Tinkering and Innovating in Education
1.0K views | +0 today
Follow
Tinkering and Innovating in Education
This topic is about Tinkering & Innovating in education. Cover photo c/o Gever Tulley http://bit.ly/XOb9ku
Curated by ghbrett
Your new post is loading...
Your new post is loading...
Scooped by ghbrett
Scoop.it!

bobembry's Life-TIME Investment System © ℠ ::: RLA + Exp

bobembry's Life-TIME Investment System © ℠ ::: RLA + Exp | Tinkering and Innovating in Education | Scoop.it

"rlaexp.com = Real Life Adventures + Exploration

 

... This page is an introductory brainroad for exploring some of the major aspects of our unfolding knowledge economy and knowledge society.

 

... The purpose of this entire site: preparing for a different world and different future across multiple time spans in one’s life and the lives of those connected to you through time: associates in your organizations across time and parent to child to grandchild. Additionally, every topic can be viewed from several vantage points: a top manager looking at other organization members; organization members looking at each other; citizens looking at organizations and their members; an organization looking for acquisition targets … There are serious implications attached to each of these and they are in the news almost everyday." from source: http://rlaexp.com/

more...
ghbrett's curator insight, May 17, 2013 4:59 PM

This very long page prints out to be 60 pages long, but it is full of facts, images, knowledge, wisdom, controversial notions, ideas, excitement, and more thoughtful information than I have seen together in one place for a long time. It is one of those resources that becomes a starting point or at least a side journey for those who are engaged in information technology, communication, collaboration, computing, and applied knowledge.

Scooped by ghbrett
Scoop.it!

Ithaca Generator

Ithaca Generator | Tinkering and Innovating in Education | Scoop.it

"Ithaca Generator is a Makerspace, a place for inventors, crafters, designers, engineers and artists to come together and share resources, ideas and projects. We provide workshop space, tools, classes and social opportunities for makers in the local community." from source: http://ithacagenerator.org/

ghbrett's insight:

The Ithaca Generator is a facility that recently opened its doors in March 2013. Already you can see on their web pages how they are growing and using their maker skills to design and build the furniture and tools they need to have on hand for projects to come. If you are in this area of New York, you should visit their facilities.

more...
No comment yet.
Rescooped by ghbrett from Distance Ed Archive
Scoop.it!

The 12 Trends That Will Rule Products In 2013

The 12 Trends That Will Rule Products In 2013 | Tinkering and Innovating in Education | Scoop.it

"Near the end of 2012, a group of us at Ziba got together to review what we’d learned over the course of the year. Working with dozens of clients who serve customers around the world, we designers spend a lot of time observing people as they interact with technology, services, and experiences, noticing how they seek solutions to everyday problems and make decisions. In the process, certain patterns emerge so forcefully that they’re practically unavoidable.

 

Meeting over three sessions spread out over a week, 23 Zibites (designers, researchers, and creative directors) discussed the patterns we’d seen, and distilled them down to the 12 insights we thought were most current and useful, to us and to our clients. Each one is presented here, as a brief essay that suggests how it will affect business practices in 2013, and as an illustration created by one of Ziba’s designers." - from Source: http://www.fastcodesign.com

ghbrett's insight:

This article is a really good read because the twelve insights are not just about design, retail or marketing. They deal with services and innovation. I believe this article will be relevant to people in education, training, innovation,and tinkering.

 

The twelve insight titles are below. Each includes a brief description, some have graphics to support the insight.
1. The Mind Is A Competitive Environment.
2. Customer-Facing Employees Are Your Brain And Your Backbone.
3. Analog Will Never Go Away.
4. Worth Is Determined By Philosophy, Not Price.
5. Narrative Is A Delivery Vehicle To Make Information Stick.
6. Repair And Repurpose Are The New Killer Apps.
7. Technology Moves Too Fast To Care About.
8. Flawless Function Is Tomorrow’s Great User Experience.
9. Brand Loyalty Is How We Escape Decision Fatigue.
10. Human Interaction Has Never Been More Precious.
11. Gen Y Is Creating Its Own Service Economy
12. Everyone Is A Specialist.

 

As you can see there is a mix of focal points. As I said before from service to objects. From story telling, training, collaborating, to designing, making and repurposing stuff.


My Thanks to Ziba for this insightful article. [ http://www.ziba.com ]

more...
No comment yet.
Scooped by ghbrett
Scoop.it!

Tinkering as a Mode of Knowledge Production in a Digital Age | Carnegie Foundation for the Advancement of Teaching

"Tinkering as a Mode of Knowledge Production in a Digital Age:


> Eric Siegel: Peers and Colleagues Build Student Confidence
     New York Hall of Science Director Eric Siegel describes the optimal museum experience and how we can map those kinds of experiences onto our schools.

 

> Mike Petrich: An Invitation to The Learning Studio
     Exploratorium PIE Co-director Mike Petrich says that engagement means empowerment and tinkering and play could be a regular part of a public school day.

 

> Jamie Cortez: Try it and Fail
     San Francisco artist/performer/teacher Jamie Cortez talks about roadblocks to tinkering and creativity in the traditional school setting.

 

> Allison Clark: You Can Still Be You and Become a Scientist
     Allison Clark of the University of Illinois, Urbana-Champaign gives an up-close "tour" of the Hip Hop Information Technology Tour that empowers students to tinker with technology.

 

> John Seely Brown: The Open Architectural Studio
     Scientist, Speaker, Writer, Teacher John Seely Brown sees creativity lacking in today’s teaching and learning environment."

-- from source: http://www.carnegiefoundation.org

ghbrett's insight:

This page leads to five other pages with summaries and video interviews with the authors about their topic. A great resource for integrating tinkering as a mode of knowledge in curriculum for education and training.

more...
No comment yet.
Scooped by ghbrett
Scoop.it!

Maker Scouts

Maker Scouts | Tinkering and Innovating in Education | Scoop.it

"The Maker Scouts is a weekly scouting program for young children (4-10) who are ready and interested in Tinkering and Making with different materials and tools. The Maker Scouts program provides young Makers learning opportunities in STEAM education through four 12 week sessions, each of which focus on critical thinking, design, and building with hand-on activities.

 

Activities are designed to help the youngest makers become safe, proficient users of making tools and materials on their way to discovering their passion and language of self expression. The program also provides young people learning opportunities that foster the core values of the Innovator Mindset– embracing failure, frustration tolerance, communication, collaboration, creativity and empathy." from source: http://www.makerscouts.org/

ghbrett's insight:

This is a project of the Exploratory. Here is their comment on the Maker Scouts project and their mission:

 

"Maker Scouts International is a project of The Exploratory. Our mission is to build a sustainable future for our children by providing STEAM ( Science, Technology, Engineering Art and Math ) learning opportunities through hands-on Tinkering and Making explorations and projects.

 

The Exploratory provides children opportunities to sustain the love of discovery, celebrate the rigors of inquisitive, joyful learning and become students of innovation, prepared to solve future global challenges through hands on Making and Tinkering. We offer Science, Technology, Engineering, Art and Math after school programs, educator workshops, classes, public events, camps, early education programs, birthday parties and online content." http://www.theexploratory.com/

more...
No comment yet.
Rescooped by ghbrett from Education Tech & Tools
Scoop.it!

+ The Maker Movement and STEM Education

"Margaret Honey and Eric Siegel feel that the Maker Movement has the potential to transform STEM (science, technology, engineering, math) learning.

 

...Makers delight in tinkering, hacking, creating and re-using materials and technology. They have organized themselves into thriving communities, we read, in which they create objects that they are passionate about." from source: http://dyslexia.wordpress.com/

 

ghbrett's insight:

The Maker Movement has created passion in students and others. Students involved with STEM (science, technology, engineering, and math) are not only making, but have discovered the delights of tinkering as they learn about topics in this area. This reviewer (not a teacher) believes that children and young adults have the most creative potential when they have been told "that's impossible."  Or just the opposite, if told "that's impossible," they go ahead and prove the nay sayers wrong. So start Tinkering and Making new things.

more...
ghbrett's curator insight, February 6, 2013 10:40 AM

The Maker Movement has created passion in students and others. Students involved with STEM (science, technology, engineering, and math) are not only making, but have discovered the delights of tinkering as they learn about topics in this area. This reviewer (not a teacher) believes that children and young adults have the most creative potential when they have been told "that's impossible."  Or just the opposite, if told "that's impossible," they go ahead and prove the nay sayers wrong. So start Tinkering and Making new things.