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Librarians and Archivists in a fast-changing digital lanscape
Curated by Karen du Toit
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Librarians On YouTube: About this blog

Librarians On YouTube: About this blog | The Information Professional | Scoop.it
"... there is a definite archetype that has been established within our culture when it comes to what a librarian is "supposed" to look/act like, and that figure has permeated the representation of this field for more years than I care to count ... Whether it be film and television, or more modern media outlets like video games and the internet, you can find the librarians' profession portrayed (even ridiculed) with the same basic broad strokes. So, not to put too fine a point on it, but that's where this blog comes in ... THE PLAN Ever since I myself (full disclosure!) began pursuing a Master's Degree in order to join the ranks of the full-fledged librarian, I've become fascinated with the portrayal of this profession in popular culture, particularly those depictions which have made their way onto Youtube ... As such, I decided long ago to begin cataloging as many instances of these representations as I could find on the popular video-sharing site. A daunting task, to be sure, but I gladly accept the challenge ... And, truth be told, there are a LOT more portrayals of librarianship on there than I ever could have imagined! Of course, there's plenty of the familiar (i.e. unflattering) stereotypes on there, but dig deep enough and you can actually find some honest-to-goodness attempts to portray the profession in a positive light (some posted by librarians themselves, some not); you just need to take the time to look ... or follow this blog, either one ;) These portrayals can consist of fictitious characters (television, cartoons, movies, etc.) or real-life flesh-and-blood librarians (news stories, promotional videos, vlogs, etc.) ... Whatever the genre, whatever the format, I'm just looking for YouTube videos that someone out there felt was worth the time and effort to post for a world-wide audience as a representation of the profession (either in a positive or negative light)!" 
Karen du Toit's insight:

A stunning collection of portrayals of librarians found on YouTube!

Well done, Alessandro!

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Do video games belong in libraries? - Ruben Navarrette

Do video games belong in libraries? -  Ruben Navarrette | The Information Professional | Scoop.it
Ruben Navarrette says games can help lure teens to libraries, a key for survival in the digital age.
Karen du Toit's insight:

Of course!

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FuturistSpeaker.com – A Study of Future Trends and Predictions by Futurist Thomas Frey » Blog Archive » Future Libraries and 17 Forms of Information Replacing Books

FuturistSpeaker.com – A Study of Future Trends and Predictions by Futurist Thomas Frey » Blog Archive » Future Libraries and 17 Forms of Information Replacing Books | The Information Professional | Scoop.it

By Futurist Thomas Frey:

"Libraries are not about books. In fact, they were never about books.
Libraries exist to give us access to information. Until recently, books were one of the more efficient forms of transferring information from one person to another. Today there are 17 basic forms of information that are taking the place of books, and in the future there will be many more…"

 

"Here is a list of 17 primary categories of information that people turn to on a daily basis. While they are not direct replacements for physical books, they all have a way of eroding our reliance on them. There may be more that I’ve missed, but as you think through the following media channels, you’ll begin to understand how libraries of the future will need to function:
Games 
Digital Books 
Audio Books 
Magazines 
Music 
Photos 
Videos 
Television 
Movies
Radio 
Blogs 
Podcasts 
Apps 
Presentations 
Courseware 
Personal Networks 
Each of these forms of information has a place in future libraries. Whether or not physical books decline or even disappear has little relevance in the overall scheme of future library operations."


Via Dennis T OConnor
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On National Gaming Day, libraries encourage children to put down book, pick up joystick

On National Gaming Day, libraries encourage children to put down book, pick up joystick | The Information Professional | Scoop.it

"...on Saturday, Ferguson was one of more than 20,000 youngsters worldwide who went to their local libraries for a different purpose: to play video games.

 

Since 2008, the American Library Association has encouraged libraries to set aside a Saturday in November to encourage children and families to put down their books for a couple of hours and play games.

 

Jenny Levine, a strategy guide for the Chicago-based association, said libraries have always been a place where people can go for information, knowledge, and experiences, regardless of the method. And gaming, she said, is part of that evolution.

 

"Libraries have not been solely about books in decades, dating back to phonograph records. And gaming in libraries dates back to the 1880s," Levine said. "But when our membership organization noticed a trend nationally where the new video games were becoming more social, we figured that this was a way that libraries could add some value."

 

"The two previous National Gaming Day events attracted a combined total of more than 57,800 participants at 3,247 libraries. Levine said more than 1,300 libraries in at least 13 different countries registered for this year's event."

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The case for making libraries full of toys and games

The case for making libraries full of toys and games | The Information Professional | Scoop.it
American businessman and philanthropist Andrew Carnegie’s public library legacy was built on a boyhood dream: to acquire knowledge. Carnegie believed in “the meritocratic nature of America,” that anyone “with the right inclination and desire could educate himself” and therefore succeed, and that libraries should contribute directly to that. 

So what are libraries doing lending out toys and holding game nights? Aren’t American kids’ test scores lagging behind those of pretty much the rest of the world? Shouldn’t American public libraries be, as Carnegie wanted, educating? Recent studies, and librarians themselves, say otherwise.

In a study with 70 six-year olds, psychologists at the University of Colorado found that the children who engaged in more free play had a “more highly developed self-directed executive function” than those who had spent more time in “structured activities,” that were adult-led rather than child-initiated."


Via nickcarman
Karen du Toit's insight:

The importance of play in the development of children! Definitely should be addressed by libraries!

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nickcarman's curator insight, August 12, 2014 1:00 AM

This is an interesting article with lots of useful links.

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Weekly Wrap-up Thing 12: Games: Angry Birds / Wordfeud, by @BonnieMagerNZ

Weekly Wrap-up Thing 12: Games: Angry Birds / Wordfeud, by @BonnieMagerNZ | The Information Professional | Scoop.it

"This week has only reinforced my belief that gaming is a valuable learning tool. At libraries, we encourage people to learn and gaming is a fun way of learning. Children and Teens especially are becoming more and more exposed to gaming and by the time they leave school they will have over 10,000 hours of gaming experience.  Providing the community to access to games gives them access to online communities, achievable challenges to help raise motivation and self-esteem and more simply, lets them have fun. It’s not for everyone though and that’s OK. It’s also not easy. Implementing these idea takes a lot of time and effort to set up and requires someone with a passion and flair for gaming to keep it running.

And my favourite game? Fallout 3 Check it out sometime I highly recommend it."

 

Blog dedicated to gaming in libraries: http://librarygamer.wordpress.com/

 

Karen du Toit's insight:

Gaming in libraries. Great tips here!

 

Part of Thing 12, Gaming, of ANC 23 Mobile Things .

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Louder libraries for a digital age to open across U.S. | McClatchy

Louder libraries for a digital age to open across U.S. | McClatchy | The Information Professional | Scoop.it
Imagine walking into a public library filled with PlayStations, Wii game consoles and electric keyboards pumped up to maximum volume. Teenagers are munching on snacks, checking out laptops and slouching on sofas or beanbags.
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