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The changing world of libraries | Pew Research Center's Internet & American Life Project - SlideShare by Lee Rainie

"The changing world of libraries: Lee Rainie, Director of the Pew Research Center’s Internet & American Life Project, will discuss the Project’s latest research about how people use technology and how people use libraries. He will discuss the implications of this work for libraries."

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Top 10 Social Media and Libraries Predictions for 2012

Top 10 Social Media and Libraries Predictions for 2012 | The Information Professional | Scoop.it

Insightful points by AnnaLaura Brown:

 

"1. We will see a sharp increase in the number of libraries that have mobile friendly websites or library related applications for mobile phones.

2. More libraries will use youtube videos and other videos as a marketing channel and as an education medium.

3. We will see an increase in libraries using social media to educate rather than just to market resources and services.

4. Google Plus will increase in popularity and more libraries will develop pages on the site although Google Plus will still not be as popular as facebook.

5. More libraries will seek ways to create mobile apps for various uses and not just for the library website.

6. As more database vendors create mobile apps, libraries will be able to offer more services to patrons via mobile.

7. Book review sites such as Goodreads and Library Thing will be used by more libraries as tools for offering book reviews and for locating new books to read.

8. Libraries will adapt more open source programs for all aspects of running the library.

9. More libraries will find ways to use online gaming as a marketing and educational tool.

10. More libraries will use Google apps for a variety of functions including email."

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On National Gaming Day, libraries encourage children to put down book, pick up joystick

On National Gaming Day, libraries encourage children to put down book, pick up joystick | The Information Professional | Scoop.it

"...on Saturday, Ferguson was one of more than 20,000 youngsters worldwide who went to their local libraries for a different purpose: to play video games.

 

Since 2008, the American Library Association has encouraged libraries to set aside a Saturday in November to encourage children and families to put down their books for a couple of hours and play games.

 

Jenny Levine, a strategy guide for the Chicago-based association, said libraries have always been a place where people can go for information, knowledge, and experiences, regardless of the method. And gaming, she said, is part of that evolution.

 

"Libraries have not been solely about books in decades, dating back to phonograph records. And gaming in libraries dates back to the 1880s," Levine said. "But when our membership organization noticed a trend nationally where the new video games were becoming more social, we figured that this was a way that libraries could add some value."

 

"The two previous National Gaming Day events attracted a combined total of more than 57,800 participants at 3,247 libraries. Levine said more than 1,300 libraries in at least 13 different countries registered for this year's event."

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