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Brainstorming, whether you believe in it or shun it, is a fantastic neologism. But as Frog Principal Designer David Sherwin has found, it’s also a very American word--one that doesn’t exist in every language.
Today, Frog will release the Collective Action Toolkit, a free, 72-page booklet that seeks to develop a universal framework for people of all ages and cultural backgrounds to tackle big problems in their communities. Developed over the past year, the CAT contains nary a mention of design (or brainstorming). Instead, it relies on a simple vocabulary to describe skills like building a team, carrying out research, and developing solutions. Want to figure out a way to help people in your community eat healthier? Have an idea for a small business? The CAT offers templates for activities to help get the idea off the ground.
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from The P2P Daily
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It leverages collaborative “hackerspace” dens and fab labs, while the Social Engineering-Knowledge Database simplifies searching for free open source hardware designs and creating materials lists by organizing them into packages with things like CAD files, assembly instructions, and a bill of materials.
via | Disinformation
Via jean lievens, P2P Foundation
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What does Open Source Everything mean to the UN?: Principle 10 of the Rio Declaration on Sustainable Development (RDSD) empowers The 99% with deep participation in the United Nations: ENVIRONMENTAL ISSUES ARE BEST HANDLED WITH THE PARTICIPATION OF ALL CONCERNED CITIZENS, AT THE RELEVANT LEVEL... EACH INDIVIDUAL SHALL HAVE APPROPRIATE ACCESS TO INFORMATION CONCERNING THE ENVIRONMENT THAT IS HELD BY PUBLIC AUTHORITIES... Since the last Earth Summit, humanity has mastered the open communications systems, information technology and software to enable global collaboration, participation and innovation. As Marshall McLuhan predicted, today's living generations are birthing one of the greatest social transformations in history — the shift from the Industrial Age to the Age of Shared Wisdom and Innovation. The Internet and associated technologies form an evolutionary system for the human race, encompassing the tools and diverse traditions to harness a holistic and resilient approach to build future civilization.
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A DIFFERENT BUSINESS MODEL In the 1990s, platforms and ecosystems were not nearly as powerful, robust, and vibrant as they are today: As I demonstrate in the book, it’s these connections between and among platforms and planks that allow Amazon, Apple, Facebook, and Google to: - Innovate so quickly–and profoundly - Rapidly deploy new features - Create and dominate new markets Welcome to the Age of the Platform.
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"MIX Maverick and Red Hat CEO Jim Whitehurst says open innovation works better than coordinated innovation in areas where problems can be modular and where the innovation can be iterative." via Management Innovation eXchange shared by @CoCreatr
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LoudSauce-founder and performance artist Colin Mutchler explores the creative possibilities in a world of shared content.
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Mr. Shirky took that message to a group of higher-education-technology leaders who have been buffeted by a rapidly evolving ed-tech landscape. Mr. Shirky, in a keynote speech kicking off this year’s Educause conference, explored how technology was changing everything, from research to publishing to studying.
Via Ana Cristina Pratas, The Asymptotic Leap
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One of the problems we need to solve during this transition is to define a strategy to play the open game. How can we make sure that those who invest in open products get rewarded for their contribution? How can we make sure that one can feed his family from participating in the design, production and distribution of open products. We often hear: "if your product is successful you'll get copied"; "if you offer your recipe to everyone no one will buy your product, people will make it themselves"; etc. Playing the open game is not just about releasing all the information and knowledge about the product. Games require rules. A lot of efforts have been spent on drafting licenses for open products (see example from p2p foundation). But these licenses are, in some sense, as good as patents, i.e. as good as YOU can defend them. http://p2pfoundation.net/Peer_Production_License
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Short Summary Groups of chidren, using the Internet, can teach themselves anything. Provided they can read and understand. Over the last 13 years, these results have been proven over and over again. We need inexpensive, reliable and free public access to the Internet for children. The original 'Hole in the wall' model does that, but it is relatively expensive and maintenance intensive. We need a new way. I believe tablets or similar devices embedded into walls can be an effective way. Will children self organise around a 'Tablet on the wall'? Will the device survive? We need to find out.
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Inspired in part by the open source movement, public spaces are emerging where people congregate to share ideas, make cool projects, teach, and brainstorm with collaborators on everything from coding to cooking. With no leaders, they have one rule: "Be excellent to each other."
ht Jenny Ryan @tunabananas
"...reducing the technology to the most simple yet sufficient modular lego-like people tech imaginable."
Via Mushin
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"A Network of Farmers, Engineers, and Supporters Building the Global Village Construction Set" shared by David McConville
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Interesting examples of open design projects. shared by David McConville
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