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Rescooped by Helen Teague from Story and Narrative
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I so wish I could say: Daddy, thank you so much for the stories.

I so wish I could say: Daddy, thank you so much for the stories. | Thinking, Learning, and Laughing | Scoop.it

"My father added a whole dimension to my childhood, one that I took for granted.

 

When my sister and I were little, we had an almost daily ritual with my father: drawing stories.

 

He would sit us on his lap and get out his clipboard, a piece of paper and his black click pen. He’d divide the paper into four parts, and draw as he told a story. Sometimes he drew old favorites and we knew what would be in each of the four drawings. Sometimes he let us decide what he should say and draw. But most of the time, we had no idea what would come next.

 

And that was really fun."


Via Gregg Morris
Helen Teague's insight:

I am going out to buy marshmallows right now.

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Rescooped by Helen Teague from 21st Century Tools for Teaching-People and Learners
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Story Cove - A Safe Place to Read

Story Cove - A Safe Place to Read | Thinking, Learning, and Laughing | Scoop.it

Story Cove is a highly-acclaimed, award winning multimedia reading program based on folktales from the world's oral traditions. Children love Story Cove because the stories are entertaining and fun to read. Educators love Story Cove because students are engaged in reading and the products are easy to use. Librarians love Story Cove because the stories are authentic and richly illustrated. Parents love Story Cove because the stories model positive character traits and good decision making.

 

Read more:

http://www.storycove.com/

 


Via Gust MEES
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Rescooped by Helen Teague from Transmedia: Storytelling for the Digital Age
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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Thinking, Learning, and Laughing | Scoop.it

Via The Digital Rocking Chair
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Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.