In theory, the Internet has vastly increased the potential for human beings to work together. But we think something is missing in the collaborative venues designed by technologists thus far.
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Summary: "Instead of organizing people into "functions" we may take a cue from some of the greatest games, and organize around "quests". That may sound very designed, but what it means is ad hoc, problem centric organization in which people are allowed to organize themselves around what they perceive to be meaningful, important problems in need of solving."