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Librarians and Archivists in a fast-changing digital lanscape
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Ten Library Stories That Shaped 2013 | LISNews

"...the notable library happenings of the past year!"

Karen du Toit's insight:

Great compilation! 

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Stacey Py Flynn's curator insight, January 5, 2014 11:15 AM

Rehash. Good stuff. 

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How the New York Public Library is embracing the art of video games - The Verge

How the New York Public Library is embracing the art of video games - The Verge | The Information Professional | Scoop.it
The New York Public Library has played host to book clubs, film clubs, and since May of this year, a video game club.

Link here: http://www.polygon.com/2012/12/17/3776722/new-york-public-library-game-club
Via Doug Mirams
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Senior librarian Thomas Knowlton use of the library's social space!

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Do video games belong in libraries? - Ruben Navarrette

Do video games belong in libraries? -  Ruben Navarrette | The Information Professional | Scoop.it
Ruben Navarrette says games can help lure teens to libraries, a key for survival in the digital age.
Karen du Toit's insight:

Of course!

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On National Gaming Day, libraries encourage children to put down book, pick up joystick

On National Gaming Day, libraries encourage children to put down book, pick up joystick | The Information Professional | Scoop.it

"...on Saturday, Ferguson was one of more than 20,000 youngsters worldwide who went to their local libraries for a different purpose: to play video games.

 

Since 2008, the American Library Association has encouraged libraries to set aside a Saturday in November to encourage children and families to put down their books for a couple of hours and play games.

 

Jenny Levine, a strategy guide for the Chicago-based association, said libraries have always been a place where people can go for information, knowledge, and experiences, regardless of the method. And gaming, she said, is part of that evolution.

 

"Libraries have not been solely about books in decades, dating back to phonograph records. And gaming in libraries dates back to the 1880s," Levine said. "But when our membership organization noticed a trend nationally where the new video games were becoming more social, we figured that this was a way that libraries could add some value."

 

"The two previous National Gaming Day events attracted a combined total of more than 57,800 participants at 3,247 libraries. Levine said more than 1,300 libraries in at least 13 different countries registered for this year's event."

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