"The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups."
Via John Evans, Nassain Turvey
“ by misteraitch I was prompted to write this as I was part of two recent Twitter conversations that revealed how some teachers still confuse game-based learning (GBL) with gamification. There are several differences and I will ...”
Family Time: Gadgets and great outdoors can co-exist Carmi Times Use tools such as Ubooly, an app-based learning toy that can turn a walk in the park into an interactive experience with activities such as scavenger hunts, nature hikes, mindfulness...
"They can improve academic performance, social skills and self esteem, they can motivate young children to exercise and be more active in general and they can improve their academic performance,” Dr Sweetser said. “If we look in terms of cognitive reactive, there is actually quite a substantial body of research that illustrates the benefits of active screen times in terms of children's cognitive development. Dr Sweetser said some of that research associated computer use during school years with improvements in school readiness, cognitive development, helping to facilitate social interaction and language use improvements, such as word knowledge and verbal fluency. More specifically, video games had been linked to improved visual attention, problem solving, conductive reasoning, coordination and the tracking of multiple objects.
Via Peter Mellow, Nassain Turvey
Many parents believe their children play too many games, or view them as an unhealthy habit. However, there are aspects of gaming that can actually improve your child's brain functioning, encourage teamwork and real-world skills.
by misteraitch I was prompted to write this as I was part of two recent Twitter conversations that revealed how some teachers still confuse game-based learning (GBL) with gamification. There are several differences and I will ...
Well constructed and applied, learning games and game-based strategies hold the potential to boost motivation, extent persistence, build automaticity, and deepen learning. (8 Principles of Productive Gamificationk - #blendchat, blended lear...
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