Parmi les résultats de la 2ème consultation nationale menée par l’UNICEF France « Adolescents en France : le grand malaise » parmi les 6-18 ans, voici quelques éléments relatifs aux relations que les jeunes entretiennent avec les réseaux sociaux qui confirment d’
Vous pouvez insérer des liens internes pour rendre vos pages interactives, exportation de votre projet au format pdf. Intégration de votre Simplebooklet dans votre site, Ent ou blog. Des utilisations en classe : Insérer un site internet et des questions juste à côté Travailler en mode collaboratif sur un tableau Insérer une vidéo, image, son, page web, et un quiz Insérer un formulaire et recevez les réponses
Google Classroom annoncé il y a quelques mois par la firme de Mountain View est au rendez-vous de la rentrée. Le nouvel outil de la suite Google Apps pour l’éducation est disponible depuis quelques jours pour tous les utilisateurs et dans 42 langues, dont le français bien sûr.
The Education Foundation has joined forces with Facebook and education leaders from across the UK to create a new, toolkit; one designed to introduce teachers to the use of social media in and around the classroom. The free set of resources will be hosted at Edusocial.info, and will contain a range of practical guidance and advice built from over two years of work in UK schools, colleges and universities to apply social media to learning.
"There are so many ways that teachers are using social media – both in the classroom and for their own professional development. From Instagram and Facebook in the classroom to Twitter lists and hashtags for their PLN, there are so many social networks and so much content to choose from when you’re looking. You know that whether you’re browsing through your Twitter feed or searching on Pinterest, there are certain things that catch your eye and other things that blend into the background. You pick and choose what looks interesting to you.
When you’re the creator of the content, however – either for professional use with other teachers or for student’s consumption – you need to be concerned with getting your message out there in a way that ensures it isn’t the content that is blending into the background. The handy infographic below takes a look at the ideal length for all of your social media postings. Keep reading to learn more!"
Like its devotees, gaming has come a long way. And more than ever before, we understand that different students learn in different ways. Providing a multi-layered approach is essential for ensuring that everyone is learning.
A Slate, on adore les cartes, toutes les cartes: celles qui éclairent l'actualité, celles qui racontent l'Histoire, celles qui expliquent la société. On ne pouvait donc qu'accueillir chaudement l'initiative Open Access Maps de la bibliothèque publique de New York qui vient de rendre ...
Nevertheless, excellent teaching remains at the heart of student success. It is imperative that educators continue to explore and experiment with new technologies -- and share best practices -- to support positive learning outcomes and successfully propel students in 2020 and beyond.
Vous êtes enseignant (ou autre smiley) et souhaitez :
vous former à l'utilisation de nouveaux outils TICEs,apprendre à capter et traiter des images, du son, de la vidéo,apprendre à intégrer ces éléments au sein de plateformes pédagogiques (ENT, Moodle, ...),apprendre à réaliser des activités interactives (Quiz, QCM, jeux sérieux, ...),apprendre à utiliser des logiciels dédiés TBI,
It has no teachers. No books. No MOOCs. No dorms, gyms, labs, or student centers. No tuition.
And yet it plans to turn out highly qualified, motivated software engineers, each of whom has gone through an intensive two- to three-year program designed to teach them everything they need to know to become outstanding programmers.
Drawing on rich data from gaming sessions, stimulated recall, focus group discussion, individual interviews and online discussion forums, this paper argues that gamers exercise autonomy by managing their gameplay both as leisure and learning practices in different dimensions (location, formality, locus of control, pedagogy and trajectory). At the same time, gameplay-as-learning practices are supported by wider communities of digital gamers who take on roles as language teachers and advisers. The paper suggests that activities in these dimensions mediated learning autonomously and from community, and discusses the research and pedagogical implications for L2 gaming and learning.
This groundbreaking EdTech study examines the way that modern technology is bringing remarkable innovation into the educational sector; a field which has historically remained fairly fixed and traditional for centuries. The report analyses the degree to which education is being made into a universally accessible, innovative, personalized, and adaptive experience, and finds that the these changes will be pivotal for achieving the United Nations’ goal of universal education by 2015.
"Below is one such collection. It is curated by Mrs. J. Porritt from W.S. Hawrylak School. Generously included are notes for each of the tools she uses in her classroom. If you are looking for a new tool, or want to know more about an existing tool, check out her useful collection of teaching tools."