The Next Edge
16
Nurturing the Emergence of a Thrivable Future - http://thenextedge.org/
Curated by ddrrnt
Follow
Rescooped by ddrrnt from The P2P Daily onto The Next Edge
Scoop.it!

VOID MIRROR: "Digital Culture and Sustainability" by Michel Bauwens

VOID MIRROR: "Digital Culture and Sustainability" by Michel Bauwens | The Next Edge | Scoop.it
The Rio+20 mandate recognizes three pillars of sustainable development – the economic, the social and the environmental. However, the process does not challenge the fundamental toxicity of the current operating system, and ignores that such a ‘faulty’ DNA has strong culture roots.

Via jean lievens, P2P Foundation
No comment yet.
Your new post is loading...
Scooped by ddrrnt
Scoop.it!

The Industrial Age is Dead - Time is the New Money

The Industrial Age taught us to value money above time. Giant Corporation, Inc. wanted you to focus on making money, not on having time to do anything with it. They needed all your time to run the machines. In the 21st Century we will understand that riches may equal money, but wealth equals freedom – the ability to choose what to do with my time. We will understand that money does not give us freedom, only time can do that.

Dibyendu De's comment, December 7, 2012 12:26 AM
The other shift that must happen if we were to change this paradigm is Energy Management and not Time Management.
Dibyendu De's comment, December 7, 2012 12:27 AM
The other change that must happen if we are to change this paradigm is Energy Management and not Time Management.
Scooped by ddrrnt
Scoop.it!

The Interplay Games Experiment — DeepFUN

The Interplay Games Experiment — DeepFUN | The Next Edge | Scoop.it

The kids who had played together, worked better together.


The kids who hadn’t played together spent most of their time defending their pile of junk, and trying to steal or grab junk from the other piles. Even though the materials were purposefully selected to be of the no-apparent-appeal-to-anyone junk variety, they spent more time fighting over the materials than in building with them.

 

The kids who played together eventually built a single city. They started out, dividing themselves into groups around each junk pile, building streets and houses and apartments and playgrounds, and eventually built roadways to collect their cities together into one metropolis.

No comment yet.