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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | The Research | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."


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Beth Dichter's curator insight, November 28, 2013 9:20 PM

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

MLC Junior School Hub's curator insight, December 2, 2014 3:28 AM

Everyone is afraid of something. However, we need to encourage our students not to fear failure, but embrace it as a natural part of the learning process.

One area where failure is naturally integrated is games-based learning where progress is built on the concept of experimentation - failure and adaptation.

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Why is My Teen So Forgetful?

Why is My Teen So Forgetful? | The Research | Scoop.it
David Wilcox, of Musings on the Middle Years of Education, and I have worked together to create an infographic about the teen brain. It is based on a blog post he wrote over a year ago (Click here ...

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deni tafe library's curator insight, December 4, 2013 4:57 PM

Some relevance for teeenage students

Audrey's curator insight, December 5, 2013 3:24 PM

Thanks for this Beth.  I will add this to my tutorials for students.  It is very helpful, Audrey.  Also have a look at www.hotmoodle.com.

David Baker's curator insight, December 8, 2013 1:01 AM

I plan to share this at the School Accountability meeting I am chairing next week.  We have a standing agenda item - the middle school student.  This is a great resource and in a great format to start conversations at school and home.

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9 Ways To Be More Creative

9 Ways To Be More Creative | The Research | Scoop.it

''I recently had the opportunity to talk with the technology journalist Clive Thompson, author of Smarter Than You Think.  You can read the full conversation here.  From that chat, I distilled nine lessons from Clive on how we can improve our thinking, with and without technology."

I recently had the opportunity to talk with the technology journalist Clive Thompson, author of Smarter Than You Think.  You can read the full conversation here.  From that chat, I distilled nine lessons from Clive on how we can improve our thinking, with and without technology."


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Beth Dichter's curator insight, December 1, 2013 8:37 PM

Are you interested in learning some lessons on how to become more creative? This post provides nine lessons. Below are three of the lessons. Click through to learn more about what they entail as well as learn six more.

* Spend significant chunks of time offline

* Engage in "Cognitive Diversity": Do Something Mentally Different

* Don't Isolate Yourself: Learn Social Thinking

FutureITouch's curator insight, December 1, 2013 9:08 PM

www.iclothproducts.com

Progressive training's curator insight, December 2, 2013 1:29 PM

9 Ways To Be More Creative

 

#business #training http://goo.gl/ivsB2S

 

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Technology and Webb’s Depth of Knowledge | SBBC • Department of Instructional Technology

Reaching All 21st Century Learners!
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Is Angry Birds the Gateway to Gamification in the Classroom? - GCo

Is Angry Birds the Gateway to Gamification in the Classroom? - GCo | The Research | Scoop.it
Angry Birds is a game known by just about everyone out there. Couldn't we start using its in-game physics as a teaching tool in the classroom?
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