher Jamie Cortez talks about roadblocks to tinkering and creativity in the traditional school setting.

 

> Allison Clark: You Can Still Be You and Become a Scientist
     Allison Clark of the University of Illinois, Urbana-Champaign gives an up-close "tour" of the Hip Hop Information Technology Tour that empowers students to tinker with technology.

 

> John Seely Brown: The Open Architectural Studio
     Scientist, Speaker, Writer, Teacher John Seely Brown sees creativity lacking in today’s teaching and learning environment."

-- from source: http://www.carnegiefoundation.org

ghbrett's insight:

This page leads to five other pages with summaries and video interviews with the authors about their topic. A great resource for integrating tinkering as a mode of knowledge in curriculum for education and training.

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Ithaca Generator

Ithaca Generator | Tinkering and Innovating in Education | Scoop.it

"Ithaca Generator is a Makerspace, a place for inventors, crafters, designers, engineers and artists to come together and share resources, ideas and projects. We provide workshop space, tools, classes and social opportunities for makers in the local community." from source: http://ithacagenerator.org/

ghbrett's insight:

The Ithaca Generator is a facility that recently opened its doors in March 2013. Already you can see on their web pages how they are growing and using their maker skills to design and build the furniture and tools they need to have on hand for projects to come. If you are in this area of New York, you should visit their facilities.

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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Tinkering and Innovating in Education | Scoop.it

"Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.


... Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia." from source: http://scratch.mit.edu/

ghbrett's insight:

MIT has a tradition of developing introductory programming tools for K-12 and older learners. Scratch is the latest one that I just learned about. At first glance it reminds me some what of Yahoo! Pipes. It's a visually oriented, scripted language. I'll need to play/work with it some to make a better assessment of it as a tool. While the site says this is aimed at teaching students about programing and computational science, I'd say it also is a tool for introducing student to digital animation and new media. 

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The 12 Trends That Will Rule Products In 2013

The 12 Trends That Will Rule Products In 2013 | Tinkering and Innovating in Education | Scoop.it

"Near the end of 2012, a group of us at Ziba got together to review what we’d learned over the course of the year. Working with dozens of clients who serve customers around the world, we designers spend a lot of time observing people as they interact with technology, services, and experiences, noticing how they seek solutions to everyday problems and make decisions. In the process, certain patterns emerge so forcefully that they’re practically unavoidable.

 

Meeting over three sessions spread out over a week, 23 Zibites (designers, researchers, and creative directors) discussed the patterns we’d seen, and distilled them down to the 12 insights we thought were most current and useful, to us and to our clients. Each one is presented here, as a brief essay that suggests how it will affect business practices in 2013, and as an illustration created by one of Ziba’s designers." - from Source: http://www.fastcodesign.com

ghbrett's insight:

This article is a really good read because the twelve insights are not just about design, retail or marketing. They deal with services and innovation. I believe this article will be relevant to people in education, training, innovation,and tinkering.

 

The twelve insight titles are below. Each includes a brief description, some have graphics to support the insight.
1. The Mind Is A Competitive Environment.
2. Customer-Facing Employees Are Your Brain And Your Backbone.
3. Analog Will Never Go Away.
4. Worth Is Determined By Philosophy, Not Price.
5. Narrative Is A Delivery Vehicle To Make Information Stick.
6. Repair And Repurpose Are The New Killer Apps.
7. Technology Moves Too Fast To Care About.
8. Flawless Function Is Tomorrow’s Great User Experience.
9. Brand Loyalty Is How We Escape Decision Fatigue.
10. Human Interaction Has Never Been More Precious.
11. Gen Y Is Creating Its Own Service Economy
12. Everyone Is A Specialist.

 

As you can see there is a mix of focal points. As I said before from service to objects. From story telling, training, collaborating, to designing, making and repurposing stuff.


My Thanks to Ziba for this insightful article. [ http://www.ziba.com ]

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TechShop: Welcome To Your Neighborhood Xerox Parc - Forbes

TechShop: Welcome To Your Neighborhood Xerox Parc - Forbes | Tinkering and Innovating in Education | Scoop.it
In 2006 Jim Newton, a former MythBusters science adviser and BattleBots competitor, paged through his notebook filled with 224 invention ideas. 

 

"...Now with six locations charging a $125 monthly fee, TechShop offers members–amateurs and engineers alike– work-space and access to every conceivable tool required to create their inventions. “Making things is fundamental to what it means to be human,” pines CEO Mark Hatch, citing work by Jung and Hegel to make his point. “For the price of a Starbucks addiction, we give you tools to make whatever you want.”" from source: http://www.forbes.com/

ghbrett's insight:

Tinkering and making requires the right skill and tools. Emerging services and locations like TechShop and MakerPlace are fulfilling these needs. This article from Forbes does a good job explaining some of the resources, products and concepts of a tinkerer and maker friendly resource. It is a worthwhile read.

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Brightworks: An Extraordinary School

"Brightworks is a school that reimagines education. By taking the best practices from both early childhood education and hands-on, project-based experiential learning, we strive to meet students’ needs in a flexible, mixed-age environment that breaks the traditional walls between school and the community outside the classroom. We offer a broad-spectrum learning environment designed to encourage creative capacity, tenacity, and citizenship." 

-- from source: http://sfbrightworks.org

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ghbrett's curator insight, July 8, 2013 9:26 AM

This site is a wonderful resource. Brightworks is a great innovative school found by Gever Tulley, Education Architect. You can read more about him on the Brightworks staff page.

 

Be sure to also have a look at the Brightworks Arc pages for more detail about the structure employed "... At Brightworks, students explore ideas and pursue their interests through a structure we call an arc. Each arc takes as its premise a central theme, to be explored from multiple perspectives. Students interact with this theme in three different phases: exploration, expression, and exposition." http://sfbrightworks.org/the-brightworks-arc/

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Art Museums Better Hurry Up and Get Ready for the Future of 3D Printing

Art Museums Better Hurry Up and Get Ready for the Future of 3D Printing | Tinkering and Innovating in Education | Scoop.it

"In his living room in San Diego right now, Cosmo Wenman has two life-sized reproductions of the British Museum’s Head of a Horse of Selene, a magnificently life-like sculpture with nostrils flared that dates to around 432 B.C. The original in Britain is made of marble, about three feet end-to-end. Wenman's copies, created with an older digital camera and a MakerBot 3D printer, are clearly reproductions as soon as you lift them up. Created out of plastic, coated in a bronze patina, they weigh about 8 pounds each." from source: http://www.theatlanticcities.com

 

-- EMILY BADGER JUN 20, 2013

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ghbrett's curator insight, July 1, 2013 7:44 AM

It was a matter of time before not only 3D printer folk began broadening their use of the printers, but also that the media would begin to notice. I am pleased to see that the 3D printer is sensitive to copyright issues about the works that he is creating. Living in the Washington, DC, USA area for years I have seen many cheap plaster recreations of statues, buildings, and historical people for sale on the streets. Much like the pantograph allowed plain people to "copy" drawings, photographs to "copy" paintings, copy machines to "copy" books and papers, and scanners to "copy" almost any 2D material from photographs to currency. 3D printers will become yet another technology of un-intended consequences due to the fact that people thinking out of the box or who have not read the manual will use the 3D printers to make stuff that suits their needs or fancies. It will be a time of invention, legal turf fighting, and disruption. Here we go again.

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Mobile Makerspace

Mobile Makerspace | Tinkering and Innovating in Education | Scoop.it

"What is a Mobile Makerspace?

 

A Mobile Makerspace is a BUS, VAN, RV, or a TRAILER packed full of educational toys such as 3D printers, CNC machines, laser cutters, 3D scanners, doodle bots, small robots, alternative energy toys, simple crafts, and so much more! It is about giving EVERYONE of ALL AGES and ALL walks of life the opportunity to get their hands into cool technology and learn about it first hand.

 

Schools, care centers, community centers, and libraries often can not afford and do not have the space to house the educational equipment that a Mobile Makerspace can. A Mobile Makerspace is built and maintained by Makers, keeping expenses low. This includes building most of the equipment used to teach and learn. Part of the learning experience is to learn how to and to demonstrate how you can build and reproduce these types of tools for yourself at a very low cost.

 

This project has been started in Vancouver, BC, Canada"

from source: http://mobilemakerspace.com/

ghbrett's insight:

This is a great idea. Reminds me of cities and counties that make good use of Book Mobiles as libraries on wheels. There also is a definite excitement that a hands-on experience creates. 3D printers are becoming cheaper every week. Staples Office Supply store even sells one now for around $1,200 US. On the net there was report of a 3D printer available for about $350 US.

 

Computers are getting cheaper, paper printers are less expensive. Now we are seeing analog development devices reaching a price range that small groups can afford to purchase for their learning and experimentation.

 

see also:
https://www.facebook.com/MobileMakerspace
http://hackerspaces.org/wiki/Mobile_Makerspace

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bobembry's Life-TIME Investment System © ℠ ::: RLA + Exp

bobembry's Life-TIME Investment System © ℠ ::: RLA + Exp | Tinkering and Innovating in Education | Scoop.it

"rlaexp.com = Real Life Adventures + Exploration

 

... This page is an introductory brainroad for exploring some of the major aspects of our unfolding knowledge economy and knowledge society.

 

... The purpose of this entire site: preparing for a different world and different future across multiple time spans in one’s life and the lives of those connected to you through time: associates in your organizations across time and parent to child to grandchild. Additionally, every topic can be viewed from several vantage points: a top manager looking at other organization members; organization members looking at each other; citizens looking at organizations and their members; an organization looking for acquisition targets … There are serious implications attached to each of these and they are in the news almost everyday." from source: http://rlaexp.com/

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ghbrett's curator insight, May 17, 2013 1:59 PM

This very long page prints out to be 60 pages long, but it is full of facts, images, knowledge, wisdom, controversial notions, ideas, excitement, and more thoughtful information than I have seen together in one place for a long time. It is one of those resources that becomes a starting point or at least a side journey for those who are engaged in information technology, communication, collaboration, computing, and applied knowledge.

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Nova Labs | Rediscover the joy of making things

Nova Labs | Rediscover the joy of making things | Tinkering and Innovating in Education | Scoop.it

"Nova Labs is a nonprofit MakerSpace located in Reston, Virginia. We provide the space and tools to grow a community where enthusiastic collaborators of any skill level can converge to make things.

 

Our interests include: Inventing, Learning, Prototyping, Biology, CNC, Teaching, Electronics, Robotics, 3D Printing, Computer Programming, Machining, Microcontrollers, Woodworking, Networking, IT Security, Knitting and Crocheting, Mechanical Engineering, Sewing, Silkscreening, Arts and Crafts, And much, much more.

 

Nova Labs, Inc. is nonprofit corporation managed by a Board of Directors and organized exclusively for educational and scientific purposes as defined by section 501(c)(3) of the Internal Revenue Code. Nova Labs is a sponsored project under School Factory. All donations submitted to School Factory (c/o Nova Labs) are tax deductible."

from source: https://www.nova-labs.org/

ghbrett's insight:

I plan to visit these labs as soon as I can. The next two week I'll be out of town, but when I get back, I intend to visit their facilities and report back to you all.

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Makerspaces in Education and DARPA

Makerspaces in Education and DARPA | Tinkering and Innovating in Education | Scoop.it

"...  In 2011, Saul Griffith and I, representing Otherlab and O’Reilly Media’s MAKE division, respectively, learned that DARPA selected our MENTOR proposal to bring the practices of making into education and extend the maker movement into schools. The new tools and methods of collaboration that are shared within the maker community need to be brought to schools, and it was going to take a major effort to make this happen. Our program would encourage schools to engage more kids in making by creating makerspaces and providing access to these tools for student projects, and use Maker Faire to showcase more work from students. We announced the program early in 2012 on makerspace.com." from source:  http://blog.makezine.com

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Maker Scouts

Maker Scouts | Tinkering and Innovating in Education | Scoop.it

"The Maker Scouts is a weekly scouting program for young children (4-10) who are ready and interested in Tinkering and Making with different materials and tools. The Maker Scouts program provides young Makers learning opportunities in STEAM education through four 12 week sessions, each of which focus on critical thinking, design, and building with hand-on activities.

 

Activities are designed to help the youngest makers become safe, proficient users of making tools and materials on their way to discovering their passion and language of self expression. The program also provides young people learning opportunities that foster the core values of the Innovator Mindset– embracing failure, frustration tolerance, communication, collaboration, creativity and empathy." from source: http://www.makerscouts.org/

ghbrett's insight:

This is a project of the Exploratory. Here is their comment on the Maker Scouts project and their mission:

 

"Maker Scouts International is a project of The Exploratory. Our mission is to build a sustainable future for our children by providing STEAM ( Science, Technology, Engineering Art and Math ) learning opportunities through hands-on Tinkering and Making explorations and projects.

 

The Exploratory provides children opportunities to sustain the love of discovery, celebrate the rigors of inquisitive, joyful learning and become students of innovation, prepared to solve future global challenges through hands on Making and Tinkering. We offer Science, Technology, Engineering, Art and Math after school programs, educator workshops, classes, public events, camps, early education programs, birthday parties and online content." http://www.theexploratory.com/

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Educational Technology and Mobile Learning: 3 Awesome Apps for Teachers to Create their Own Apps

Educational Technology and Mobile Learning: 3 Awesome Apps for Teachers to Create their Own Apps | Tinkering and Innovating in Education | Scoop.it

"I have been doing a lot of apps review here in Educational Technology and Mobile Learning but I have never posted about the tools you as teachers and educators can use to create your own apps. Just lower your eyebrows down, you can do it without any coding knowledge. Of course Android and Apple do provide tech savyy guys with the tools necessary to create their own apps but for us who know nothing about SDK and app development skills, platforms like the ones below will serve the purpose. You can create your app in less than a minute and the process is completely free." - from the Source: 

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ghbrett's curator insight, February 26, 2013 9:30 AM

This article introduces teachers to three applications that will permit them and their students to innovate and tinker with programming to create their own applications. There are well known people who say that programming should be a part of every educational curriculum. Well, here's a second step.  I think Logo and Mindstorms rank among the first that have been used in schools for a long time.

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Arduino

Arduino | Tinkering and Innovating in Education | Scoop.it

"If you have a friend or relative who has been asking “what’s an Arduino?” You can point them here. They’ll get an overview of what it is and what’s possible with it." from Source: http://blog.makezine.com/arduino/

 

"Arduino is a single-board microcontroller designed to make the process of using electronics in multidisciplinary projects more accessible. The hardware consists of a simple open source hardware board designed around an 8-bit Atmel AVR microcontroller, though a new model has been designed around a 32-bit Atmel ARM. The software consists of a standard programming language compiler and a boot loader that executes on the microcontroller.

 

Arduino boards can be purchased pre-assembled or do-it-yourself kits. Hardware design information is available for those who would like to assemble an Arduino by hand. There are sixteen official Arduinos that have been commercially produced to date. Numerous hardware variations of the Arduino are being sold by third parties." from Source: http://en.wikipedia.org/wiki/Arduino

ghbrett's insight:

The Makezine section on Arduino boards is loaded with projects and ideas for tinkering with. There is a beginner's video right on the front page to explain and show more about the board and how it can be used. Very exciting for students and people who want to tinker with technology or computing devices or controllers.

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TechShop is America's 1st Nationwide Open-Access Public Workshop -- What Do You Want To Make at TechShop?

TechShop is a membership-based do-it-yourself workshop that provides members with the use of tools and equipment, classes and a vibrant and creative community of people so they can build the things they have always wanted to make.
ghbrett's insight:

Another amazing resource for tinkering, making, creating and sharing. There are a number TechShops in different cities across the US. I am pleased that there is one in planning for Washington D.C.

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