Author David Price writes: "If schools are coming into direct competition with the learning opportunities available in the informal social space, it has to be said that this is a pressure, which barely registers within the political discourse.
In the following pages, Price describes three cases across the globe — in London, Sydney, San Diego — that have mapped a vision that answers the questions above. Here’s what they have in common:
- By insisting that their teachers and mentors share their learning, all three have de-privatized teaching and learning.
- By opening up the commons, and by designing workspaces without walls, they have brought Edison’s ‘machine-shop culture’ into education.
- By bringing into the commons, experts, parents and investors, they have given an authenticity to the work of their students that is impossible to simulate in an enclosed classroom.
- By modelling collaborative working to their students they have fostered the peer learning which is at the heart of ‘open’.
- By emphasizing adult and real-world connections, they ensure that students are preparing for the world beyond school by being in that world.
- By making their expertise and intellectual property freely available, they have created high demand from their peers and ensured that knowledge travels fast.
- By seeing technology not simply as an aide to learning but as the imperative for change, they ensure that their programs are relevant to societal needs and societal shifts.
- By trusting in their staff and students, and by giving them freedom and responsibility in equal measure, they have fostered a culture of learning that rewards respectful challenge, shuns unnecessary deference, and therefore constantly stays in motion.
The U.S. ranked 24th of 29 OECD countries in problem solving among fifteen-year-old students. 25th of 30 in mathematics, 21st of 30 in science, and 15th of 29 in reading literacy.
Tracy Hanson's insight:
During the industrial revolution our economy was run by factories. Schools had to prepare students to work in this environment. How did it mold our current educational system and why isn't it working any longer? Educators are caught between the old and the new with their jobs on the line. Knowing the problem is a step towards solving the problem. Will schools have the courage to do that?
A screencast is a digital recording of a computer screen with audio narration. Screencasts can include telestrator (‘John Madden pen’) annotations. Narrated slideshows include audio recordings synchronized to images without hand-drawn annotations.
Screencasts and narrated slideshows can be created with two kinds of tools:
1. Browser-based: Create an account on the website and use a modern web browser like Google Chrome or FireFox to record, save and share it.
2. Client-based: Download and install software on a computing device to record and save.
Creative Commons licenses provide a flexible range of protections and freedoms for authors, artists, and educators. A year and a half ago, the Washington State Board for Community and Technical Colleges (SBCTC) ...
Let's start looking at what can be accomplished with OER's. What if we could pull them all together in one place, categorize them for easy accessibiity by learners? We could then support personalized learning.
"The two above images are good examples of purposeful thinking about iPad usage in schools.
One, a screenshot of an oft-used tool known as 'iPad As.. by edtechteacher.org', focuses on what the iPad can be used for and provides links to various apps that can be utilised for those functions. It goes without saying that it is a very useful website for schools thinking about iPads. It provides nutshell explanations of a number of apps that relate to each iPad as… category as well as pricing. It’s a good introduction into the functionality of the iPad that counteracts the misconception of iPad as consumption NOT creation tool.
The other, The Padagogy Wheel, is one of many variations on applying Bloom’s Taxonomy of skills to iPad apps. It develops from the general learning action verbs/skills we want our students to acquire to technology based activities that relate to these skills and finally to a selection of apps that can support this development."
Watch Discovery Education's Connecting Classroom and Community with PBL on Livestream.com. Take learning beyond the classroom and into the wider world by applying the practices of project-based learning.
Tracy Hanson's insight:
We don't need a classroom to learn - any more then we need a church to pray.
"Engaging your mind takes some effort to identify what you care for and what is the best way to attain what you care for. Do you want students to become better learners? Help them discover what they care for by allowing them to identify and use their own learning style."
Performance assessments are real-world scenarios that reflect the ambiguity of real-world challenges. They require higher-order thinking and problem solving. They are concluded with authentic performance.
- Real-world scenario: students assume roles in real-world scenarios.
- Authentic, complex process: scenarios reflect complex and ambiguity of real-world challenges.
- Higher-order thinking: requires critical thinking, analytic reasoning, and problem solving.
- Authentic performance: the ‘product’ reflects what a professional would produce.
- Transparent evaluation criteria: the learning outcomes drive the creation of the task.
"The world of science is diverse and fascinating, but traditional methods of teaching sometimes don't do it justice. This site from the University of California helps teachers help their students become fascinated by the process of scientific discovery. The site contains several "teachers' lounges" where educators can share information, resources, and also learn about new pedagogical developments and innovations. Visitors shouldn't miss the Guide to Understanding Science 101, which includes answers to questions like What is science? and so on. Moving on, the site also contains other areas, including Correcting Misconceptions, Teaching Tools, and Conceptual Framework, which helps educators identify age-appropriate learning goals."
Edcanvas is a web service that provides you with an online canvas where you can add videos, photos and links to websites. Edcanvas provides integration with many famous services for importing content, such as YouTube, Dropbox, Google Drive, Flickr and others. This canvas can be used for various purposes such as creating an online presentation, sharing your uploaded PowerPoint presentation, for creating educational content for your students to share it with them via the internet and more. The possibilities for which you can use this web service are virtually unlimited.
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