Tinkering and Innovating in Education
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Tinkering and Innovating in Education
This topic is about Tinkering & Innovating in education. Cover photo c/o Gever Tulley http://bit.ly/XOb9ku
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The new rules for crafters, hackers and tinkerers - The Globe and Mail

The new rules for crafters, hackers and tinkerers - The Globe and Mail | Tinkering and Innovating in Education | Scoop.it

"The Maker Movement Manifesto: In the spirit of making, I strongly suggest that you take this manifesto, make changes to it, and make it your own. That is the point of making." --Mark Hatch is CEO of TechShop, a membership-based, do-it-yourself (DIY) makrerspace.

 

Brief List explained more in the book!
1. MAKE
2. SHARE
3. GIVE
4. LEARN
5. TOOL UP
6. PLAY
7. PARTICIPATE

ghbrett's insight:

The book is a great starting point for learning about the Maker Movement. Mark does a very nice overview in his article cited here.

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Why public libraries should follow Chicago's lead and build maker labs

Why public libraries should follow Chicago's lead and build maker labs | Tinkering and Innovating in Education | Scoop.it

"... That made it especially exciting to hear that Chicago opened a maker lab in one of its public libraries today. Most maker spaces carry a membership fee of $50-200 a month or are located in an institution like a university, where you are required to be a student or staff member to access equipment. A free lab that is open to the public is a novel concept that will hopefully be a lot more common in the future.

 

The lab at Chicago Public Library’s Harold Washington Library Center will stock three MakerBot Replicator 2 3D printers, two laser cutters, a milling machine and a vinyl cutter, plus a selection of software. A $249,999 grant will sustain its operation through the end of 2013, at which point it will be re-evaluated. The city will also consider adding maker spaces to other library locations." from source: http://gigaom.com/

#library #libraries #MakerSpace #tinkering #digitaldivide #innovation

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ghbrett's curator insight, July 10, 2013 1:40 PM

This is another example of a growing movement in the re-inventing of Libraries in a Digital World. Some traditional people still think of books, reference support, children's hour readings. Whereas other public libraries have experimented with different services such as cafe areas, study carrels with glass walls for tutoring, checking out garden tools, and of course now the ability to check out Digital Media (e.g., eBooks, eMagazines, and music). So, this role in supporting public access to the tools of the Maker Movement early on is a critical activity. In my opinion this is critical to an early solution to the problem of the Digital Divide that kept people who didn't have understanding of or access to computing and networks from accessing internet resources. 

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The Flipped Classroom: The Full Picture for Tinkering and Maker Education

The Flipped Classroom: The Full Picture for Tinkering and Maker Education | Tinkering and Innovating in Education | Scoop.it

If you have been following my blog series on The Flipped Classroom: The Full Picture, you know that I am using this opportunity, given all the press on flipped classroom, to discuss a model of teaching and learning based on experiential education.  It is a model in which authentic, often hands-on, experiences and student interests drive the learning process, and the videos, as they are being proposed in the flipped classroom discourse, support the learning rather than being central or at the core of learning.


...

The Flipped Classroom: The Full Picture [diagram] has four phases:

1. Experiential Engagement: The Activity
2. Concept Exploration: The What
3. Meaning Making: The So What
3. Demonstration: The Now What"

 

from source: http://usergeneratededucation.wordpress.com/


Via Juan Jesús Baño Egea
ghbrett's insight:

This is a jam packed article that does a good job of explaining the model and processes of Flipped Learning. The information is backed up with plenty of links to more resources, content, and video media. Well worth reading for tinkerers, educators, and trainers. 

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Logo Test by A. Martino

This is a test of the robot basic movement made by A. Martino at the factory where the Arduino Robot will be manufactured.

Via Sylvia Martinez, ghbrett
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MakerBot and Robohand -- 3D Printing Mechanical Hands

A short film about using a 3D printer and a long distance collaboration to create a simple and effective robotic hand for children and adults.

 

MORE INFORMATION makerbot.com/robohand robohand.blogspot.com

 

MAKE A ROBOHAND thingiverse.com/thing:44150

 

 

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ghbrett's curator insight, May 8, 2013 10:38 AM

This shows how a home 3D printer from Makerbot is able to rapidly prototype and even create working products that help people survive. 3D printing is often associated with corporate design or art or other things. This is the first case I have seen a 3D printer used to improve mobility and physically aiding people to have more normal lives.

 

Keep in mind this is a good model that communities, agencies, maker space participants should follow. We have many veterans returning from the current and recent "police actions" over seas who need prosthetic supplements. Get cracking folks! Tinker! Make! and let's help each other.

ghbrett's comment, May 8, 2013 10:39 AM
Mashable has another version of the story at: http://mashable.com/2013/02/13/robohand/
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Tinkering as a Mode of Knowledge Production in a Digital Age | Carnegie Foundation for the Advancement of Teaching

"Tinkering as a Mode of Knowledge Production in a Digital Age:


> Eric Siegel: Peers and Colleagues Build Student Confidence
     New York Hall of Science Director Eric Siegel describes the optimal museum experience and how we can map those kinds of experiences onto our schools.

 

> Mike Petrich: An Invitation to The Learning Studio
     Exploratorium PIE Co-director Mike Petrich says that engagement means empowerment and tinkering and play could be a regular part of a public school day.

 

> Jamie Cortez: Try it and Fail
     San Francisco artist/performer/teacher Jamie Cortez talks about roadblocks to tinkering and creativity in the traditional school setting.

 

> Allison Clark: You Can Still Be You and Become a Scientist
     Allison Clark of the University of Illinois, Urbana-Champaign gives an up-close "tour" of the Hip Hop Information Technology Tour that empowers students to tinker with technology.

 

> John Seely Brown: The Open Architectural Studio
     Scientist, Speaker, Writer, Teacher John Seely Brown sees creativity lacking in today’s teaching and learning environment."

-- from source: http://www.carnegiefoundation.org

ghbrett's insight:

This page leads to five other pages with summaries and video interviews with the authors about their topic. A great resource for integrating tinkering as a mode of knowledge in curriculum for education and training.

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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Tinkering and Innovating in Education | Scoop.it

"Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.


... Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia." from source: http://scratch.mit.edu/

ghbrett's insight:

MIT has a tradition of developing introductory programming tools for K-12 and older learners. Scratch is the latest one that I just learned about. At first glance it reminds me some what of Yahoo! Pipes. It's a visually oriented, scripted language. I'll need to play/work with it some to make a better assessment of it as a tool. While the site says this is aimed at teaching students about programing and computational science, I'd say it also is a tool for introducing student to digital animation and new media. 

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The 12 Trends That Will Rule Products In 2013

The 12 Trends That Will Rule Products In 2013 | Tinkering and Innovating in Education | Scoop.it

"Near the end of 2012, a group of us at Ziba got together to review what we’d learned over the course of the year. Working with dozens of clients who serve customers around the world, we designers spend a lot of time observing people as they interact with technology, services, and experiences, noticing how they seek solutions to everyday problems and make decisions. In the process, certain patterns emerge so forcefully that they’re practically unavoidable.

 

Meeting over three sessions spread out over a week, 23 Zibites (designers, researchers, and creative directors) discussed the patterns we’d seen, and distilled them down to the 12 insights we thought were most current and useful, to us and to our clients. Each one is presented here, as a brief essay that suggests how it will affect business practices in 2013, and as an illustration created by one of Ziba’s designers." - from Source: http://www.fastcodesign.com

ghbrett's insight:

This article is a really good read because the twelve insights are not just about design, retail or marketing. They deal with services and innovation. I believe this article will be relevant to people in education, training, innovation,and tinkering.

 

The twelve insight titles are below. Each includes a brief description, some have graphics to support the insight.
1. The Mind Is A Competitive Environment.
2. Customer-Facing Employees Are Your Brain And Your Backbone.
3. Analog Will Never Go Away.
4. Worth Is Determined By Philosophy, Not Price.
5. Narrative Is A Delivery Vehicle To Make Information Stick.
6. Repair And Repurpose Are The New Killer Apps.
7. Technology Moves Too Fast To Care About.
8. Flawless Function Is Tomorrow’s Great User Experience.
9. Brand Loyalty Is How We Escape Decision Fatigue.
10. Human Interaction Has Never Been More Precious.
11. Gen Y Is Creating Its Own Service Economy
12. Everyone Is A Specialist.

 

As you can see there is a mix of focal points. As I said before from service to objects. From story telling, training, collaborating, to designing, making and repurposing stuff.


My Thanks to Ziba for this insightful article. [ http://www.ziba.com ]

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TechShop: Welcome To Your Neighborhood Xerox Parc - Forbes

TechShop: Welcome To Your Neighborhood Xerox Parc - Forbes | Tinkering and Innovating in Education | Scoop.it
In 2006 Jim Newton, a former MythBusters science adviser and BattleBots competitor, paged through his notebook filled with 224 invention ideas. 

 

"...Now with six locations charging a $125 monthly fee, TechShop offers members–amateurs and engineers alike– work-space and access to every conceivable tool required to create their inventions. “Making things is fundamental to what it means to be human,” pines CEO Mark Hatch, citing work by Jung and Hegel to make his point. “For the price of a Starbucks addiction, we give you tools to make whatever you want.”" from source: http://www.forbes.com/

ghbrett's insight:

Tinkering and making requires the right skill and tools. Emerging services and locations like TechShop and MakerPlace are fulfilling these needs. This article from Forbes does a good job explaining some of the resources, products and concepts of a tinkerer and maker friendly resource. It is a worthwhile read.

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MakerPlace - Home

MakerPlace - Home | Tinkering and Innovating in Education | Scoop.it

"San Diego's premiere membership based work space."

 

"We’ll provide the tools, software and space…you bring the creativity, innovation and imagination." -- from the source: http://www.makerplace.com/

ghbrett's insight:

This is an amazing resource. It's a shame that it is so far away from where I am.

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Tinkering with John Seely Brown

"Tinkering with John Seely Brown - an interview


"Power of Play
> The construct most overlooked by the 21st century is the power and importance of play. How do I take an idea and play with it, tinker with it, own it?


> You need to learn that not everything works, most things don’t. If the first thing that happens to you when something doesn’t work is that it frightens you, then you’re not going to be very willing to embrace change BUT


> if you realize that things don’t work (which is almost always) you can figure out how to tinker with things and absorb what happens. Often when you are tinkering it doesn’t make perfect logic sense, it’s something you begin to feel in your hands as much as your mind.


> Tinkering brings thoughts and action together in very powerful, magic ways." from source: http://learnstreaming.com/

ghbrett's insight:

The concept of playing or tinkering with an idea is an important one. There are often instances where resources are in short supply and one has to figure out how to make do. For me my tool kit included duct tape and coat hangers to keep an old car running. Fourth gear was held in place with a coat hanger bent to fit. Adults may refer to this concept as problem solving, day dreaming, or getting the job done. John Seely Brown is a great speaker and this is an interesting interview worth watching.

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Flickr: Gever Tulley's Tinkering School

Flickr: Gever Tulley's  Tinkering School | Tinkering and Innovating in Education | Scoop.it

Gever Tulley's Flickr photos from his Tinkering School workshops.

ghbrett's insight:

Gever's talk on T.E.D. was the first in a long time that I had heard some one talk about tinkering. I remember my Grandfathers workshop with tools and materials to build mostly boats since he lived on a lake. Since then I have continued tinkering with objects, ideas, art, technology, education and training.

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Start Small: Why Tinkerers Get Things Done

Start Small: Why Tinkerers Get Things Done | Tinkering and Innovating in Education | Scoop.it

"... a funny thing often happens when you “just” start setting up and tinkering: you forget about the big, intimidating picture, and start taking small actions that will actually more the project forward. You begin by tweaking and tinkering, and before long, your imagination sparks into life and you’re happily absorbed in the work. You’ve started in earnest without even noticing it.

 

... Over to you…

Think of your next big creative project – the whole thing, all at once. What happens to your motivation?

 

Now imagine “just” doing some small insignificant task associated with the project. What difference does that make?" from source: - http://99u.com/

 

#behancen  #tinkering  #GTD  #Swiss_Cheese_Effect  #Flow

ghbrett's insight:

This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

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ghbrett's curator insight, November 13, 2013 10:41 AM

Notes: This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

John Parker's curator insight, November 16, 2013 8:43 AM

Good advice for many endeavors.

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Brightworks: An Extraordinary School

"Brightworks is a school that reimagines education. By taking the best practices from both early childhood education and hands-on, project-based experiential learning, we strive to meet students’ needs in a flexible, mixed-age environment that breaks the traditional walls between school and the community outside the classroom. We offer a broad-spectrum learning environment designed to encourage creative capacity, tenacity, and citizenship." 

-- from source: http://sfbrightworks.org

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ghbrett's curator insight, July 8, 2013 12:26 PM

This site is a wonderful resource. Brightworks is a great innovative school found by Gever Tulley, Education Architect. You can read more about him on the Brightworks staff page.

 

Be sure to also have a look at the Brightworks Arc pages for more detail about the structure employed "... At Brightworks, students explore ideas and pursue their interests through a structure we call an arc. Each arc takes as its premise a central theme, to be explored from multiple perspectives. Students interact with this theme in three different phases: exploration, expression, and exposition." http://sfbrightworks.org/the-brightworks-arc/

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Mobile Makerspace

Mobile Makerspace | Tinkering and Innovating in Education | Scoop.it

"What is a Mobile Makerspace?

 

A Mobile Makerspace is a BUS, VAN, RV, or a TRAILER packed full of educational toys such as 3D printers, CNC machines, laser cutters, 3D scanners, doodle bots, small robots, alternative energy toys, simple crafts, and so much more! It is about giving EVERYONE of ALL AGES and ALL walks of life the opportunity to get their hands into cool technology and learn about it first hand.

 

Schools, care centers, community centers, and libraries often can not afford and do not have the space to house the educational equipment that a Mobile Makerspace can. A Mobile Makerspace is built and maintained by Makers, keeping expenses low. This includes building most of the equipment used to teach and learn. Part of the learning experience is to learn how to and to demonstrate how you can build and reproduce these types of tools for yourself at a very low cost.

 

This project has been started in Vancouver, BC, Canada"

from source: http://mobilemakerspace.com/

ghbrett's insight:

This is a great idea. Reminds me of cities and counties that make good use of Book Mobiles as libraries on wheels. There also is a definite excitement that a hands-on experience creates. 3D printers are becoming cheaper every week. Staples Office Supply store even sells one now for around $1,200 US. On the net there was report of a 3D printer available for about $350 US.

 

Computers are getting cheaper, paper printers are less expensive. Now we are seeing analog development devices reaching a price range that small groups can afford to purchase for their learning and experimentation.

 

see also:
https://www.facebook.com/MobileMakerspace
http://hackerspaces.org/wiki/Mobile_Makerspace

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Transformative Learning Technologies Lab | Transformative Learning Technologies Lab

Transformative Learning Technologies Lab | Transformative Learning Technologies Lab | Tinkering and Innovating in Education | Scoop.it

"What does the Transformative Learning Technologies Lab do?

 

Our mission is to improve the teaching of science, technology engineering, and math (STEM) in schools. Everything we develop -- from low-cost robotics kits to full-blown digital fabrication labs -- is in support of project-based, student-centered learning in STEM. Unlike traditional science and math education, which places great emphasis on rote memorization of facts and formulas, our focus is on invention, innovation, and collaborative problem-solving. Students in our digital fabrication labs learn science by creating inventions to solve real-world problems, and by designing scientific experiments to examine their own theories about nature." from source: http://tltl.stanford.edu/

ghbrett's insight:

This is a case where tinkering and making are done in a more formal setting. The end results are objects that most often have been designed by students of Education to be used by students in K-12 classrooms. Plus those using the digital fabrication labs become more aware of the nature of "project-based, student-centered learning in Science, Technology, Engineering, and Math (STEM)."

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Brigitte Dörner: A License to Play

Brigitte Dörner: A License to Play | Tinkering and Innovating in Education | Scoop.it

"What does it really mean to be a puppet maker, a puppeteer?

 

I can only speak for myself, though I could imagine that other puppeteers might share my opinion--for me it means the license to play! The license to stay young, to create all possible worlds existing in my head, to dream, to bring joy, to make friends all over the world, to never be bored by routine, to educate without pressure or even punishment, to encourage, to not take things too seriously, to enter a world of its own…to be happy." from source: http://www.expats.cz/

ghbrett's insight:

Brigitte Dörner is a puppet maker in Prague, the Czech Republic. This post is an interview with her about her Art, Making, and Life. While not the usual Tinkering and Making Scoop, I think that there are important issues presented by Brigitte here. Well worth the read.

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Tinkering as a mode of knowledge production in a Digital Age | Generation YES Blog

"The MacArthur Foundation brought together educators, “tinkerers,” curators, artists, performers and “makers” to grapple with questions around ensuring that all students benefit from learning in ways that allow them to participate fully and creatively in public, community, and economic life. (NB: See embedded video for multimedia content)

 

... These interviews from five of the participants were produced to provide some insights into the thoughtful and passionate conversations from that convening.

 

... Seymour Papert, the father of educational computing, often used the French word bricolage to describe the kind of playful attitude both children and scientists use to tinker, build, test, and rebuild their way to solving problems. Bricolage has the additional advantage (besides being cool sounding) of implying that you are using materials that you find around you – a very eco-green idea!

 

... Problem-solving in schools is typically taught as an analytical process with clear plans and steps, like the “scientific method.” But bricolage is clearly closer to the way real scientists, mathematicians and engineers solve problems. Sure, they make plans. But they also follow hunches, iterate, make mistakes, re-think, start over, argue, sleep on it, collaborate, and have a cup of tea. Bricolage encourages making connections, whereas School tends to like “clean” disconnected problems with clear, unambiguous step-by-step solutions." from source: http://blog.genyes.org

ghbrett's insight:

This article also points to "From the “Carnegie Commons” – Tinkering as a Mode of Knowledge Production in a Digital Age." This is an excellent article exploring the value of the notions of tinkering, doing, and making in education as a critical component in education, training, research, and development.

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Educational Technology and Mobile Learning: 3 Awesome Apps for Teachers to Create their Own Apps

Educational Technology and Mobile Learning: 3 Awesome Apps for Teachers to Create their Own Apps | Tinkering and Innovating in Education | Scoop.it

"I have been doing a lot of apps review here in Educational Technology and Mobile Learning but I have never posted about the tools you as teachers and educators can use to create your own apps. Just lower your eyebrows down, you can do it without any coding knowledge. Of course Android and Apple do provide tech savyy guys with the tools necessary to create their own apps but for us who know nothing about SDK and app development skills, platforms like the ones below will serve the purpose. You can create your app in less than a minute and the process is completely free." - from the Source: 

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ghbrett's curator insight, February 26, 2013 12:30 PM

This article introduces teachers to three applications that will permit them and their students to innovate and tinker with programming to create their own applications. There are well known people who say that programming should be a part of every educational curriculum. Well, here's a second step.  I think Logo and Mindstorms rank among the first that have been used in schools for a long time.

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Arduino

Arduino | Tinkering and Innovating in Education | Scoop.it

"If you have a friend or relative who has been asking “what’s an Arduino?” You can point them here. They’ll get an overview of what it is and what’s possible with it." from Source: http://blog.makezine.com/arduino/

 

"Arduino is a single-board microcontroller designed to make the process of using electronics in multidisciplinary projects more accessible. The hardware consists of a simple open source hardware board designed around an 8-bit Atmel AVR microcontroller, though a new model has been designed around a 32-bit Atmel ARM. The software consists of a standard programming language compiler and a boot loader that executes on the microcontroller.

 

Arduino boards can be purchased pre-assembled or do-it-yourself kits. Hardware design information is available for those who would like to assemble an Arduino by hand. There are sixteen official Arduinos that have been commercially produced to date. Numerous hardware variations of the Arduino are being sold by third parties." from Source: http://en.wikipedia.org/wiki/Arduino

ghbrett's insight:

The Makezine section on Arduino boards is loaded with projects and ideas for tinkering with. There is a beginner's video right on the front page to explain and show more about the board and how it can be used. Very exciting for students and people who want to tinker with technology or computing devices or controllers.

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TechShop is America's 1st Nationwide Open-Access Public Workshop -- What Do You Want To Make at TechShop?

TechShop is a membership-based do-it-yourself workshop that provides members with the use of tools and equipment, classes and a vibrant and creative community of people so they can build the things they have always wanted to make.
ghbrett's insight:

Another amazing resource for tinkering, making, creating and sharing. There are a number TechShops in different cities across the US. I am pleased that there is one in planning for Washington D.C.

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John Seely Brown: Tinkering as a Mode of Knowledge Production

www.johnseelybrown.com "I am what I create" says John Seely Brown addressing the Carnegie Foundation for the Advancement of Teaching - Stanford, CA, Oct. 23-...
ghbrett's insight:

Some thoughts from this video:  Tinkering takes imagination and one builds something. A new challenge education learning environment is "peer learning". These processes lead to constructive criticism which can lead to a skill for life long learning as well as used in the workspace. Looking forward to an open source world where I can take ideas from the net, re-purpose it, and then share it back with the community on the net -- sharing. Worth the 10 minutes to stop and think about his vision of a new world -- tinkering, peer learning, and sharing.

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Tinkering School: Think, Make, Tinker!

Tinkering School: Think, Make, Tinker! | Tinkering and Innovating in Education | Scoop.it

"Gever Tulley founded Tinkering School in 2005 in order to learn how children become competent and to explore the notion that kids can build anything, and through building, learn anything. The foundation of Tinkering School is putting power-tools in the hands of 8 year-olds; using real tools and real materials to build big projects. Really big projects.

 

Starting with a rollercoaster in 2005 (100' of track and big enough for any of the kids or adults to ride), the kids at Tinkering School have built a 3-story 30' tall treehouse (with no permanent attachment to the tree), a rope bridge made from plastic shopping bags (strong enough to hold all 8 tinkerers - simultaneously), and any number of vehicles and boats (tested, of course, on the Pacific Ocean waters of Half Moon Bay)."

ghbrett's insight:

This is a great site for examples about Tinkering in education. It has links to Partner Programs in other locations, recent projects, school news, 2013 sessions list, Highlights, and more. Also listed is a new project, Brightworks, an innovative K-12 alternative school that is dedicated to hands-on, engagement based learning.

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+ The Maker Movement and STEM Education

"Margaret Honey and Eric Siegel feel that the Maker Movement has the potential to transform STEM (science, technology, engineering, math) learning.

 

...Makers delight in tinkering, hacking, creating and re-using materials and technology. They have organized themselves into thriving communities, we read, in which they create objects that they are passionate about." from source: http://dyslexia.wordpress.com/

 

ghbrett's insight:

The Maker Movement has created passion in students and others. Students involved with STEM (science, technology, engineering, and math) are not only making, but have discovered the delights of tinkering as they learn about topics in this area. This reviewer (not a teacher) believes that children and young adults have the most creative potential when they have been told "that's impossible."  Or just the opposite, if told "that's impossible," they go ahead and prove the nay sayers wrong. So start Tinkering and Making new things.

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ghbrett's curator insight, February 6, 2013 10:40 AM

The Maker Movement has created passion in students and others. Students involved with STEM (science, technology, engineering, and math) are not only making, but have discovered the delights of tinkering as they learn about topics in this area. This reviewer (not a teacher) believes that children and young adults have the most creative potential when they have been told "that's impossible."  Or just the opposite, if told "that's impossible," they go ahead and prove the nay sayers wrong. So start Tinkering and Making new things.