Libraries are beginning to design special spaces where teens paired with mentors use various digital media for learning and creativity.
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Scooped by Karen du Toit onto The Information Professional |
Libraries are beginning to design special spaces where teens paired with mentors use various digital media for learning and creativity.
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"Live Webcast 90 minutes Description: The maker movement is growing across the country and world. With interactive, participatory events and growing local communities, we've seen a shift. Individuals, professionals, and hobbyists from areas such as engineering, design, science, art, and more are coming together with one common thread: the desire to make. Public libraries were the first on the scene to take notice and respond, but now we're beginning to see academic libraries recognize this untapped potential for their own communities. This emerging learning trend holds the promise of enormous change, bringing many researchers and students together from across disciplines in a truly collaborative way. This movement is about more than just the purchase of expensive equipment; it involves engagement, outreach, and knowledge about what drives the academic community. The academic environment is shifting toward content creation in a variety of forms, in turn reshaping learning, curriculums, and research across the board. In order for libraries to continue to support the research and learning needs of their institutions, it is critical to go beyond traditional library materials, to understand what new resources and technologies the library can support for all on campus to use." Delete the scoop?
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By Meredith Schwartz: "The home base for the New York Public Library (NYPL) Labs is a strange mix of old and new. A bunch of modern cubicles hover incongruously amid the stately marble walls of what used to be a courtyard in the venerable Schwarzman Building, before the need for more space convinced the library to press it into service. It’s not a bad metaphor for what the labs do: turn the library’s substantial historical holdings into something new, useful, and a little bit quirky. Delete the scoop?
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Creating Communities Through Libraries and Makerspaces Presented by Buffy J. Hamilton, The Unquiet Librarian Via Buffy J. Hamilton Delete the scoop?
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"The “Come Write In” initiative is a sub-program of NaNoWriMo that encourages writers, or Wrimos, to use libraries as writing studios during NaNoWriMo. The initiative is part active programming, part marketing campaign – meaning that libraries can get involved to whatever degree they are comfortable with and however works best for their programming schedule"
> Great initiative for libraries of the future! Via Buffy J. Hamilton, Doug Mirams Delete the scoop?
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"In November 2011, the John D. and Catherine T. MacArthur Foundation, along with the Institute of Museum and Library Services, made grants of $100,000 to twelve museums and libraries across the country to develop digital learning laboratories for teenagers. They will announce another round of grants in November 2012.
Chicago Public Library’s YOUmediaChicago Public Library’s YOUmedia inspired the grant program. It is a special space where teenagers can use equipment provided by the library to create the same sorts of media that they consume. Creativity requires the development of certain skills.
Digital creativity, of course, requires digital skills. But creativity has always required a variety of intellectual, social, and emotional disciplines. The electronic age has not changed that fact at all.
It doesn’t work to plan a new program for a particular constituency and then dictate how it has to work. Development of YOUmedia has required some cultural adjustments. The YOUmedia space cannot enforce traditional library rules about food and noise levels and at the same time maintain a vibrant community of teenagers.
The entire concept of YOUmedia also requires access to and participation of the entire library to make it work. It is not a place for segregating either teenagers or their interests and learning style.
Sooner or later, the library will shape the teenagers’ behavior, but the teenagers will shape the library’s culture at least as much. That will result in short term discomfort and long term continued relevancy for the library as a whole.
Over the years, YOUmedia has started numerous separate projects. Some of them have continued for quite a while. The center has issued a literary magazine for a year and a half and a gaming podcast for three years. The longest-lasting programs have all come from the teenagers’ initiative, not from the library staff."