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Friends, it’s time to get serious. The ongoing debate between (intelligent, well-meaning) people about what “transmedia” means and even whether defining the word matters at all, is killing our common cause.
Via Simon Staffans
The more screens you have, the more likely you are to engage in media multitasking. To find out what all that means for programmers and advertisers, the Time Warner Medialab conducted a series of studies of multitasking behaviors. On the one hand, advertisers will have to work harder to get and keep people's attention as they flit from screen to screen, the studies suggested. On the other, second-screen apps that complement the TV viewing experience can heighten people's response to the advertising and programming. The full results of the studies will be shared at Adweek's Brand Genius Think Tank, in partnership with Time Warner, April 2, in New York.
"U.S. TV viewers are taking to Twitter to talk about TV, and the digital chatter is building steam. According toSocialGuide, 32 million unique people in the U.S. Tweeted about TV in 2012. That’s quite the confab, but what does it all really mean for the TV industry? Should networks and advertisers be paying attention? Early research on the subject from Nielsen and SocialGuide says yes."
During dramas — good ones, at least — people barely tweet at all. They tweet a ton before and after, but go silent for the hour: For trashy reality shows, tweeting starts high and trails off (perhaps as viewers get hate-watching fatigue): People tweet a lot during investigative shows (Panorama is like 20/20), but more interestingly they keep tweeting after it's over: During movies, they tweet during iconic or notable scenes but not much else: The X-Factor, a singing competition show, saw spikes for each performance: And huge, perhaps obvious, spikes in the finale: This one's the most interesting. Tweets actually drop off during ad breaks, when it seems like they might spike. But that's because fewer people are watching — they reach for the remotes to change the channel before they reach for their
Via Tony Obregon
A curation of the blog over at simonstaffans.com, together with interviews with some very sharp minds from different areas of the multiplatform storytelling fie
From Twitter voting in Project Runway and the VMAs to Geordie Shore competitions, Vast Media presents the best uses of Twitter in TV of late.
Via Simon Staffans
"The GfK MRI iPanel is comprised of tablet and e-reader owners and focuses exclusively on consumers’ digital behavior. This report examines how tablet users multi-task, their simultaneous usage of TV and tablet, and users’ interest in in-app advertising".
"There's a new No. 1 network in primetime, and no, it's not NBC. Or CBS. Or any of the traditional networks. If the digital video recorder were a network — with you, the viewer, as chief programmer — it would rank as tops among total viewers and in the key young-adult demographics".
Presentation at the Conference “New Media: Changing Media Landscapes” - St. Petersburg, Russia
Via Simon Staffans
With TV ad spending on the rise and more content choices available to consumers, garnering viewers—and corresponding ad dollars—is more important than ever.
"“We recognize that one of the reasons Game of Thrones has been so successful is because of its large and ever-supportive fan community,” said James Costos, VP of HBO Global Licensing. “For this reason, we are delighted to give our fans the opportunity to dive even further into the world of Westeros and live out tales of intrigue, sacrifice and deception inspired by the stories they love.” Game of Thrones Ascent joins several games based on the franchise. Atlus just released Cyanide Games’ PC, Xbox 360 and PlayStation 3 role-playing game, Game of Thrones. Bigpoint is developing a massively multiplayer online role-playing game (MMORPG) in conjunction with HBO based on the hit TV series. And now there's a new Facebook game".
Aurore Gallarino: "The aim of this series of articles is to provide a complete overview of certain fan practices which can be considered as potential transmedia practices, in particular in terms of storytelling."
Via The Digital Rocking Chair
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Gianluca Fiorelli: "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"
Via The Digital Rocking Chair
It seems that the king that is content no longer sits on a secure and exalted throne. The baby boom of platforms and the need to fill them has caused a content creation explosion that could outpace demand, at least in regards to demand for the type that had been created for film and television and meant to form the basis of a library with revenue streams. Content is no longer the monarch that was meant to be unquestionably worshipped for decades as result of His inherent status as a divinity or at the very least his divine right. The old kingdoms are giving way to newly formed democracies, sprouting up everywhere, on our laptops, in our hands, our wrists, our glasses and probably soon implanted in us. Rather than enjoying long, steady reigns, content now seems to subject to term limits and recall. Content is no longer something you worship for decades. Content is something you chew for under three minutes, spit out and move on to the next piece.
"Since the 1970s, television has been ruled by the Nielsen Family—25,000 households whose TV habits collectively provide a statistical snapshot of a nation’s viewing behavior. Over the years, the Nielsen rating has been tweaked, but it still serves one fundamental purpose: to gauge how many people are watching a given show on a conventional television set. But that’s not how we watch any more. Hulu, Netflix, Apple TV, Amazon Prime, Roku, iTunes, smartphone, tablet—none of these platforms or devices are reflected in the Nielsen rating. (In February Nielsen announced that this fall it would finally begin including Internet streaming to TV sets in its ratings.)"
Mike Vogel: "Social TV is already one of the biggest trends of 2013, but if you’re an independent transmedia producer it might be hard to see how this trend benefits your project" ...
Via The Digital Rocking Chair
"Super Bowl XLVII set a new All-Time Record in social TV with 30.6M social media comments. Twitter accounted for 27.7M, public Facebook accounted for 2.8M, and GetGlue checkins added another 108K".
"While there are a host of attributes by which to rank this year’s programmes – creativity, effectiveness, audience reach – the following represent the ones who were a cut above the rest. I’ve pointed out all year, notably here on MIPBlog, that branded entertainment should serve a custom, targeted purpose, specific and strategic to the brand. This select group of programmes has delivered authentic brand story in a cultural context, prioritising the entertainment or utility for the target audience".
"Media and multi-tasking is nothing new, and that's especially true of tablet owners, according to newly released research by GfK MRI's iPanel. Given the portability of the devices and all the capabilities they offer, it's no wonder tablet owners are voracious multi-taskers—in fact, fully 90 percent of them do something else while using their tablets, and multi-tasking accounts for 40 percent of their tablet time. A particularly big percentage of that multi-tasking time is spent watching TV, with 63 percent of tablet owners using their tablets for that purpose, and 41 percent of their total TV-watching time spent using their tablets at the same time".
"Earlier this year, Ad Age worked with our editorial partner Trendrr, the social-media monitoring firm, to produce a 1.0 version, and then a 1.1 update, of what we called "The Exploding Social-TV Ecosystem." We asked for reader feedback both times, and now we've expanded and updated the chart again with more than a dozen changes."
"The app's audio fingerprinting and matching technology can identify tracks even through the noise of a loud bar, and it can distinguish between two songs played simultaneously. Based on what it identifies, it lets users read the artist's bio, buy the song from iTunes, find concert tickets and read the lyrics to verify that, indeed, the lead singer of Train just sang those words, in that order. Shazam's lastest push brings this same functionality to television shows. Users can tap the record button in the app to take an audio sample and Shazam will match what it hears against its own database to identify the show. This is neat and all, but the real potential lies in what happens next. As it does with songs, Shazam unlocks all kinds of supplementary content and information about the show"
Trendrr has compiled an extensive view of the dynamic 2011/2012 Social TV ecosystem. We have also singled out the following key points of growth and opportunity: 194% increase in YOY broadcast prime time social activity Hundreds of millions of dollars invested into Social TV $3 trillion infotainment market by 2015 (source: Gartner)
Via Tony Obregon
"When Viacom Media Networks asked people about “social TV” in a new study, the most common responses involved the words “interactive,” “friends” and “Facebook “or “Twitter.” It was part of a research project to understand social TV through the eyes of the viewer. “One of the main goals of this research was to understand how to inspire social TV activity among our audiences,” said Colleen Fahey Rush, who headed up the study. It found the top three social TV activities can be boiled down to communicating, consuming content and checking comments"
Via Ludovic Bostral, Frédérique Micouleau
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Yup, some interesting points here.