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when the economy becomes collaborative - "Synthetic overview of the collaborative economy",

when the economy becomes collaborative - "Synthetic overview of the collaborative economy", | The Long Poiesis | Scoop.it

Exchanging houses during vacation time, sharing car with strangers, designing a lamp for one’s own living room in a FabLab, proposing a packaging design for a favorite brand, inventing a solution to help a company innovate, writing a article in wikipedia or a hotel review in a tourism site, ordering with neighbors organic vegetables... collaborative practices between individuals or between individuals and businesses are multiplying around us.

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Eidos - Sensory augmentation equipment (full version)

We are used to controlling the world around us, to find the settings that suit us best. What if we had the same control over our senses? If we could adjust them…

Via Mohir
Mohir's curator insight, May 24, 9:19 AM

Amazing !!!!

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The audacious plan to end hunger with 3-D printed food

The audacious plan to end hunger with 3-D printed food | The Long Poiesis | Scoop.it
Anjan Contractor's 3D food printer might evoke visions of the "replicator" popularized in Star Trek, from which Captain Picard was constantly interrupting himself to order tea.
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In the Programmable World, All Our Objects Will Act as One | Gadget Lab | Wired.com

In the Programmable World, All Our Objects Will Act as One | Gadget Lab | Wired.com | The Long Poiesis | Scoop.it
We are surrounded by tiny, intelligent devices that capture data about how we live and what we do. Soon we'll be able to choreograph them to respond to our needs, solve our problems, and even save our lives.

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Thinking Beyond Limitation: The Pathway To Infinite Intelligence And Possibilities eBook: Massimo Barbato: Amazon.co.uk: Kindle Store

Thinking Beyond Limitation: The Pathway To Infinite Intelligence And Possibilities eBook: Massimo Barbato: Amazon.co.uk: Kindle Store

Via Massimo Barbato, Wildcat2030
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Part 1: Cross-Cultural Representations of the Female Cyborg

Part 1: Cross-Cultural Representations of the Female Cyborg | The Long Poiesis | Scoop.it
Exploring the effects of the technological and societal (r)evolutions of modernity on male perceptions of the woman and the machine by comparing examples from two prevailing and far-reaching modes of cultural expression: Japanese anime and the...

Via luiy
luiy's curator insight, May 7, 8:38 AM

The female cyborgs of Japan and America are disparate beings, incongruent cousins whose blood ties are the assembly lines and atom bombs of the Industrial Age.  While themes of genuine humanity, individual history, and sexual reproduction are addressed in cinematic representations of both Eastern and Western cyborgs, the actual role and reception of the feminine cyborg in these opposed patriarchal cultures differs drastically.  I will explore the effects of the technological and societal (r)evolutions of modernity on male perceptions of the woman and the machine by comparing examples from two prevailing and far-reaching modes of cultural expression: Japanese anime and the Hollywood motion picture.  For comparison, Mamoru Oshii’s Japanese anime Ghost in the Shell and Jean-Pierre Jeunet’s Hollywood production of Alien: Resurrection will be examined for differences in male perception and visual representation of the female cyborg.  Because the cyborg is a product and sign of a given culture’s sociohistorical legacy, an examination of the cyborg’s visual depiction will reveal “how the spread of technologies in everyday life shapes and is shaped by existing discourses of gender, sexuality, community and nation”[1]

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Ethics for a Digital Age

Ethics for a Digital Age | The Long Poiesis | Scoop.it
New technologies are breaking down the border between the real and the virtual. And ethical questions posed in "The Matrix" turn from fiction into fact.
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Breakthrough: Brain Molecule Controls Aging

Breakthrough: Brain Molecule Controls Aging | The Long Poiesis | Scoop.it
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Disruptions: Brain Computer Interfaces Inch Closer to Mainstream

Disruptions: Brain Computer Interfaces Inch Closer to Mainstream | The Long Poiesis | Scoop.it
Soon, we could be turning on the lights at home just by thinking about it, or sending an e-mail from our smartphone without even pulling the device from our pocket.

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Last week, engineers sniffing around the programming code for Google Glass found hidden examples of ways that people might interact with the wearable computers without having to say a word. Among them, a user could nod to turn the glasses on or off. A single wink might tell the glasses to take a picture.

But don’t expect these gestures to be necessary for long. Soon, we might interact with our smartphones and computers simply by using our minds. In a couple of years, we could be turning on the lights at home just by thinking about it, or sending an e-mail from our smartphone without even pulling the device from our pocket. Farther into the future, your robot assistant will appear by your side with a glass of lemonade simply because it knows you are thirsty.

Researchers in Samsung’s Emerging Technology Lab are testing tablets that can be controlled by your brain, using a cap that resembles a ski hat studded with monitoring electrodes, the MIT Technology Review, the science and technology journal of the Massachusetts Institute of Technology, reported this month.

The technology, often called a brain computer interface, was conceived to enable people with paralysis and other disabilities to interact with computers or control robotic arms, all by simply thinking about such actions. Before long, these technologies could well be in consumer electronics, too.

Some crude brain-reading products already exist, letting people play easy games or move a mouse around a screen.


Via Wildcat2030
luiy's curator insight, April 29, 4:53 AM

NeuroSky, a company based in San Jose, Calif., recently released a Bluetooth-enabled headset that can monitor slight changes in brain waves and allow people to play concentration-based games on computers and smartphones. These include a zombie-chasing game, archery and a game where you dodge bullets — all these apps use your mind as the joystick. Another company, Emotiv, sells a headset that looks like a large alien hand and can read brain waves associated with thoughts, feelings and expressions. The device can be used to play Tetris-like games or search through Flickr photos by thinking about an emotion the person is feeling — like happy, or excited — rather than searching by keywords. Muse, a lightweight, wireless headband, can engage with an app that “exercises the brain” by forcing people to concentrate on aspects of a screen, almost like taking your mind to the gym.

 

Car manufacturers are exploring technologies packed into the back of the seat that detect when people fall asleep while driving and rattle the steering wheel to awaken them.

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Review of Natural-Born Cyborgs

Review of Natural-Born Cyborgs | The Long Poiesis | Scoop.it
See on Scoop.it - cognition
A cyborg, or “cybernetic organism”, was initially defined as follows: “The Cyborg deliberately incorporates exogenous components extending the self-regulating control...
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33rd Square | DARPA Looks To New Form Of Computation That Mimics The Human Brain

33rd Square | DARPA Looks To New Form Of Computation That Mimics The Human Brain | The Long Poiesis | Scoop.it
DARPA's Physical Intelligence program represents a potential major advance in artificial intelligence research, as the “physical intelligence” device would not require computer programming or the use of human controllers to provide directions, as...
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Toward Intelligent Humanoids | iCub 2012 | KurzweilAI

This video, released by the IDSIA Robotics Lab as part of the ongoing work in the EU-funded project IM-CLeVeR, shows recent skills learned by the iCub
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Will Google's Ray Kurzweil Live Forever?

Will Google's Ray Kurzweil Live Forever? | The Long Poiesis | Scoop.it
In The Wall Street Journal, Holman Jenkins interviews Ray Kurzweil, the famous inventor who expects that in 15 years, medical technology will add a year of life expectancy every year.
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Your Reputation Will Be The Currency Of The Future

Your Reputation Will Be The Currency Of The Future | The Long Poiesis | Scoop.it
In The Nature Of The Future: Dispatches From The Socialstructed World, Marina Gorbis argues we are moving away from the depersonalized world of institutional production toward a new economy built on social connections and rewards--a process she...
luiy's curator insight, April 10, 8:09 AM

CREATING YOUR "WEB REPUTATION"

The Whuffie Bank, for example, is a nonprofit organization dedicated to building a new currency based on reputation that can be redeemed for real and virtual products and services. The term whuffie was coined by Cory Doctorow, a science fiction writer, to denote a unit of reputation-based currency in his novel Down and Out in the Magic Kingdom. The Whuffie Bank issues whuffies based on a reputation algorithm that blends information from different social networks. It aims to build a platform that measures the online reputation of contributors on various sites. “As we develop and refine the algorithm that tracks public user activity over the net, the whuffie will become an accurate reflection of your web reputation,” the site (currently offline) explains. “And as the Internet and social networks become a large part of people’s lives, your web influence will become an increasingly accurate reflection of you.”

 

The newest and most striking incarnation of this idea can be found in an online game called Empire Avenue, which simulates a stock market in which shares in individuals can be traded and one can track individuals’ market value based on their following in various social media sites, such as Facebook, Twitter, YouTube, and others, as well as demand for their shares by other players.

 

Commodifying social contributions--turning these into currencies that can be accumulated, hoarded, traded, and invested--may have unintended consequences. It could undermine precisely the kind of exchanges and volunteer contributions that are integral to the gift economies they are supposed to promote. In fact the word currency may be the wrong way to describe the incentives for facilitating flows inherent to social creation. The MetaCurrency Project coined the term current-see to emphasize the social flows of the exchanges it is trying to enable. Indeed, we need to invent new language and new terminology to describe the kinds of exchanges and values that comprise core elements of social production. This puts tremendous responsibility on people who design social platforms, because it is these design elements that will determine whether the platforms will foster gift exchange, competition, generosity, or new forms of greed.

We created social technologies. Our next task is to create social organizations: systems for creating not merely goods but also meaning, purpose, and greater good. Can we imagine a society of “private wealth holders whose main objective is to lead good lives, not to turn their wealth into capital?” asks political economist Robert Skidelsky. Or better yet, might they turn their wealth into a different kind of capital—social, emotional, or spiritual? Our technologies are giving us an unprecedented opportunity to do so.

Miro Svetlik's curator insight, April 15, 5:12 AM

I strongly believe that it is already now. At least I try to live up to it already some time ;-)

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Humans With Amplified Intelligence Could Be More Powerful Than AI

Humans With Amplified Intelligence Could Be More Powerful Than AI | The Long Poiesis | Scoop.it
With much of our attention focused the rise of advanced artificial intelligence, few consider the potential for radically amplified human intelligence (IA).
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Is This Virtual Worm the First Sign of the Singularity?

Is This Virtual Worm the First Sign of the Singularity? | The Long Poiesis | Scoop.it
A far-flung team is trying to build the first digital lifeform to work out the basic principles of the brain.
luiy's curator insight, May 20, 7:18 AM

The virtual life, the worms, the brain and Geppetto....

 

 

They had a map of the brain, a model of the body, and a pretty good idea of how to build the environment. Their artificial intelligence might not be embodied, but it would be "situated." The brain would direct the body and the body would interact with the environment, and all three pieces would be connected by the intricate feedback loops that permeate biology. 

Their goal became clear: they should build, as they put it on the website, "a fully digital lifeform -- a virtual nematode -- in a completely open source manner." 

 

Three years and 31 Google Hangouts later, OpenWorm is a going concern with Larson at the helm and a team spread across the continents. Alexander Dibert, Sergey Khayrulin, and Andrey Palyanov contribute software development from Russia, along with Matteo Cantarelli in the UK and Timothy Busbice in California. Neuroscientists Mike Vella and Padraig Gleeson are stationed at Cambridge and University College London, respectively. And of course, Idili in Ireland and Larson in San Diego. There is no central lab, nor could there be.

 

The OpenWorm team has broken down this immense task into five component systems. First, at the base of the project, they have a list of the 959 cells in the C. elegans body. The list includes a rough idea of what each of the cells does, thanks to decades of research on the worm. Then, they've got a life simulation engine they call Geppetto (shout out to Pinocchio!), which is the platform on which all the other software runs. Third, there is the simulated physical body. They are creating an algorithm for worm mechanics that can generate realistic muscle movements. Fourth, they have an electrical model for the muscles. What are the signals that they send and receive to move the animal? Last but not least, they must animate the connectome, the wiring diagram for the worm's nervous system. 

 

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Google and NASA launch Quantum Artificial Intelligence Lab | KurzweilAI

Google and NASA launch Quantum Artificial Intelligence Lab | KurzweilAI | The Long Poiesis | Scoop.it
The chip at the heart of one of D-Wave’s computers (credit: D-Wave) Google, in partnership with NASA and the Universities Space Research Association
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The 10 Things Technology Will Allow You To Do In The Next 50 Years | Elite Daily

The 10 Things Technology Will Allow You To Do In The Next 50 Years | Elite Daily | The Long Poiesis | Scoop.it
Singularity is near. The natural progression of human evolution with a just little twist — technology. In other words, super intelligence will soon become a part of our daily lives and man will be merged with machine.
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The Quest for Human Perfection

The Quest for Human Perfection | The Long Poiesis | Scoop.it
The more we seek scientific enhancements, the less unique we become. Human perfection isn't a dream, it's a nightmare.
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Our Future Might Be Bright: The Tentative, Rosy Predictions of Google's Eric Schmidt

Our Future Might Be Bright: The Tentative, Rosy Predictions of Google's Eric Schmidt | The Long Poiesis | Scoop.it
The rhetoric Schmidt and his co-author Jared Cohen employ in their new book is clever but misleading.

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A new book by Google chairman Eric Schmidt and Google Ideas director Jared Cohen plots out the future of digital technology, with an emphasis on global affairs. The New Digital Age foresees, in the not too distant future that, though wars may become more common as the costs to engage decrease, death tolls will fall as robot soldiers take to the battlefield. The book envisions whole governments being backed up in the online cloud where data becomes less vulnerable to physical disaster. Other chapters from the book consider the evolution of citizenship, states, revolution, terrorism, and foreign aid as impacted by digital technologies. The authors conclude that the new digital age is unpredictable, but that on the whole, it will be a brighter place because of electronic technology.

That the book delves so deeply into technology's impact on the world stage is no surprise given the authors' other interests. Cohen was an adviser to Condoleeza Rice and Hillary Clinton at the State Department, and Schmidt seems to be embracing a role as corporate statesman, having just made high-profile trips to North Korea and Myanmar.


Via Wildcat2030
luiy's curator insight, May 6, 5:29 AM

Schmidt and Cohen are right about one thing: "The digital revolution will continue." But while technology will cause great change, our biggest challenges will require changes in us, as people and societies. Fancy gadgets won't turn around a failing for-profit -- even in our tech-drenched world, leadership, management, and employee capacity are what matter. Similarly, fancy gadgets won't rescue a world intent on resource extraction, climate change, extreme inequality, and ongoing conflict -- even in a tech-immersed future, leadership, institutions, and global activism are what matter. The technological tools of leadership and activism are a distant concern relative to whether there is good leadership and activism in the first place.

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New Artificial Electric Skin Will Let Robots Feel for Real

New Artificial Electric Skin Will Let Robots Feel for Real | The Long Poiesis | Scoop.it
There are plenty of robot arms out there, but what about robot skin to cover them in? A new kind of piezotronic transistor mesh could make for robotic skin that's as soft supple sensitive as your own is, covered in thousands of tiny mechanical hairs.
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Erik Brynjolfsson: The key to growth? Race with the machines | Video on TED.com

As machines take on more jobs, many find themselves out of work or with raises indefinitely postponed. Is this the end of growth? No, says Erik Brynjolfsson -- it’s simply the growing pains of a radically reorganized economy.
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Antifragile system design principles | Beyond The Beyond | Wired.com

Antifragile system design principles | Beyond The Beyond | Wired.com | The Long Poiesis | Scoop.it
*These are rather like the principles of the Joi Ito-era MIT Media Lab, but even scarier. Imagine falling into the clutches of an antifragile justice syst
Miro Svetlik's curator insight, April 22, 5:15 AM

I couldn't agree more on this. Nearly all my solution design and architecting efforts for last 10 years were influenced by the same beliefs. Thank you Bruce for putting is nicely.

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Aubrey de Grey on

Aubrey de Grey on | The Long Poiesis | Scoop.it
Philanthropy by high net worth individuals has the potential to move the needle on any major biotechnology project these days. The cost of research in the field is falling rapidly,...
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33rd Square | Implantable, Bioengineered Rat Kidney Created

33rd Square | Implantable, Bioengineered Rat Kidney Created | The Long Poiesis | Scoop.it
Scientists at the Massachusetts General Hospital in Boston have created a bioengineered kidney that can be transplanted back into a rat, where it begins making urine.
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Mathematicians Predict the Future With Data From the Past | Wired Enterprise | Wired.com

Mathematicians Predict the Future With Data From the Past | Wired Enterprise | Wired.com | The Long Poiesis | Scoop.it
In Issac Asimov's classic science fiction saga Foundation, mathematics professor Hari Seldon predicts the future using what he calls psychohistory.
luiy's curator insight, April 12, 7:30 AM

Turchin — a professor at the University of Connecticut — is the driving force behind a field called “cliodynamics,” where scientists and mathematicians analyze history in the hopes of finding patterns they can then use to predict the future. It’s named after Clio, the Greek muse of history.

 

These academics have the same goals as other historians — “We start with questions that historians have asked for all of history,” Turchin says. “For example: Why do civilizations collapse?” — but they seek to answer these questions quite differently. They use math rather than mere language, and according to Turchin, the prognosis isn’t that far removed from the empire-crushing predictions laid down by Hari Seldon in the Foundation saga. Unless something changes, he says, we’re due for a wave of widespread violence in about 2020, including riots and terrorism.