the Gonzo Trap
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the Gonzo Trap
News with Gonzo in its veins
Curated by Paul Farrell
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Rescooped by Paul Farrell from Transmedia: Storytelling for the Digital Age
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Transmedia Tuesday: The Secret World's Games Within Games

Transmedia Tuesday: The Secret World's Games Within Games | the Gonzo Trap | Scoop.it

Chaunton: "Secret World is set in the world we live in, but the conceit is that, unbeknownst to most of us, there is a secret world hiding behind our normal, everyday lives " ...


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Rescooped by Paul Farrell from Transmedia: Storytelling for the Digital Age
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Stan Lee talks about how comics will last forever

Stan Lee talks about how comics will last forever | the Gonzo Trap | Scoop.it

Ryan Fleming: "In this exclusive interview, Stan Lee discusses the future of comic books, and the rise of technology in the industry" ...


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Mariana Soffer's comment, July 9, 2012 8:12 AM
I saw this movie yesterday
Rescooped by Paul Farrell from Transmedia: Storytelling for the Digital Age
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How developers deal with griefers

How developers deal with griefers | the Gonzo Trap | Scoop.it

Simon Hill: "Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?"


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Creating an Interactive Adventure

Creating an Interactive Adventure | the Gonzo Trap | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...


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